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- #pragma once
-
- #include <array>
- #include <stdexcept>
-
- namespace esphome {
- namespace rgbww {
- namespace yeelight_bs2 {
-
- class RGBLight
- {
- public:
- float red = 0;
- float green = 0;
- float blue = 0;
- float white = 0;
-
- void set_color(float red, float green, float blue, float brightness, float state)
- {
- // Overall, the RGB colors are very usable when simply scaling the
- // RGB channels with the brightness, but around the white point,
- // the color is a bit on the red side of the spectrum. The following
- // scaling was created to fix that.
-
- // These functions were created, based on actual measurements while
- // using the original firmware, to generate white light
- // (i.e. when RGB = [1,1,1]).
- auto b = brightness * 100.0f;
- auto red_w = 1.00f - (-0.0000121426 * b * b - 0.147576 * b + 93.2335) / 100.0f;
- auto green_w = 1.00f - (-0.0000242425 * b * b - 0.340449 * b + 88.4423) / 100.0f;
- auto blue_w = 1.00f - (-0.0000085869 * b * b - 0.109649 * b + 94.2026) / 100.0f;
-
- // For colors that are not around the white point, we can scale the
- // RGB channels with the requested brightness, resulting in a very
- // usable color. Not 100% the same as the original firmware, but
- // sometimes even better IMO.
- auto red_c = red * brightness;
- auto green_c = green * brightness;
- auto blue_c = blue * brightness;
-
- auto level_red = red_c;
- auto level_green = green_c;
- auto level_blue = blue_c;
-
- //// The actual RGB values are a weighed mix of the above two.
- //// The closer to the white point, the more the white point
- //// value applies.
- //auto min = red;
- //if (blue < min) min = blue;
- //if (green < min) min = green;
- //if (min < 0.8f) min = 0.0f;
- //auto level_red = red_w * min + red_c * (1.0f - min);
- //auto level_green = green_w * min + green_c * (1.0f - min);
- //auto level_blue = blue_w * min + blue_c * (1.0f - min);
- //ESP_LOGD("rgb_light", "min=%f, red_w=%f, red_c=%f, red=%f", min, red_w, red_c, level_red);
-
- //// A tweak that I noticed in the original firmware and that
- //// were confirmed to be required to get the RGB mode to behave.
- ////if (level_red == 1.0f && level_blue > 0.1f && level_green == 0.0f) {
- //// level_green = 1.0f - (0.955804f - 0.00334462f * level_blue);
- ////}
- ////if (level_red == 1.0f) {
- //// level_red = level_blue > 0.1f ? 0.873f : 0.9f;
- ////}
- //if (level_red > 0.9f) level_red = 0.9f;
- //if (level_green > 0.9f) level_green = 0.9f;
- //if (level_blue > 0.9f) level_blue = 0.9f;
-
- // Invert the signal. The LEDs in the lamp's circuit are brighter
- // when the pwm levels on the GPIO pins are lower.
- this->red = 1.0f - level_red;
- this->green = 1.0f - level_green;
- this->blue = 1.0f - level_blue;
- }
- };
-
- } // namespace yeelight_bs2
- } // namespace rgbww
- } // namespace esphome
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