#pragma once
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#include <cmath>
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#include "esphome/core/component.h"
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#include "esphome/core/automation.h"
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#include "light_output.h"
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#include "presets.h"
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namespace esphome {
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namespace xiaomi {
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namespace bslamp2 {
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class BrightnessTrigger : public Trigger<float> {
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public:
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explicit BrightnessTrigger(XiaomiBslamp2LightOutput *parent) {
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parent->add_on_state_callback([this](light::LightColorValues values) {
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auto new_brightness = values.get_brightness();
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if (values.get_state() == 0) {
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new_brightness = 0.0f;
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}
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new_brightness = roundf(new_brightness * 100.0f) / 100.0f;
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if (last_brightness_ != new_brightness) {
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trigger(new_brightness);
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last_brightness_ = new_brightness;
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}
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});
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}
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protected:
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float last_brightness_ = -1.0f;
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};
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template<typename... Ts> class ActivatePresetAction : public Action<Ts...> {
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public:
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explicit ActivatePresetAction(PresetsContainer *presets) : presets_(presets) {}
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TEMPLATABLE_VALUE(std::string, operation);
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TEMPLATABLE_VALUE(std::string, group);
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TEMPLATABLE_VALUE(std::string, preset);
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void play(Ts... x) override {
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auto operation = this->operation_.value(x...);
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if (operation == "next_group") {
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presets_->activate_next_group();
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} else if (operation == "next_preset") {
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presets_->activate_next_preset();
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} else if (operation == "activate_group") {
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auto group = this->group_.value(x...);
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presets_->activate_group(group);
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} else if (operation == "activate_preset") {
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auto group = this->group_.value(x...);
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auto preset = this->preset_.value(x...);
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presets_->activate_preset(group, preset);
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}
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}
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protected:
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PresetsContainer *presets_;
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};
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} // namespace bslamp2
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} // namespace xiaomi
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} // namespace esphome
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