#pragma once #include "../common.h" #include "../light_hal.h" #include "color_handler_chain.h" #include "esphome/components/light/light_transition.h" #include "esphome/components/light/transitions.h" #include "esphome/components/light/light_color_values.h" namespace esphome { namespace xiaomi { namespace bslamp2 { /** * A LightTransition class for the Xiaomi Mijia Bedside Lamp 2. */ class XiaomiBslamp2LightTransition : public light::LightTransition { public: explicit XiaomiBslamp2LightTransition(std::string name, LightHAL *light) : light::LightTransition(name), light_(light) { } // TODO deprecate or compile for 2018.8.* only. bool is_finished() { return is_completed(); } bool is_completed() override { return force_finish_ || get_progress_() >= 1.0f; } void start() override { // Determine the GPIO outputs to use for the start and end point. // This light transition transformer will then transition linearly between them. light_->copy_to(start_); end_->set_light_color_values(target_values_); // Update the light mode of the light HAL to the target state, unless // this is night mode. For night mode, the update is done after the // state has been reached. This makes sure that forcing instant // transitions for night light to night light is only done when the // night light status has actually been reached. E.g. when in RGB mode // and transitioning to night light in 10 seconds, interrupting this // after 5 seconds with a new night light setting should not make the // transition instant. if (end_->light_mode != LIGHT_MODE_NIGHT) { light_->set_light_mode(end_->light_mode); } // Run callbacks. These are normally called from the LightOutput, but // since I don't call LightOutput::write_state() from this transformer's // code, these callbacks must be called from this transformer as well. light_->do_light_mode_callback(end_->light_mode); light_->do_state_callback(target_values_); } optional apply() override { // When transitioning between night mode light colors, then do this immediately. // The LED driver circuitry is not capable of doing clean color or brightness // transitions at the low levels as used for the night light. if (end_->light_mode == LIGHT_MODE_NIGHT && start_->light_mode == LIGHT_MODE_NIGHT) { light_->set_state(end_); force_finish_ = true; } // Otherwise perform a standard transformation. else { auto smoothed = smoothed_progress_(get_progress_()); light_->set_rgbw( esphome::lerp(smoothed, start_->red, end_->red), esphome::lerp(smoothed, start_->green, end_->green), esphome::lerp(smoothed, start_->blue, end_->blue), esphome::lerp(smoothed, start_->white, end_->white)); if (end_->light_mode != LIGHT_MODE_OFF) { light_->turn_on(); } } if (is_finished()) { light_->set_light_mode(end_->light_mode); if (end_->light_mode == LIGHT_MODE_OFF) { light_->turn_off(); } return target_values_; } else { return {}; } } protected: LightHAL *light_; bool force_finish_{false}; GPIOOutputValues *start_ = new GPIOOutputValues(); ColorHandler *end_ = new ColorHandlerChain(); protected: static float smoothed_progress_(float x) { return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); } }; } // namespace bslamp2 } // namespace xiaomi } // namespace esphome