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@ -36,6 +36,65 @@ namespace bs2 { |
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virtual float get_transformer_progress() = 0; |
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}; |
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/// This class translates LightColorValues into GPIO duty cycles |
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/// for representing a requested light color. |
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class ColorTranslator : public DutyCycles { |
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public: |
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void set_light_color_values(light::LightColorValues values) { |
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// The light is turned off. |
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if (values.get_state() == 0.0f || values.get_brightness() == 0.0f) { |
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red = 0.0f; |
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green = 0.0f; |
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blue = 0.0f; |
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white = 0.0f; |
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return; |
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} |
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// At the lowest brightness setting, switch to night light mode. |
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// In the Yeelight integration in Home Assistant, this feature is |
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// exposed trough a separate switch. I have found that the switch |
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// is both confusing and made me run into issues when automating |
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// the lights. |
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// I don't simply check for a brightness at or below 0.01 (1%), |
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// because the lowest brightness setting from Home Assistant |
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// turns up as 0.011765 in here (which is 3/255). |
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if (values.get_brightness() < 0.012f) { |
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// TODO make the color implementations return a DutyCycles object? |
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// TODO Use polymorphic color classes? |
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red = night_light_.red; |
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green = night_light_.green; |
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blue = night_light_.blue; |
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white = night_light_.white; |
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return; |
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} |
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// White light mode: temperature + brightness. |
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if (values.get_white() > 0.0f) { |
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auto temperature = values.get_color_temperature(); |
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white_light_.set_color(temperature, values.get_brightness()); |
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red = white_light_.red; |
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green = white_light_.green; |
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blue = white_light_.blue; |
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white = white_light_.white; |
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return; |
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} |
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// RGB color mode: red, green, blue + brightness. |
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rgb_light_.set_color( |
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values.get_red(), values.get_green(), values.get_blue(), |
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values.get_brightness()); |
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red = rgb_light_.red; |
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green = rgb_light_.green; |
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blue = rgb_light_.blue; |
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white = rgb_light_.white; |
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} |
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protected: |
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ColorWhiteLight white_light_; |
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ColorRGBLight rgb_light_; |
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ColorNightLight night_light_; |
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}; |
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/// This class is used to handle color transition requirements. |
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/// |
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/// When using the default ESPHome logic, transitioning is done by |
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@ -44,9 +103,16 @@ namespace bs2 { |
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/// translate these properties into light outputs on every step of the |
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/// way. While this does work, it does not work nicely. |
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/// |
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/// This class will take care of transitioning LEDC light outputs |
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/// instead, which is what the original firmware in the device does as |
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/// well. This makes transitions a lot cleaner. |
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/// For example, when transitioning from warm to cold white light, |
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/// the color temperature would be transitioned from the old value to |
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/// the new value. While doing so, the transition hits the middle |
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/// white light setting, which shows up as a bright flash in the |
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/// middle of the transition. The original firmware however, shows a |
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/// smooth transition from warm to cold white light, without any flash. |
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/// |
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/// This class handles transitions by not varying the light properties |
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/// over time, but by transitioning the LEDC duty cycle output levels |
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/// over time. This matches the behavior of the original firmware. |
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class TransitionHandler { |
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public: |
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TransitionHandler(LightStateDataExposer *exposer) : exposer_(exposer) {} |
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@ -97,22 +163,11 @@ namespace bs2 { |
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}; |
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/// An implementation of the LightOutput interface for the Yeelight |
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/// Bedside Lamp 2. |
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/// Bedside Lamp 2. The function of this class is to translate a |
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/// required light state into actual physicial GPIO output signals |
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/// to drive the device's LED circuitry. |
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class YeelightBS2LightOutput : public Component, public light::LightOutput { |
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public: |
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light::LightTraits get_traits() override |
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{ |
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auto traits = light::LightTraits(); |
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traits.set_supports_rgb(true); |
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traits.set_supports_color_temperature(true); |
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traits.set_supports_brightness(true); |
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traits.set_supports_rgb_white_value(false); |
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traits.set_supports_color_interlock(true); |
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traits.set_min_mireds(MIRED_MIN); |
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traits.set_max_mireds(MIRED_MAX); |
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return traits; |
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} |
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/// Set the LEDC output for the red LED circuitry channel. |
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void set_red_output(ledc::LEDCOutput *red) { |
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red_ = red; |
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@ -145,18 +200,36 @@ namespace bs2 { |
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master2_ = master2; |
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} |
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void write_state(light::LightState *state) |
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/// Returns a LightTraits object, which is used to explain to the |
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/// outside world (e.g. Home Assistant) what features are supported |
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/// by this device. |
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light::LightTraits get_traits() override |
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{ |
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if (transition_->handle()) { |
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ESP_LOGD(TAG, "HANDLE transition!"); |
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} |
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auto traits = light::LightTraits(); |
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traits.set_supports_rgb(true); |
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traits.set_supports_color_temperature(true); |
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traits.set_supports_brightness(true); |
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traits.set_supports_rgb_white_value(false); |
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traits.set_supports_color_interlock(true); |
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traits.set_min_mireds(MIRED_MIN); |
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traits.set_max_mireds(MIRED_MAX); |
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return traits; |
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} |
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/// Tranlates a requested light state into physicial GPIO outputs. |
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void write_state(light::LightState *state) |
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{ |
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auto values = state->current_values; |
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// Power down the light when its state is 'off'. |
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if (values.get_state() == 0) |
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{ |
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turn_off_(); |
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red_->set_level(1.0f); |
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green_->set_level(1.0f); |
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blue_->set_level(1.0f); |
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white_->set_level(0.0f); |
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master2_->turn_off(); |
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master1_->turn_off(); |
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#ifdef TRANSITION_TO_OFF_BUGFIX |
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previous_state_ = -1; |
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previous_brightness_ = 0; |
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@ -164,10 +237,13 @@ namespace bs2 { |
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return; |
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} |
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auto brightness = values.get_brightness(); |
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if (transition_->handle()) { |
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ESP_LOGD(TAG, "HANDLE transition!"); |
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} |
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#ifdef TRANSITION_TO_OFF_BUGFIX |
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// Remember the brightness that is used when the light is fully ON. |
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auto brightness = values.get_brightness(); |
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if (values.get_state() == 1) { |
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previous_brightness_ = brightness; |
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} |
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@ -183,36 +259,13 @@ namespace bs2 { |
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previous_state_ = values.get_state(); |
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#endif |
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// At the lowest brightness setting, switch to night light mode. |
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// In the Yeelight integration in Home Assistant, this feature is |
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// exposed trough a separate switch. I have found that the switch |
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// is both confusing and made me run into issues when automating |
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// the lights. |
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// I don't simply check for a brightness at or below 0.01 (1%), |
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// because the lowest brightness setting from Home Assistant |
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// turns up as 0.011765 in here (which is 3/255). |
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if (brightness < 0.012f && values.get_state() == 1) { |
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turn_on_in_night_light_mode_(); |
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return; |
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} |
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// Leave it to the default tooling to figure out the basics. |
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// Because of color interlocking, there are two possible outcomes: |
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// - red, green, blue zero -> white light color temperature mode |
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// - cwhite, wwhite zero -> RGB mode |
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float red, green, blue, cwhite, wwhite; |
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state->current_values_as_rgbww( |
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&red, &green, &blue, &cwhite, &wwhite, true, false); |
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if (cwhite > 0 || wwhite > 0) { |
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turn_on_in_white_mode_( |
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values.get_color_temperature(), brightness); |
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} |
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else { |
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turn_on_in_rgb_mode_( |
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values.get_red(), values.get_green(), values.get_blue(), |
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brightness, values.get_state()); |
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} |
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duty_cycles_.set_light_color_values(values); |
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master2_->turn_on(); |
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master1_->turn_on(); |
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red_->set_level(duty_cycles_.red); |
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green_->set_level(duty_cycles_.green); |
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blue_->set_level(duty_cycles_.blue); |
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white_->set_level(duty_cycles_.white); |
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} |
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protected: |
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@ -222,10 +275,8 @@ namespace bs2 { |
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ledc::LEDCOutput *white_; |
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esphome::gpio::GPIOBinaryOutput *master1_; |
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esphome::gpio::GPIOBinaryOutput *master2_; |
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ColorWhiteLight white_light_; |
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ColorRGBLight rgb_light_; |
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ColorNightLight night_light_; |
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TransitionHandler *transition_; |
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ColorTranslator duty_cycles_; // TODO move to own class DefaultHandler |
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#ifdef TRANSITION_TO_OFF_BUGFIX |
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float previous_state_ = 1; |
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float previous_brightness_ = -1; |
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@ -238,69 +289,6 @@ namespace bs2 { |
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void set_light_state_data_exposer(LightStateDataExposer *exposer) { |
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transition_ = new TransitionHandler(exposer); |
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} |
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void turn_off_() |
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{ |
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red_->set_level(1); |
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green_->set_level(1); |
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blue_->set_level(1); |
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white_->set_level(0); |
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master2_->turn_off(); |
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master1_->turn_off(); |
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} |
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void turn_on_in_night_light_mode_() |
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{ |
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ESP_LOGD(TAG, "Activate Night light feature"); |
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night_light_.set_color(1, 1, 1, 0.01, 1); |
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ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, %f", night_light_.red, night_light_.green, night_light_.blue, night_light_.white); |
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// Drive the LEDs. |
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master2_->turn_on(); |
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master1_->turn_on(); |
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red_->set_level(night_light_.red); |
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green_->set_level(night_light_.green); |
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blue_->set_level(night_light_.blue); |
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white_->set_level(night_light_.white); |
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} |
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void turn_on_in_rgb_mode_(float red, float green, float blue, float brightness, float state) |
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{ |
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ESP_LOGD(TAG, "Activate RGB %f, %f, %f, BRIGHTNESS %f", red, green, blue, brightness); |
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rgb_light_.set_color(red, green, blue, brightness, state); |
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ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, off", rgb_light_.red, rgb_light_.green, rgb_light_.blue); |
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// Drive the LEDs. |
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master2_->turn_on(); |
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master1_->turn_on(); |
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red_->set_level(rgb_light_.red); |
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green_->set_level(rgb_light_.green); |
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blue_->set_level(rgb_light_.blue); |
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white_->turn_off(); |
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} |
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void turn_on_in_white_mode_(float temperature, float brightness) |
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{ |
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ESP_LOGD(TAG, "Activate TEMPERATURE %f, BRIGHTNESS %f", |
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temperature, brightness); |
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white_light_.set_color(temperature, brightness); |
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ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, %f", |
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white_light_.red, white_light_.green, white_light_.blue, |
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white_light_.white); |
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master2_->turn_on(); |
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master1_->turn_on(); |
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red_->set_level(white_light_.red); |
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green_->set_level(white_light_.green); |
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blue_->set_level(white_light_.blue); |
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white_->set_level(white_light_.white); |
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} |
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}; |
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class YeelightBS2LightState : public light::LightState, public LightStateDataExposer |
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