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#pragma once
namespace esphome {
namespace xiaomi {
namespace bslamp2 {
/**
* This is an interface definition that is used to extend the LightState
* class with functionality to inspect LightTransformer data from
* within other classes.
*
* This interface is required for the ColorTransitionHandler, so it can
* check whether or not a light color transition is in progress.
*/
class LightStateTransformerInspector {
public:
virtual bool is_active() = 0;
virtual bool is_transition() = 0;
virtual light::LightColorValues get_end_values() = 0;
virtual float get_progress() = 0;
};
/**
* This is an interface definition that is used to extend the LightState
* class with functionality for disco actions (immediate light updates,
* not publishing or saving the light state).
*
* This interface is required by the DiscoAction class.
*/
class LightStateDiscoSupport {
public:
/**
* Stop the disco, by restoring the previously remembered light state.
*/
virtual void disco_stop() = 0;
/**
* Do not wait until the next loop() call for the light to write the
* requested state to the light output, but write the new state
* right away.
*
* This allows us to update the state of the light, even when we are
* being called in the middle of another component's loop().
*/
virtual void disco_apply() = 0;
/**
* Create a light::LightCall object, with some properties already
* configured for using it as a disco call.
*/
virtual light::LightCall make_disco_call(bool save_and_publish) = 0;
};
} // namespace bslamp2
} // namespace xiaomi
} // namespace esphome