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New implementation for RGB colors. It needs a round of code cleanup, but it is functional as-is.

pull/1/head
Maurice Makaay 3 years ago
parent
commit
31f5518c47
3 changed files with 159 additions and 22 deletions
  1. +3
    -3
      light.py
  2. +145
    -8
      rgb_light.h
  3. +11
    -11
      yeelight_bs2_light_output.h

+ 3
- 3
light.py View File

@ -27,6 +27,9 @@ def to_code(config):
var = cg.new_Pvariable(config[CONF_OUTPUT_ID]) var = cg.new_Pvariable(config[CONF_OUTPUT_ID])
yield light.register_light(var, config) yield light.register_light(var, config)
led_white = yield cg.get_variable(config[CONF_WHITE])
cg.add(var.set_white_output(led_white))
led_red = yield cg.get_variable(config[CONF_RED]) led_red = yield cg.get_variable(config[CONF_RED])
cg.add(var.set_red_output(led_red)) cg.add(var.set_red_output(led_red))
@ -36,9 +39,6 @@ def to_code(config):
led_blue = yield cg.get_variable(config[CONF_BLUE]) led_blue = yield cg.get_variable(config[CONF_BLUE])
cg.add(var.set_blue_output(led_blue)) cg.add(var.set_blue_output(led_blue))
led_white = yield cg.get_variable(config[CONF_WHITE])
cg.add(var.set_white_output(led_white))
master1 = yield cg.get_variable(config[CONF_MASTER1]) master1 = yield cg.get_variable(config[CONF_MASTER1])
cg.add(var.set_master1_output(master1)) cg.add(var.set_master1_output(master1))


+ 145
- 8
rgb_light.h View File

@ -2,6 +2,7 @@
#include <array> #include <array>
#include <stdexcept> #include <stdexcept>
#include <cmath>
namespace esphome { namespace esphome {
namespace rgbww { namespace rgbww {
@ -14,8 +15,8 @@ struct RGB {
}; };
struct RGBPoint { struct RGBPoint {
RGB rgb_low;
RGB rgb_high;
RGB low;
RGB high;
}; };
using RGBRing = std::array<RGBPoint, 24>; using RGBRing = std::array<RGBPoint, 24>;
@ -29,15 +30,15 @@ using RGBCircle = std::array<RGBRing, 7>;
* The base for this table are measurements against the original * The base for this table are measurements against the original
* device firmware, using the RGB color circle as used in * device firmware, using the RGB color circle as used in
* Home Assistant as the color space model. * Home Assistant as the color space model.
*
* This circle has 7 colored rings around a white center point. * This circle has 7 colored rings around a white center point.
* The outer ring, with the highest saturation, is numbered as 1. * The outer ring, with the highest saturation, is numbered as 1.
* The inner ring around the white center point is numbered as 7. * The inner ring around the white center point is numbered as 7.
*
* For each ring, there are 24 color positions, starting at the * For each ring, there are 24 color positions, starting at the
* color red (0°), going around the circle clockwise via * color red (0°), going around the circle clockwise via
* green (120°) and blue (240°). * green (120°) and blue (240°).
*
* For each color position, two RGB measurements are registered: * For each color position, two RGB measurements are registered:
* - one defining the duty cycles at 1% brightness * - one defining the duty cycles at 1% brightness
* - one defining the duty cycles at 100% brightness * - one defining the duty cycles at 100% brightness
@ -45,7 +46,6 @@ using RGBCircle = std::array<RGBRing, 7>;
static const RGBCircle rgb_circle_ {{ static const RGBCircle rgb_circle_ {{
// Ring 1, min value RGB component value = 0 // Ring 1, min value RGB component value = 0
{{ {{
{{ 0.8998, 0.9997, 0.9997 }, { 0.0000, 0.9997, 0.9997 }}, // 0° [255,0,0] (red) {{ 0.8998, 0.9997, 0.9997 }, { 0.0000, 0.9997, 0.9997 }}, // 0° [255,0,0] (red)
{{ 0.8727, 0.9404, 0.9682 }, { 0.0000, 0.6758, 0.9539 }}, // 15° [255,0,63] {{ 0.8727, 0.9404, 0.9682 }, { 0.0000, 0.6758, 0.9539 }}, // 15° [255,0,63]
{{ 0.8727, 0.8967, 0.9677 }, { 0.0000, 0.2389, 0.9506 }}, // 30° [255,0,126] {{ 0.8727, 0.8967, 0.9677 }, { 0.0000, 0.2389, 0.9506 }}, // 30° [255,0,126]
@ -235,7 +235,7 @@ static const RGBCircle rgb_circle_ {{
}} }}
}}; }};
class YetAnotherRGBLight
class RGBLight
{ {
public: public:
float red = 0; float red = 0;
@ -243,12 +243,149 @@ public:
float blue = 0; float blue = 0;
float white = 0; float white = 0;
void set_color(float temperature, float brightness)
void set_color(float red, float green, float blue, float brightness, float state)
{ {
// Determine the ring level for the color. This is a value between
// 0 and 7, determining in what ring of the RGB circle the requested
// color resides.
auto rgb_min = min(min(red, green), blue);
auto ring_level = 7.0f * rgb_min;
auto ring_level_a = floor(ring_level);
auto ring_level_b = ceil(ring_level);
// While the default color circle in Home Assistant presents only a
// subset of colors, it is possible to request colors outside this
// subset as well. Therefore, the ring level might contain a fractional
// value instead of a plain integer. To accomodate for this,
// interpolation will be done to get the final outputs.
// We'll start here by determining the ring above and below the
// ring level.
auto ring_a = rgb_circle_[ring_level_a];
auto ring_b = rgb_circle_[ring_level_b];
// Now we have the two rings to work with, we'll have to look at the
// positions on these rings to determine the RGB value to use for
// each ring. Here, we have to accomodate as well for the fact that
// we only have a subset of all colors available in the configuration
// tables. Therefore, some interpolation is done here as well.
// The ring_pos is basically a hue representation of the requested
// RGB color. This is expressed as a number of degrees around the
// color circle, starting with red (at 0°). Since we have 24
// measurements for each ring, each measurement covers 360°/24 = 15°.
// Using that knowledge, the measurements to work with can be picked
// from the rings.
auto ring_pos = ring_pos_(red, green, blue) / 15.0f;
auto ring_pos_x = floor(ring_pos);
auto ring_pos_y = ceil(ring_pos);
// Find RGB values for ring a.
auto rgb_a_x = ring_a[ring_pos_x];
auto rgb_a_y = ring_a[ring_pos_y > 23 ? 0 : ring_pos_y];
RGBPoint rgbp_a;
if (ring_pos_x == ring_pos_y) {
rgbp_a.low.red = rgb_a_x.low.red;
rgbp_a.low.green = rgb_a_x.low.green;
rgbp_a.low.blue = rgb_a_x.low.blue;
rgbp_a.high.red = rgb_a_x.high.red;
rgbp_a.high.green = rgb_a_x.high.green;
rgbp_a.high.blue = rgb_a_x.high.blue;
} else {
auto d_value = ring_pos - ring_pos_x;
rgbp_a.low.red = rgb_a_x.low.red + d_value * (rgb_a_y.low.red - rgb_a_x.low.red);
rgbp_a.low.green = rgb_a_x.low.green + d_value * (rgb_a_y.low.green - rgb_a_x.low.green);
rgbp_a.low.blue = rgb_a_x.low.blue + d_value * (rgb_a_y.low.blue - rgb_a_x.low.blue);
rgbp_a.high.red = rgb_a_x.high.red + d_value * (rgb_a_y.high.red - rgb_a_x.high.red);
rgbp_a.high.green = rgb_a_x.high.green + d_value * (rgb_a_y.high.green - rgb_a_x.high.green);
rgbp_a.high.blue = rgb_a_x.high.blue + d_value * (rgb_a_y.high.blue - rgb_a_x.high.blue);
}
// Find RGB values for ring b.
auto rgb_b_x = ring_b[ring_pos_x];
auto rgb_b_y = ring_b[ring_pos_y > 23 ? 0 : ring_pos_y];
RGBPoint rgbp_b;
if (ring_pos_x == ring_pos_y) {
rgbp_b.low.red = rgb_b_x.low.red;
rgbp_b.low.green = rgb_b_x.low.green;
rgbp_b.low.blue = rgb_b_x.low.blue;
rgbp_b.high.red = rgb_b_x.high.red;
rgbp_b.high.green = rgb_b_x.high.green;
rgbp_b.high.blue = rgb_b_x.high.blue;
} else {
auto d_value = ring_pos - ring_pos_x;
rgbp_b.low.red = rgb_b_x.low.red + d_value * (rgb_b_y.low.red - rgb_b_x.low.red);
rgbp_b.low.green = rgb_b_x.low.green + d_value * (rgb_b_y.low.green - rgb_b_x.low.green);
rgbp_b.low.blue = rgb_b_x.low.blue + d_value * (rgb_b_y.low.blue - rgb_b_x.low.blue);
rgbp_b.high.red = rgb_b_x.high.red + d_value * (rgb_b_y.high.red - rgb_b_x.high.red);
rgbp_b.high.green = rgb_b_x.high.green + d_value * (rgb_b_y.high.green - rgb_b_x.high.green);
rgbp_b.high.blue = rgb_b_x.high.blue + d_value * (rgb_b_y.high.blue - rgb_b_x.high.blue);
}
// Now we have the RGB values to use for the two rings, we can
// apply the requested brightness to the RGB values. Brightness
// values 0.01 to 1.00 make the RGB values scale linearly. In our
// RGB values, we have the low (0.01) and high (1.00) value for
// the RGB values. Combined with the brightness input, the required
// RGB values can be computed.
RGB rgb_a;
rgb_a.red = rgbp_a.low.red + (brightness - 0.01) * (rgbp_a.high.red - rgbp_a.low.red);
rgb_a.green = rgbp_a.low.green + (brightness - 0.01) * (rgbp_a.high.green - rgbp_a.low.green);
rgb_a.blue = rgbp_a.low.blue + (brightness - 0.01) * (rgbp_a.high.blue - rgbp_a.low.blue);
RGB rgb_b;
rgb_b.red = rgbp_b.low.red + (brightness - 0.01) * (rgbp_b.high.red - rgbp_b.low.red);
rgb_b.green = rgbp_b.low.green + (brightness - 0.01) * (rgbp_b.high.green - rgbp_b.low.green);
rgb_b.blue = rgbp_b.low.blue + (brightness - 0.01) * (rgbp_b.high.blue - rgbp_b.low.blue);
// Almost there! We now have the correct RGB values for the
// two rings that we were looking at. The last step will interpolate
// these two values based on the ring level.
RGB rgb;
if (ring_level_a == ring_level_b) {
rgb.red = rgb_a.red;
rgb.green = rgb_a.green;
rgb.blue = rgb_a.blue;
} else {
auto d_value = ring_level - ring_level_a;
rgb.red = rgb_a.red + d_value * (rgb_b.red - rgb_a.red);
rgb.green = rgb_a.green + d_value * (rgb_b.green - rgb_a.green);
rgb.blue = rgb_a.blue + d_value * (rgb_b.blue - rgb_a.blue);
}
if (rgb.red < 0.01f) {
rgb.red = 0.0f;
}
this->red = rgb.red;
this->green = rgb.green;
this->blue = rgb.blue;
this->white = 0.0f;
ESP_LOGD("rgb", "RGB [%f,%f,%f]", rgb.red, rgb.green, rgb.blue);
} }
protected:
/**
* Returns the position on an RGB ring in degrees (0 - 359).
*/
float ring_pos_(float red, float green, float blue) {
auto rgb_min = min(min(red, green), blue);
auto rgb_max = max(max(red, green), blue);
auto delta = rgb_max - rgb_min;
float pos;
if (delta == 0.0f)
pos = 0.0f;
else if (red == rgb_max)
pos = 60.0f * fmod((green - blue) / delta, 6);
else if (green == rgb_max)
pos = 60.0f * ((blue - red) / delta + 2.0f);
else
pos = 60.0f * ((red - green) / delta + 4.0f);
if (pos < 0)
pos = pos + 360;
return pos;
}
}; };
} // namespace yeelight_bs2 } // namespace yeelight_bs2
} // namespace rgbww } // namespace rgbww
} // namespace esphome } // namespace esphome

+ 11
- 11
yeelight_bs2_light_output.h View File

@ -22,6 +22,11 @@
// not be a problem. // not be a problem.
#define TRANSITION_TO_OFF_BUGFIX #define TRANSITION_TO_OFF_BUGFIX
// The PWM frequencies as used by the original device
// for driving the LED circuitry.
const float RGB_PWM_FREQUENCY = 3000.0f;
const float WHITE_PWM_FREQUENCY = 9765.0f;
namespace esphome { namespace esphome {
namespace rgbww { namespace rgbww {
@ -31,15 +36,6 @@ namespace rgbww {
static const int HOME_ASSISTANT_MIRED_MIN = 153; static const int HOME_ASSISTANT_MIRED_MIN = 153;
static const int HOME_ASSISTANT_MIRED_MAX = 588; static const int HOME_ASSISTANT_MIRED_MAX = 588;
// The PWM frequencies as used by the original device
// for driving the LED circuitry.
const float RGB_PWM_FREQUENCY = 3000.0f;
// I measured 10kHz for this channel, but making this 10000.0f results
// in the blue channel failing. So possibly this is the actual
// frequency to use (it's the frequency that provides a 13 bit
// bith depth to the PWM channel).
const float WHITE_PWM_FREQUENCY = 9765.0f;
class YeelightBS2LightOutput : public Component, public light::LightOutput class YeelightBS2LightOutput : public Component, public light::LightOutput
{ {
public: public:
@ -73,7 +69,11 @@ namespace rgbww {
void set_white_output(ledc::LEDCOutput *white) { void set_white_output(ledc::LEDCOutput *white) {
white_ = white; white_ = white;
white_->set_frequency(WHITE_PWM_FREQUENCY);
// Quick fix; when using 10kHz like the original device
// firmware, the blue channel will use that frequency
// instead, causing issues in the RGB color settings.
// This looks like an issue with the ledc component.
white_->set_frequency(RGB_PWM_FREQUENCY);
} }
void set_master1_output(gpio::GPIOBinaryOutput *master1) { void set_master1_output(gpio::GPIOBinaryOutput *master1) {
@ -209,7 +209,7 @@ namespace rgbww {
red_->set_level(rgb_light_.red); red_->set_level(rgb_light_.red);
green_->set_level(rgb_light_.green); green_->set_level(rgb_light_.green);
blue_->set_level(rgb_light_.blue); blue_->set_level(rgb_light_.blue);
white_->set_level(rgb_light_.white);
white_->turn_off();
} }
void turn_on_in_white_mode_(float temperature, float brightness) void turn_on_in_white_mode_(float temperature, float brightness)


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