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#pragma once |
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#include "../common.h" |
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#include "color_instant_handler.h" |
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#include "interfaces.h" |
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#include "gpio_outputs.h" |
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namespace esphome { |
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namespace xiaomi { |
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namespace bslamp2 { |
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/** |
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* This class is used to handle specific light color transition requirements |
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* for the device. |
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* |
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* When using the default ESPHome logic, transitioning is done by |
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* transitioning all light properties linearly from the original values to |
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* the new values, and letting the light output object translate these |
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* properties into light outputs on every step of the way. While this does |
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* work, it does not work nicely. |
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* |
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* For example, when transitioning from warm to cold white light, the color |
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* temperature would be transitioned from the old value to the new value. |
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* While doing so, the transition hits the middle white light setting, which |
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* shows up as a bright flash in the middle of the transition. The original |
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* firmware however, shows a smooth transition from warm to cold white |
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* light, without any flash. |
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* |
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* This class handles transitions by not varying the light properties over |
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* time, but by transitioning the LEDC duty cycle output levels over time. |
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* This matches the behavior of the original firmware. |
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*/ |
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class ColorTransitionHandler : public GPIOOutputs { |
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public: |
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ColorTransitionHandler(LightStateTransformerInspector *inspector) : transformer_(inspector) {} |
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light::LightColorValues get_end_values() { return end_light_values_; } |
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bool set_light_color_values(light::LightColorValues values) { |
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if (!light_state_has_active_transition_()) { |
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// Remember the last active light color values. When a transition |
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// is detected, we'll use these as the starting point. It is not |
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// possible to use the current values at that point, because the |
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// transition is already in progress by the time the transition |
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// is detected. |
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start_light_values_ = values; |
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active_ = false; |
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return false; |
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} |
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// When a fresh transition is started, then compute the GPIO outputs |
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// to use for both the start and end point. This transition handler |
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// will then transition linearly between these two. |
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if (is_fresh_transition_()) { |
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start_->set_light_color_values(start_light_values_); |
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end_light_values_ = transformer_->get_end_values(); |
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end_->set_light_color_values(end_light_values_); |
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active_ = true; |
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} |
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// When a transition is modified, then use the current GPIO outputs |
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// as the new starting point. |
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else if (is_modified_transition_()) { |
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this->copy_to(start_); |
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end_light_values_ = transformer_->get_end_values(); |
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end_->set_light_color_values(end_light_values_); |
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} |
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light_mode = end_->light_mode; |
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progress_ = transformer_->get_progress(); |
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// Determine required GPIO outputs for current transition progress. |
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// In night light mode, do not use actual transitions. Transitioning |
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// between colors at the very low LED output levels of the night light, |
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// results in light drops, which are plain ugly to watch. |
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if (light_mode == "night") { |
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red = end_->red; |
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green = end_->green; |
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blue = end_->blue; |
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white = end_->white; |
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} |
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// In other light modes, apply smooth transitioning. |
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else { |
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auto smoothed = light::LightTransitionTransformer::smoothed_progress(progress_); |
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red = esphome::lerp(smoothed, start_->red, end_->red); |
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green = esphome::lerp(smoothed, start_->green, end_->green); |
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blue = esphome::lerp(smoothed, start_->blue, end_->blue); |
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white = esphome::lerp(smoothed, start_->white, end_->white); |
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} |
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return true; |
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} |
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protected: |
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bool active_ = false; |
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float progress_ = 0.0f; |
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LightStateTransformerInspector *transformer_; |
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light::LightColorValues start_light_values_; |
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light::LightColorValues end_light_values_; |
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GPIOOutputs *start_ = new ColorInstantHandler(); |
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GPIOOutputs *end_ = new ColorInstantHandler(); |
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/** |
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* Checks if the LightState currently has an active LightTransformer. |
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*/ |
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bool light_state_has_active_transition_() { |
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if (!transformer_->is_active()) |
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return false; |
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if (!transformer_->is_transition()) |
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return false; |
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return true; |
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} |
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/** |
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* Checks if a fresh transitioning is started. |
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* A transitioning is fresh when no existing transition is active. |
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*/ |
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bool is_fresh_transition_() { return active_ == false; } |
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/** |
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* Checks if a new end state is set, while an existing transition |
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* is active. This might be detected in two ways: |
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* - the end color has been updated |
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* - the progress has been reverted |
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*/ |
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bool is_modified_transition_() { |
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auto new_end_light_values = transformer_->get_end_values(); |
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auto new_progress = transformer_->get_progress(); |
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return (new_end_light_values != end_light_values_ || new_progress < progress_); |
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} |
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}; |
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} // namespace bslamp2 |
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} // namespace xiaomi |
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} // namespace esphome |
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