< Configuration guide | Index | Known issues >
We have writen these instructions with care, but we will give absolutely no warranty. Perhaps you will destroy your lamp and your computer.
Remove the rubber pads from the botton of the lamp, to get access to 4 screws that attach the bottom to the rest of the lamp.
Note that you don't have to remove these pads fully. Once you can access the screws, you've gone far enough.
Unbolt the 4 screws which were hidden under the rubber pads.
Detach the bottom from the rest of the lamp, exposing the PCB. This might take a bit of force. Just pull it off bit by bit, until it pops loose.
The wires will be connected to the debug pads that are shown in the following image.
Many of the serial to USB adapter have some header pins to which you can connect the wires of a device. Therefore, it might be useful to take some dupont wires, cut off one end, and solder the stripped end to the board.
Note: Whether to use male or female dupont wires depends on how you want to connect the serial adapter. In this example, I have used male wires, so I could plug them into a breadbord.
Solder the wires to the RX
, TX
, GND
and GPIO0
debug pads.
Note: The board has a debug pad that exposes 3.3V. It is not required to solder a wire to this debug pad. For that reason, I have not marked this debug pad in the images. This pad is not directly connected to the 3.3V Vin of the ESP32 chip, making it a less than optimal candidate for powering the board during flashing. Instead, powering the lamp using its own power supply works best.
You could use some sticky tape to fixate the cables before soldering.
When you want to keep the wires attached after flashing the new firmware, then you might want to apply some hot glue to fixate the wires. This prevents the wires from breaking off, due to excessive movement.
The wires must be connected as follows:
Soldering point | Serial USB Adapter name |
---|---|
GND | GND |
TX | RX |
RX | TX |
GPIO0 | GND |
To be able to flash the lamp, GPIO0
must be connected to ground while
the lamp boots up. Therefore, connect these wires before plugging in
the lamp's power supply. Flashing will not work if you connect these
wires after the lamp has already been booted up.
If your USB Adapter does not have multiple GND
pins, then you'll have to
find another way to attach GPIO0
to ground. Some options:
Use a breadbord, so you can connect the USB Adapter GND
pin to a row on
the bread bord, and connect the GND
and GPIO0
wires of the lamp's
board to that same row.
Solder a button on the board that connects GPIO0
to GND
when pressed.
Then you can hold down this button while plugging in the lamp's power
supply. After booting up, you can release the button (the serial console
will also mention that flash mode is now enabled). This is not the most
practical solution for most people (since only one such flash operation is
needed, from then on OTA - Over The Air - updates are possible), but it
was a great help to me during the initial reverse engineering and firmware
development.
Manually hold a wire connected to both a GND surface (e.g. the silver pad
on the left of the board) and the GPIO0
debug pad, while plugging in the
power supply. After booting, the wire can be removed. This is very fiddly
way of doing it (a third hand would be very welcome with this), but it can
be done.
You could opt for temporarily soldering a lead between GND
and GPIO0
on the board, making GPIO0
pulled to ground permanently. It is a bit
less flexible than some other options, but if you only need to do the
initial backup and firmware flash of the lamp, then this can be all
that you need. Remove the lead after flashing is done, otherwise the
lamp won't boot in normal mode.
In the images below, you can see the first solution, using a breadboard.
In close up:
You can now connect the serial to USB adapter to you computer. Start the esphome-flasher tool, select the COM port (optionally, the tool might autodetect it just fine) and click on "View logs". Then plug in the lamp's original power supply to boot up the lamp. All wires are now connected.
If all went well, the log output in esphome-flasher looks somewhat like this:
Backing up the firmware makes it possible to revert to the original firmware, in case you have problems with the ESPHome firmware. The backup can be created using "esptool". Installation instructures can be found here:
https://github.com/espressif/esptool/blob/master/README.md#installation--dependencies
Here's an example on how to backup the original firmware from Linux. First, unplug your lamp's power supply, then start the esptool read_flash command:
python esptool.py -p /dev/ttyUSB0 read_flash 0x0 0x400000 original-firmware.bin
/dev/ttyUSB0
is the port of the USB adaper on Linux. You can find what
port is used by the adapter by running dmesg
after plugging in the USB
device. On Windows this is often COM1
, COM2
or COM3
.
Now plug in the power supply. The output of esptool should now show that it connects to the lamp and downloads the firmware from it.
Caution: You will find the WLAN SSID and Password of the last used WiFi network in this file. Therefore, keep this backup in a safe place.
In case you need to rollback to the lamp's original firmware at some point, here's an example of how to restore the original firmware from Windows, by fully flashing it back onto the lamp.
First, unplug your lamp's power supply, then start the esptool write_flash command:
python.exe .\esptool.py --chip esp32 --port COM3 --baud 115200 write_flash 0x00 original-firmware.bin
Make sure that GPIO0
is connected to GND and plug in the power supply.
The output of esptool should now show that it connects to the lamp and
uploads the firmware to it. Be patient after the upload reaches 100%. The
output is silent for a while, but esptool tool is verifying if the firmware
was uploaded correctly.
After the firmware upload completes, unplug the power, disconnect GPIO0
from GND and reconnect the power supply to boot into the restored firmware.
Setup an ESPHome Project (see README.md),compile the firmware
for the lamp and download the firmware.bin
file to the device to which
the serial adapter is connected.
You can flash the lamp using esphome or esptool. I would recommend using the esphome-flasher tool, which is a very easy to use GUI utility app for flashing ESPHome devices:
GPIO0
connected to GND.If you want to flash with esptool, you can use:
python.exe .\esptool.py --chip esp32 --port COM3 --baud 115200 write_flash 0x1000 <path\to\yourfirmware.bin>
After flashing, power down the lamp, disconnect GPIO0
from GND and
reconnect the power to boot into the new ESPHome firmware.
From here on, it is possible to flash the lamp OTA (over the air, which means that the firmware is uploaded over WiFi) from ESPHome. Therefore, it is now time to tuck away or remove those soldered wires and add the bottom cover back on.
If you have A fatal error occurred: MD5 of file does not match data in flash!, then make sure you are powering the board using the lamp's own power adapter. We've seen these errors when trying to power the board using the 3.3V debug pad.
After seeing this error, user @tabacha was able to successfully flash his lamp using the regular power adapter and the tasmota boot loader using the following command:
python esptool.py --chip esp32 -p /dev/ttyUSB0 --baud 115200 --before default_reset --after hard_reset write_flash -z --flash_mode dout --flash_freq 40m --flash_size detect 0x1000 bootloader_dout_40m.bin 0x8000 partitions.bin 0xe000 boot_app0.bin 0x10000 ~/Downloads/schlafzimmerbedlight.bin
You will find the missing tasmota boot files here: https://github.com/arendst/Tasmota/tree/firmware/firmware/tasmota32/ESP32_needed_files
Note: user @tabacha was not able to use tasmota with the Bedside Lamp 2.
(remember that the esphome-flasher will give you a bit less of a hard-core experience during flashing)
< Configuration guide | Index | Known issues >