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#pragma once
#include "common.h"
#include "esphome/core/component.h"
#include "esphome/core/esphal.h"
#include "esphome/components/ledc/ledc_output.h"
namespace esphome {
namespace yeelight {
namespace bs2 {
struct TriggerPinStore {
volatile int queue_length = 0;
static void isr(TriggerPinStore *store);
};
/**
* This ISR is used to handle IRQ triggers from the front panel.
*
* The front panel pulls the trigger pin low when a new event
* is available. All we do here to handle the interrupt, is
* increment a simple queue length counter. Reading the event
* from the I2C bus will be handled in the main loop, based
* on this counter.
*/
void ICACHE_RAM_ATTR HOT TriggerPinStore::isr(TriggerPinStore *store) {
store->queue_length++;
}
class YeelightBS2Hub : public Component {
public:
// Pins that are used for the RGBWW light.
ledc::LEDCOutput *red;
ledc::LEDCOutput *green;
ledc::LEDCOutput *blue;
ledc::LEDCOutput *white;
void set_trigger_pin(GPIOPin *pin) { i2c_trigger_pin_ = pin; }
void set_red_pin(ledc::LEDCOutput *pin) { red = pin; }
void set_green_pin(ledc::LEDCOutput *pin) { green = pin; }
void set_blue_pin(ledc::LEDCOutput *pin) { blue = pin; }
void set_white_pin(ledc::LEDCOutput *pin) { white = pin; }
void setup() {
ESP_LOGCONFIG(TAG, "Setting up I2C trigger pin interrupt...");
this->i2c_trigger_pin_->setup();
this->i2c_trigger_pin_->attach_interrupt(
TriggerPinStore::isr, &this->trigger_pin_store_, FALLING);
}
void dump_config() {
ESP_LOGCONFIG(TAG, "I2C");
LOG_PIN(" Interrupt pin: ", this->i2c_trigger_pin_);
}
void loop() {
if (this->trigger_pin_store_.queue_length > 0) {
this->counter_++;
ESP_LOGD(TAG, "Front Panel interrupt queue=%d, counter=%d",
this->trigger_pin_store_.queue_length, this->counter_);
this->trigger_pin_store_.queue_length--;
}
}
protected:
// Pin that is used by the front panel to notify the ESP that
// a touch/release event can be read using I2C.
GPIOPin *i2c_trigger_pin_;
// Fields that are used for trigger pin interrupt handling.
int counter_ = 0;
TriggerPinStore trigger_pin_store_{};
};
} // namespace bs2
} // namespace yeelight
} // namespace esphome