|
|
@ -0,0 +1,61 @@ |
|
|
|
#pragma once |
|
|
|
|
|
|
|
#include <utility> |
|
|
|
#include "esphome/components/light/light_effect.h" |
|
|
|
|
|
|
|
namespace esphome { |
|
|
|
namespace light { |
|
|
|
|
|
|
|
inline static float my_cubic_float() { |
|
|
|
const float r = random_float() * 2.0f - 1.0f; |
|
|
|
return r * r * r; |
|
|
|
} |
|
|
|
|
|
|
|
class CandleLightEffect : public LightEffect { |
|
|
|
public: |
|
|
|
explicit CandleLightEffect(const std::string &name) : LightEffect(name) {} |
|
|
|
|
|
|
|
void apply() override { |
|
|
|
LightColorValues remote = this->state_->remote_values; |
|
|
|
LightColorValues current = this->state_->current_values; |
|
|
|
LightColorValues out; |
|
|
|
const float alpha = this->alpha_; |
|
|
|
const float beta = 1.0f - alpha; |
|
|
|
out.set_state(true); |
|
|
|
out.set_brightness(remote.get_brightness() * beta + current.get_brightness() * alpha + |
|
|
|
(my_cubic_float() * this->intensity_)); |
|
|
|
out.set_red(remote.get_red() * beta + current.get_red() * alpha + (my_cubic_float() * this->intensity_)); |
|
|
|
out.set_green(remote.get_green() * beta + current.get_green() * alpha + (my_cubic_float() * this->intensity_)); |
|
|
|
out.set_blue(remote.get_blue() * beta + current.get_blue() * alpha + (my_cubic_float() * this->intensity_)); |
|
|
|
out.set_white(remote.get_white() * beta + current.get_white() * alpha + (my_cubic_float() * this->intensity_)); |
|
|
|
out.set_cold_white(remote.get_cold_white() * beta + current.get_cold_white() * alpha + |
|
|
|
(my_cubic_float() * this->intensity_)); |
|
|
|
out.set_warm_white(remote.get_warm_white() * beta + current.get_warm_white() * alpha + |
|
|
|
(my_cubic_float() * this->intensity_)); |
|
|
|
|
|
|
|
auto traits = this->state_->get_traits(); |
|
|
|
auto call = this->state_->make_call(); |
|
|
|
call.set_publish(false); |
|
|
|
call.set_save(false); |
|
|
|
call.set_transition_length_if_supported(0); |
|
|
|
call.from_light_color_values(out); |
|
|
|
call.set_state(true); |
|
|
|
call.perform(); |
|
|
|
} |
|
|
|
|
|
|
|
void set_alpha(float alpha) { this->alpha_ = alpha; } |
|
|
|
void set_intensity(float intensity) { this->intensity_ = intensity; } |
|
|
|
|
|
|
|
protected: |
|
|
|
|
|
|
|
float intensity_{}; |
|
|
|
float flicker_chance = 0.2f; |
|
|
|
float min_flicker_depth = 0.05f; |
|
|
|
float max_flicker_depth = 0.10f; |
|
|
|
int min_flicker_time = 250; |
|
|
|
int max_flicker_time = 400; |
|
|
|
int max_flickers_ = 5; |
|
|
|
}; |
|
|
|
|
|
|
|
} // namespace light |
|
|
|
} // namespace esphome |