#pragma once #include "../common.h" #include "../light_hal.h" #include "color_instant_handler.h" #include "color_transition_handler.h" #include "esphome/components/ledc/ledc_output.h" namespace esphome { namespace yeelight { namespace bs2 { /** * A LightOutput class for the Yeelight Bedside Lamp 2. * * The function of this class is to translate a required light state * into actual physicial GPIO output signals to drive the device's LED * circuitry. It forms the glue between the physical device and the * logical light color input. */ class YeelightBS2LightOutput : public Component, public light::LightOutput { public: void set_parent(LightHAL *light) { light_ = light; } /** * Returns a LightTraits object, which is used to explain to the outside * world (e.g. Home Assistant) what features are supported by this device. */ light::LightTraits get_traits() override { auto traits = light::LightTraits(); traits.set_supports_rgb(true); traits.set_supports_color_temperature(true); traits.set_supports_brightness(true); traits.set_supports_rgb_white_value(false); traits.set_supports_color_interlock(true); traits.set_min_mireds(MIRED_MIN); traits.set_max_mireds(MIRED_MAX); return traits; } void add_on_light_mode_callback(std::function &&callback) { light_mode_callback_.add(std::move(callback)); } void add_on_state_callback(std::function &&callback) { state_callback_.add(std::move(callback)); } /** * Applies a requested light state to the physicial GPIO outputs. */ void write_state(light::LightState *state) { auto values = state->current_values; // The color must either be set instantly, or the color is // transitioning to an end color. The transition handler will do its // own inspection to see if a transition is currently active or not. // Based on the outcome, use either the instant or transition handler. GPIOOutputs *delegate; if (transition_handler_->set_light_color_values(values)) { delegate = transition_handler_; light_mode_callback_.call(delegate->light_mode); state_callback_.call(transition_handler_->get_end_values()); } else { instant_handler_->set_light_color_values(values); delegate = instant_handler_; light_mode_callback_.call(delegate->light_mode); state_callback_.call(values); } // Note: one might think that it is more logical to turn on the LED // circuitry master switch after setting the individual channels, // but this is the order that was used by the original firmware. I // tried to stay as close as possible to the original behavior, so // that's why these GPIOs are turned on at this point. if (values.get_state() != 0) light_->turn_on(); // Apply the current GPIO output levels from the selected handler. light_->set_rgbw( delegate->red, delegate->green, delegate->blue, delegate->white ); if (values.get_state() == 0) light_->turn_off(); } protected: LightHAL *light_; ColorTransitionHandler *transition_handler_; ColorInstantHandler *instant_handler_ = new ColorInstantHandler(); CallbackManager light_mode_callback_{}; CallbackManager state_callback_{}; friend class YeelightBS2LightState; /** * Called by the YeelightBS2LightState class, to set the object that can be * used to access the protected LightTransformer data from the LightState * object. */ void set_transformer_inspector(LightStateTransformerInspector *exposer) { transition_handler_ = new ColorTransitionHandler(exposer); } }; /** * This custom LightState class is used to provide access to the protected * LightTranformer information in the LightState class. * * This class is used by the ColorTransitionHandler class to inspect if * an ongoing light color transition is active in a LightState object. */ class YeelightBS2LightState : public light::LightState, public LightStateTransformerInspector { public: YeelightBS2LightState(const std::string &name, YeelightBS2LightOutput *output) : light::LightState(name, output) { output->set_transformer_inspector(this); } bool is_active() { return transformer_ != nullptr; } bool is_transition() { return transformer_->is_transition(); } light::LightColorValues get_end_values() { return transformer_->get_end_values(); } float get_progress() { return transformer_->get_progress(); } }; } // namespace bs2 } // namespace yeelight } // namespace esphome