#pragma once #include #include namespace esphome { namespace rgbww { namespace yeelight_bs2 { class RGBLight { public: float red = 0; float green = 0; float blue = 0; float white = 0; void set_color(float red, float green, float blue, float brightness, float state) { // Overall, the RGB colors are very usable when simply scaling the // RGB channels with the brightness, but around the white point, // the color is a bit on the red side of the spectrum. The following // scaling was created to fix that. // These functions were created, based on actual measurements while // using the original firmware, to generate white light // (i.e. when RGB = [1,1,1]). auto b = brightness * 100.0f; auto red_w = 1.00f - (-0.0000121426 * b * b - 0.147576 * b + 93.2335) / 100.0f; auto green_w = 1.00f - (-0.0000242425 * b * b - 0.340449 * b + 88.4423) / 100.0f; auto blue_w = 1.00f - (-0.0000085869 * b * b - 0.109649 * b + 94.2026) / 100.0f; // For colors that are not around the white point, we can scale the // RGB channels with the requested brightness, resulting in a very // usable color. Not 100% the same as the original firmware, but // sometimes even better IMO. auto red_c = red * brightness; auto green_c = green * brightness; auto blue_c = blue * brightness; auto level_red = red_c; auto level_green = green_c; auto level_blue = blue_c; //// The actual RGB values are a weighed mix of the above two. //// The closer to the white point, the more the white point //// value applies. //auto min = red; //if (blue < min) min = blue; //if (green < min) min = green; //if (min < 0.8f) min = 0.0f; //auto level_red = red_w * min + red_c * (1.0f - min); //auto level_green = green_w * min + green_c * (1.0f - min); //auto level_blue = blue_w * min + blue_c * (1.0f - min); //ESP_LOGD("rgb_light", "min=%f, red_w=%f, red_c=%f, red=%f", min, red_w, red_c, level_red); //// A tweak that I noticed in the original firmware and that //// were confirmed to be required to get the RGB mode to behave. ////if (level_red == 1.0f && level_blue > 0.1f && level_green == 0.0f) { //// level_green = 1.0f - (0.955804f - 0.00334462f * level_blue); ////} ////if (level_red == 1.0f) { //// level_red = level_blue > 0.1f ? 0.873f : 0.9f; ////} //if (level_red > 0.9f) level_red = 0.9f; //if (level_green > 0.9f) level_green = 0.9f; //if (level_blue > 0.9f) level_blue = 0.9f; // Invert the signal. The LEDs in the lamp's circuit are brighter // when the pwm levels on the GPIO pins are lower. this->red = 1.0f - level_red; this->green = 1.0f - level_green; this->blue = 1.0f - level_blue; } }; } // namespace yeelight_bs2 } // namespace rgbww } // namespace esphome