#pragma once namespace esphome { namespace yeelight { namespace bs2 { /// This is an interface definition that is used to extend the /// YeelightBS2LightOutput class with methods to access properties /// of an active LightTranformer from the TransitionHandler class. /// /// The transformer is protected in the light output class, making /// it impossible to access these properties directly from the /// light output class. class LightStateDataExposer { public: virtual bool has_active_transformer() = 0; virtual bool transformer_is_transition() = 0; virtual light::LightColorValues get_transformer_end_values() = 0; virtual float get_transformer_progress() = 0; }; /// This class is used to handle color transition requirements. /// /// When using the default ESPHome logic, transitioning is done by /// transitioning all light properties linearly from the original /// values to the new values, and letting the light output object /// translate these properties into light outputs on every step of the /// way. While this does work, it does not work nicely. /// /// For example, when transitioning from warm to cold white light, /// the color temperature would be transitioned from the old value to /// the new value. While doing so, the transition hits the middle /// white light setting, which shows up as a bright flash in the /// middle of the transition. The original firmware however, shows a /// smooth transition from warm to cold white light, without any flash. /// /// This class handles transitions by not varying the light properties /// over time, but by transitioning the LEDC duty cycle output levels /// over time. This matches the behavior of the original firmware. class TransitionHandler : public GPIOOutputs { public: TransitionHandler(LightStateDataExposer *exposer) : exposer_(exposer) {} bool set_light_color_values(light::LightColorValues values) { if (!has_active_transition_()) { start_values = values; active_ = false; return false; } // TODO use new starting point when interrupting a transition // halfway by switching to a new color. if (is_fresh_transition_()) { start_->set_light_color_values(start_values); end_->set_light_color_values(exposer_->get_transformer_end_values()); active_ = true; } auto progress = exposer_->get_transformer_progress(); auto smoothed = light::LightTransitionTransformer::smoothed_progress(progress); red = esphome::lerp(smoothed, start_->red, end_->red); green = esphome::lerp(smoothed, start_->green, end_->green); blue = esphome::lerp(smoothed, start_->blue, end_->blue); white = esphome::lerp(smoothed, start_->white, end_->white); return true; } protected: bool active_ = false; LightStateDataExposer *exposer_; light::LightColorValues start_values; GPIOOutputs *start_ = new ColorTranslator(); GPIOOutputs *end_ = new ColorTranslator(); /// Checks if this class will handle the light output logic. /// This is the case when a transformer is active and this /// transformer does implement a transitioning effect. bool has_active_transition_() { if (!exposer_->has_active_transformer()) return false; if (!exposer_->transformer_is_transition()) return false; return true; } /// Checks if a fresh transitioning is started. /// A transitioning is fresh when either no transition is known to /// be in progress or when a new end state is found during an /// ongoing transition. bool is_fresh_transition_() { if (active_ == false) { return true; } auto new_end_values = exposer_->get_transformer_end_values(); if (new_end_values != end_->values) { return true; } return false; } }; /// An implementation of the LightOutput interface for the Yeelight /// Bedside Lamp 2. The function of this class is to translate a /// required light state into actual physicial GPIO output signals /// to drive the device's LED circuitry. class YeelightBS2LightOutput : public Component, public light::LightOutput { public: /// Set the LEDC output for the red LED circuitry channel. void set_red_output(ledc::LEDCOutput *red) { red_ = red; } /// Set the LEDC output for the green LED circuitry channel. void set_green_output(ledc::LEDCOutput *green) { green_ = green; } /// Set the LEDC output for the blue LED circuitry channel. void set_blue_output(ledc::LEDCOutput *blue) { blue_ = blue; } /// Set the LEDC output for the white LED circuitry channel. void set_white_output(ledc::LEDCOutput *white) { white_ = white; } /// Set the first GPIO binary output, used as internal master /// switch for the LED light circuitry. void set_master1_output(gpio::GPIOBinaryOutput *master1) { master1_ = master1; } /// Set the second GPIO binary output, used as internal master /// switch for the LED light circuitry. void set_master2_output(gpio::GPIOBinaryOutput *master2) { master2_ = master2; } /// Returns a LightTraits object, which is used to explain to the /// outside world (e.g. Home Assistant) what features are supported /// by this device. light::LightTraits get_traits() override { auto traits = light::LightTraits(); traits.set_supports_rgb(true); traits.set_supports_color_temperature(true); traits.set_supports_brightness(true); traits.set_supports_rgb_white_value(false); traits.set_supports_color_interlock(true); traits.set_min_mireds(MIRED_MIN); traits.set_max_mireds(MIRED_MAX); return traits; } /// Applies a requested light state to the physicial GPIO outputs. void write_state(light::LightState *state) { auto values = state->current_values; // Power down the light when its state is 'off'. if (values.get_state() == 0) { red_->set_level(1.0f); green_->set_level(1.0f); blue_->set_level(1.0f); white_->set_level(0.0f); master2_->turn_off(); master1_->turn_off(); return; } GPIOOutputs *delegate; if (transition_handler_->set_light_color_values(values)) { transition_handler_->log("TRANSITION"); delegate = transition_handler_; } else { instant_handler_->set_light_color_values(values); instant_handler_->log("INSTANT"); delegate = instant_handler_; } delegate->set_light_color_values(values); master2_->turn_on(); master1_->turn_on(); red_->set_level(delegate->red); green_->set_level(delegate->green); blue_->set_level(delegate->blue); white_->set_level(delegate->white); } protected: ledc::LEDCOutput *red_; ledc::LEDCOutput *green_; ledc::LEDCOutput *blue_; ledc::LEDCOutput *white_; esphome::gpio::GPIOBinaryOutput *master1_; esphome::gpio::GPIOBinaryOutput *master2_; GPIOOutputs *transition_handler_; GPIOOutputs *instant_handler_ = new ColorTranslator(); friend class YeelightBS2LightState; /// Called by the YeelightBS2LightState class, to set the object that /// can be used to access protected data from the light state object. void set_light_state_data_exposer(LightStateDataExposer *exposer) { transition_handler_ = new TransitionHandler(exposer); } }; class YeelightBS2LightState : public light::LightState, public LightStateDataExposer { public: YeelightBS2LightState(const std::string &name, YeelightBS2LightOutput *output) : light::LightState(name, output) { output->set_light_state_data_exposer(this); } bool has_active_transformer() { return this->transformer_ != nullptr; } bool transformer_is_transition() { return this->transformer_->is_transition(); } light::LightColorValues get_transformer_end_values() { return this->transformer_->get_end_values(); } float get_transformer_progress() { return this->transformer_->get_progress(); } }; } // namespace bs2 } // namespace yeelight } // namespace esphome