|
|
- #pragma once
-
- #include "../common.h"
- #include "interfaces.h"
- #include "esphome/components/light/light_state.h"
-
- namespace esphome {
- namespace xiaomi {
- namespace bslamp2 {
-
- // Can be replaced with light::LightStateRTCState once pull request
- // https://github.com/esphome/esphome/pull/1735 is merged.
- struct MyLightStateRTCState {
- bool state{false};
- float brightness{1.0f};
- float red{1.0f};
- float green{1.0f};
- float blue{1.0f};
- float white{1.0f};
- float color_temp{1.0f};
- uint32_t effect{0};
- };
-
- /**
- * A custom LightState class for the Xiaomi Bedside Lamp 2.
- *
- * It is used by the DiscoAction to apply immediate light output
- * updates, without saving or publishing the new state.
- */
- class XiaomiBslamp2LightState : public light::LightState, public LightStateDiscoSupport {
- public:
- XiaomiBslamp2LightState(const std::string &name, XiaomiBslamp2LightOutput *output) : light::LightState(name, output) { }
-
- void disco_stop() {
- MyLightStateRTCState recovered{};
- if (this->rtc_.load(&recovered)) {
- auto call = make_disco_call(true);
- call.set_state(recovered.state);
- call.set_brightness_if_supported(recovered.brightness);
- call.set_red_if_supported(recovered.red);
- call.set_green_if_supported(recovered.green);
- call.set_blue_if_supported(recovered.blue);
- call.set_white_if_supported(recovered.white);
- call.set_color_temperature_if_supported(recovered.color_temp);
- if (recovered.effect != 0) {
- call.set_effect(recovered.effect);
- } else {
- call.set_transition_length_if_supported(0);
- }
- call.perform();
- }
- }
-
- void disco_apply() {
- this->output_->write_state(this);
- this->next_write_ = false;
- }
-
- light::LightCall make_disco_call(bool save_and_publish) {
- auto call = this->make_call();
- call.set_save(save_and_publish);
- call.set_publish(save_and_publish);
- return call;
- }
- };
-
- } // namespace bslamp2
- } // namespace xiaomi
- } // namespace esphome
|