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Automation actions "next preset group" and "next preset" implemented.

pull/9/head
Maurice Makaay 3 years ago
parent
commit
0d90e8456b
3 changed files with 169 additions and 51 deletions
  1. +19
    -15
      doc/example.yaml
  2. +13
    -2
      light/automation.h
  3. +137
    -34
      light/presets.h

+ 19
- 15
doc/example.yaml View File

@ -96,16 +96,16 @@ light:
update_interval: 3s update_interval: 3s
presets: presets:
- rgb: - rgb:
- red_bright: { red: 1 }
- green: { green: 1 }
- blue_dimmed: { blue: 1 }
- yellow: { red: 1, green: 1 }
- something: { red: 0.2, green: 0.4, blue: 1 }
- red_bright: { red: 100% }
- green: { green: 100% }
- blue_dimmed: { blue: 100% }
- yellow: { red: 100%, green: 100% }
- purple: { red: 100%, blue: 100% }
- white: - white:
- warm: { color_temperature: 588 }
- luke: { color_temperature: 400 }
- chilly: { color_temperature: 275 }
- cold: { color_temperature: 153 } - cold: { color_temperature: 153 }
- chilly: { color_temperature: 275 }
- luke: { color_temperature: 400 }
- warm: { color_temperature: 587 }
# This text sensor propagates the currently active light mode. # This text sensor propagates the currently active light mode.
# The possible light modes are: "off", "rgb", "white" and "night". # The possible light modes are: "off", "rgb", "white" and "night".
@ -151,13 +151,17 @@ binary_sensor:
- platform: xiaomi_bslamp2 - platform: xiaomi_bslamp2
id: ${id_color_button} id: ${id_color_button}
part: color button part: color button
on_press:
then:
- light.turn_on:
id: ${id_light}
red: !lambda return random_float();
green: !lambda return random_float();
blue: !lambda return random_float();
on_multi_click:
- timing:
- ON for at most 0.6s
then:
- preset.activate:
next: preset
- timing:
- ON for at least 0.6s
then:
- preset.activate:
next: group
# This sensor component publishes touch events for the front panel slider. # This sensor component publishes touch events for the front panel slider.
# The published value represents the level at which the slider was touched. # The published value represents the level at which the slider was touched.


+ 13
- 2
light/automation.h View File

@ -39,8 +39,19 @@ public:
void play(Ts... x) override { void play(Ts... x) override {
auto operation = this->operation_.value(x...); auto operation = this->operation_.value(x...);
auto group = this->group_.optional_value(x...);
auto preset = this->preset_.optional_value(x...);
if (operation == "next_group") {
presets_->activate_next_group();
} else if (operation == "next_preset") {
presets_->activate_next_preset();
} else if (operation == "activate_group") {
auto group = this->group_.value(x...);
presets_->activate_group(group);
} else if (operation == "activate_preset") {
auto group = this->group_.value(x...);
auto preset = this->preset_.value(x...);
presets_->activate_preset(group, preset);
}
} }
protected: protected:


+ 137
- 34
light/presets.h View File

@ -1,67 +1,170 @@
#pragma once #pragma once
#include <map>
#include <vector>
#include "../common.h" #include "../common.h"
namespace esphome { namespace esphome {
namespace xiaomi { namespace xiaomi {
namespace bslamp2 { namespace bslamp2 {
using Order = std::vector<std::string>;
using Presets = std::map<std::string, light::LightCall *>;
using PresetOrder = std::map<std::string, Order>;
using PresetGroups = std::map<std::string, Presets>;
using PresetGroupOrder = Order;
class Preset {
public:
std::string name;
Preset *next_preset = nullptr;
light::LightCall *light_call;
explicit Preset(std::string name) : name(name) {}
void set_light_call(light::LightCall *light_call) {
this->light_call = light_call;
}
void apply() {
light_call->perform();
}
};
class PresetGroup {
public:
std::string name;
PresetGroup *next_group = nullptr;
Preset *first_preset = nullptr;
Preset *last_preset = nullptr;
Preset *active_preset = nullptr;
explicit PresetGroup(std::string g_name) : name(g_name) {}
Preset *make_preset(std::string p_name) {
auto p = get_preset(p_name);
if (p == nullptr) {
p = new Preset(p_name);
if (first_preset == nullptr) {
first_preset = last_preset = active_preset = p;
} else {
last_preset->next_preset = p;
last_preset = p;
}
}
return p;
}
Preset *get_preset(std::string p_name) {
for (auto p = first_preset; p != nullptr; p = p->next_preset) {
if (p->name == p_name) {
return p;
}
}
return nullptr;
}
};
class PresetsContainer : public Component { class PresetsContainer : public Component {
public: public:
explicit PresetsContainer(light::LightState *light) : _light(light) { } explicit PresetsContainer(light::LightState *light) : _light(light) { }
void dump_config() { void dump_config() {
if (map_.empty()) {
if (first_group_ == nullptr) {
return; return;
} }
ESP_LOGCONFIG(TAG, "Light Presets:"); ESP_LOGCONFIG(TAG, "Light Presets:");
for (auto group : group_order_) {
ESP_LOGCONFIG(TAG, " Preset group: %s", group.c_str());
for (auto name : preset_order_[group]) {
ESP_LOGCONFIG(TAG, " Preset: %s", name.c_str());
for (auto g = first_group_; g != nullptr; g = g->next_group) {
ESP_LOGCONFIG(TAG, " Preset group: %s", g->name.c_str());
for (auto p = g->first_preset; p != nullptr; p = p->next_preset) {
ESP_LOGCONFIG(TAG, " Preset: %s", p->name.c_str());
} }
} }
} }
void add(std::string group, std::string name, float red, float green, float blue) {
auto call = make_preset_slot_(group, name);
call->set_red(red);
call->set_green(green);
call->set_blue(blue);
void add(std::string g_name, std::string p_name, float r, float g, float b) {
auto call = make_preset_call_(g_name, p_name);
call->set_red(r);
call->set_green(g);
call->set_blue(b);
}
void add(std::string g_name, std::string p_name, float t) {
auto call = make_preset_call_(g_name, p_name);
call->set_color_temperature(t);
}
void activate_next_group() {
if (active_group_ == nullptr) {
ESP_LOGW(TAG, "activate_next_group(): no preset groups defined");
return;
}
active_group_ = active_group_->next_group == nullptr
? first_group_ : active_group_->next_group;
if (active_group_->active_preset == nullptr) {
ESP_LOGW(TAG, "activate_next_group(): no presets defined for group %s", active_group_->name.c_str());
return;
}
ESP_LOGW(TAG, "activate_next_group(): activating %s/%s",
active_group_->name.c_str(),
active_group_->active_preset->name.c_str());
active_group_->active_preset->apply();
}
void activate_next_preset() {
if (active_group_ == nullptr) {
ESP_LOGW(TAG, "activate_next_preset(): no preset groups defined");
return;
}
auto p = active_group_->active_preset;
if (p == nullptr) {
ESP_LOGW(TAG, "activate_next_preset(): no presets defined for group %s", active_group_->name.c_str());
return;
}
active_group_->active_preset = p->next_preset == nullptr
? active_group_->first_preset : p->next_preset;
ESP_LOGW(TAG, "activate_next_preset(): activating %s/%s",
active_group_->name.c_str(),
active_group_->active_preset->name.c_str());
active_group_->active_preset->apply();
}
void activate_group(std::string g_name) {
ESP_LOGI(TAG, "Activate group %s", g_name.c_str());
} }
void add(std::string group, std::string name, float color_temperature) {
auto call = make_preset_slot_(group, name);
call->set_color_temperature(color_temperature);
void activate_preset(std::string g_name, std::string p_name) {
ESP_LOGI(TAG, "Activate preset %s/%s", g_name.c_str(), p_name.c_str());
} }
protected: protected:
light::LightState *_light; light::LightState *_light;
PresetGroups map_;
PresetGroupOrder group_order_;
PresetOrder preset_order_;
light::LightCall *make_preset_slot_(std::string group, std::string name) {
// Check if the group already exists. If not, then create it.
if (map_.find(group) == map_.end()) {
map_[group] = Presets();
group_order_.push_back(group);
preset_order_[group] = Order();
PresetGroup *first_group_ = nullptr;
PresetGroup *last_group_ = nullptr;
PresetGroup *active_group_ = nullptr;
PresetGroup *make_preset_group_(std::string g_name) {
auto g = get_group_(g_name);
if (g == nullptr) {
g = new PresetGroup(g_name);
if (first_group_ == nullptr) {
first_group_ = last_group_ = active_group_ = g;
} else {
last_group_->next_group = g;
last_group_ = g;
}
} }
if (map_[group].find(name) == map_[group].end()) {
map_[group][name] = new light::LightCall(_light);
preset_order_[group].push_back(name);
return g;
}
PresetGroup *get_group_(std::string g_name) {
for (auto g = first_group_; g != nullptr; g = g->next_group) {
if (g->name == g_name) {
return g;
}
} }
return nullptr;
}
return map_[group][name];
light::LightCall *make_preset_call_(std::string g_name, std::string p_name) {
auto g = make_preset_group_(g_name);
auto p = g->make_preset(p_name);
auto c = new light::LightCall(_light);
p->set_light_call(c);
return c;
} }
}; };


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