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- #pragma once
-
- #include "esphome/core/automation.h"
- #include "esphome/core/component.h"
- #include "interfaces.h"
- #include "../light_hal.h"
- #include "light_output.h"
- #include "light_state.h"
- #include "presets.h"
- #include <cmath>
-
- namespace esphome {
- namespace xiaomi {
- namespace bslamp2 {
-
- class BrightnessTrigger : public Trigger<float> {
- public:
- explicit BrightnessTrigger(LightHAL *parent) {
- parent->add_on_state_callback([this](light::LightColorValues values) {
- auto new_brightness = values.get_brightness();
- if (values.get_state() == 0)
- new_brightness = 0.0f;
- new_brightness = roundf(new_brightness * 100.0f) / 100.0f;
- if (last_brightness_ != new_brightness) {
- trigger(new_brightness);
- last_brightness_ = new_brightness;
- }
- });
- }
-
- protected:
- float last_brightness_ = -1.0f;
- };
-
- template<typename... Ts> class DiscoAction : public Action<Ts...> {
- public:
- explicit DiscoAction(LightStateDiscoSupport *parent) : parent_(parent) {}
-
- TEMPLATABLE_VALUE(bool, disco_state)
- TEMPLATABLE_VALUE(bool, state)
- TEMPLATABLE_VALUE(uint32_t, transition_length)
- TEMPLATABLE_VALUE(uint32_t, flash_length)
- TEMPLATABLE_VALUE(float, brightness)
- TEMPLATABLE_VALUE(float, red)
- TEMPLATABLE_VALUE(float, green)
- TEMPLATABLE_VALUE(float, blue)
- TEMPLATABLE_VALUE(float, color_temperature)
- TEMPLATABLE_VALUE(std::string, effect)
-
- void play(Ts... x) override {
- if (this->disco_state_.has_value()) {
- auto p = this->disco_state_.optional_value(x...);
- if (!*p) {
- parent_->disco_stop();
- return;
- }
- }
-
- auto call = this->parent_->make_disco_call(false);
- call.set_state(this->state_.optional_value(x...));
- call.set_brightness(this->brightness_.optional_value(x...));
- call.set_red(this->red_.optional_value(x...));
- call.set_green(this->green_.optional_value(x...));
- call.set_blue(this->blue_.optional_value(x...));
- call.set_color_temperature(this->color_temperature_.optional_value(x...));
- call.set_effect(this->effect_.optional_value(x...));
- call.set_flash_length(this->flash_length_.optional_value(x...));
- call.set_transition_length(this->transition_length_.optional_value(x...));
-
- // Force the light to update right now, not in the next loop.
- call.perform();
- parent_->disco_apply();
- }
-
- protected:
- LightStateDiscoSupport *parent_;
- };
-
- template<typename... Ts> class ActivatePresetAction : public Action<Ts...> {
- public:
- explicit ActivatePresetAction(PresetsContainer *presets) : presets_(presets) {}
-
- TEMPLATABLE_VALUE(std::string, operation);
- TEMPLATABLE_VALUE(std::string, group);
- TEMPLATABLE_VALUE(std::string, preset);
-
- void play(Ts... x) override {
- auto operation = this->operation_.value(x...);
-
- if (operation == "next_group") {
- presets_->activate_next_group();
- } else if (operation == "next_preset") {
- presets_->activate_next_preset();
- } else if (operation == "activate_group") {
- auto group = this->group_.value(x...);
- presets_->activate_group(group);
- } else if (operation == "activate_preset") {
- auto group = this->group_.value(x...);
- auto preset = this->preset_.value(x...);
- presets_->activate_preset(group, preset);
- }
- }
-
- protected:
- PresetsContainer *presets_;
- };
-
- } // namespace bslamp2
- } // namespace xiaomi
- } // namespace esphome
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