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@ -88,7 +88,7 @@ namespace rgbww { |
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{ |
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auto values = state->current_values; |
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ESP_LOGD(TAG, "B = State %f, RGB %f %f %f, BRI %f, TEMP %f", |
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ESP_LOGD(TAG, "write_state: STATE %f, RGB %f %f %f, BRI %f, TEMP %f", |
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values.get_state(), |
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values.get_red(), values.get_green(), values.get_blue(), |
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values.get_brightness(), values.get_color_temperature()); |
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@ -134,6 +134,13 @@ namespace rgbww { |
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{ |
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turn_on_in_white_mode_(values.get_color_temperature(), brightness); |
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} |
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else if ( |
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values.get_red() == 1 && |
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values.get_green() == 1 && |
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values.get_blue() == 1 && |
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brightness < 0.012f) { |
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turn_on_in_night_light_mode_(); |
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} |
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else |
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{ |
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// The RGB mode does not use the RGB values as determined by |
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@ -154,6 +161,8 @@ namespace rgbww { |
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esphome::gpio::GPIOBinaryOutput *master1_; |
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esphome::gpio::GPIOBinaryOutput *master2_; |
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esphome::rgbww::yeelight_bs2::WhiteLight white_light_; |
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esphome::rgbww::yeelight_bs2::RGBLight rgb_light_; |
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esphome::rgbww::yeelight_bs2::NightLight night_light_; |
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#ifdef TRANSITION_TO_OFF_BUGFIX |
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float previous_state_ = 1; |
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float previous_brightness_ = -1; |
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@ -169,56 +178,38 @@ namespace rgbww { |
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master1_->turn_off(); |
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} |
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void turn_on_in_night_light_mode_() |
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{ |
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ESP_LOGD(TAG, "Activate Night light feature"); |
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night_light_.set_color(1, 1, 1, 0.01, 1); |
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ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, %f", night_light_.red, night_light_.green, night_light_.blue, night_light_.white); |
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// Drive the LEDs. |
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master2_->turn_on(); |
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master1_->turn_on(); |
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red_->set_level(night_light_.red); |
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green_->set_level(night_light_.green); |
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blue_->set_level(night_light_.blue); |
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white_->set_level(night_light_.white); |
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} |
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void turn_on_in_rgb_mode_(float red, float green, float blue, float brightness, float state) |
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{ |
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ESP_LOGD(TAG, "Activate RGB %f, %f, %f, BRIGHTNESS %f", red, green, blue, brightness); |
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// The brightness must be at least 3/100 to light up the LEDs. |
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// During transitions (where state is a fraction between 0 and 1, |
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// indicating the transition progress) we don't apply this to |
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// get smoother transitioning when turning on the light. |
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if (state == 1 && brightness < 0.03f) |
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brightness = 0.03f; |
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// Apply proper color mixing around the RGB white point. |
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// Overall, the RGB colors are very usable when simply scaling the |
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// RGB channels with the brightness, but around the white point, |
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// the color is a bit on the red side of the spectrum. The following |
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// scaling was created to fix that. |
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auto red_w = (0.07f + brightness*(0.57f - 0.07f)) * red; |
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auto green_w = (0.13f + brightness*(1.00f - 0.13f)) * green; |
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auto blue_w = (0.06f + brightness*(0.45f - 0.06f)) * blue; |
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// For other colors, we can simply scale the RGB channels with the |
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// requested brightness, resulting in a very usable color. Not 100% |
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// the same as the original firmware, but sometimes even better IMO. |
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auto red_c = red * brightness; |
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auto green_c = green * brightness; |
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auto blue_c = blue * brightness; |
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// The actual RGB values are a weighed mix of the above two. |
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// The closer to the white point, the more the white point |
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// value applies. |
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auto level_red = (red_w * ((green+blue)/2)) + (red_c * (1-(green+blue)/2)); |
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auto level_green = (green_w * ((red+blue)/2)) + (green_c * (1-(red+blue)/2)); |
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auto level_blue = (blue_w * ((red+green)/2)) + (blue_c * (1-(red+green)/2)); |
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// Invert the signal. The LEDs in the lamp's circuit are brighter |
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// when the pwm levels on the GPIO pins are lower. |
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level_red = 1.0f - level_red; |
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level_green = 1.0f - level_green; |
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level_blue = 1.0f - level_blue; |
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ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, off", level_red, level_green, level_blue); |
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rgb_light_.set_color(red, green, blue, brightness, state); |
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ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, off", rgb_light_.red, rgb_light_.green, rgb_light_.blue); |
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// Drive the LEDs. |
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master2_->turn_on(); |
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master1_->turn_on(); |
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red_->set_level(level_red); |
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green_->set_level(level_green); |
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blue_->set_level(level_blue); |
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white_->set_level(0); |
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red_->set_level(rgb_light_.red); |
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green_->set_level(rgb_light_.green); |
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blue_->set_level(rgb_light_.blue); |
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white_->set_level(rgb_light_.white); |
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} |
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void turn_on_in_white_mode_(float temperature, float brightness) |
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