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#pragma once
#include "esphome/core/component.h"
#include "esphome/components/ledc/ledc_output.h"
#include "esphome/components/light/light_output.h"
#include "esphome/components/gpio/output/gpio_binary_output.h"
// What seems to be a bug in ESPHome transitioning: when turning on
// the device, the brightness is scaled along with the state (which
// runs from 0 to 1), but when turning off the device, the brightness
// is kept the same while the state goes down from 1 to 0. As a result
// when turning off the lamp with a transition time of 1s, the light
// stays on for 1s and then turn itself off abruptly.
//
// Reported the issue + fix at:
// https://github.com/esphome/esphome/pull/1643
//
// A work-around for this issue can be enabled using the following
// define. Note that the code provides a forward-compatible fix, so
// having this define active with a fixed ESPHome version should
// not be a problem.
#define TRANSITION_TO_OFF_BUGFIX
namespace esphome {
namespace rgbww {
static const char *TAG = "yeelight_bs2.light";
// Same range as supported by the original Yeelight firmware.
static const int HOME_ASSISTANT_MIRED_MIN = 153;
static const int HOME_ASSISTANT_MIRED_MAX = 588;
class YeelightBS2LightOutput : public Component, public light::LightOutput
{
public:
light::LightTraits get_traits() override
{
auto traits = light::LightTraits();
traits.set_supports_rgb(true);
traits.set_supports_color_temperature(true);
traits.set_supports_brightness(true);
traits.set_supports_rgb_white_value(false);
traits.set_supports_color_interlock(true);
traits.set_min_mireds(HOME_ASSISTANT_MIRED_MIN);
traits.set_max_mireds(HOME_ASSISTANT_MIRED_MAX);
return traits;
}
void set_red_output(ledc::LEDCOutput *red) {
red_ = red;
}
void set_green_output(ledc::LEDCOutput *green) {
green_ = green;
}
void set_blue_output(ledc::LEDCOutput *blue) {
blue_ = blue;
}
void set_white_output(ledc::LEDCOutput *white) {
white_ = white;
}
void set_master1_output(gpio::GPIOBinaryOutput *master1) {
master1_ = master1;
}
void set_master2_output(gpio::GPIOBinaryOutput *master2) {
master2_ = master2;
}
void write_state(light::LightState *state) override
{
auto values = state->current_values;
ESP_LOGD(TAG, "write_state: STATE %f, RGB %f %f %f, BRI %f, TEMP %f",
values.get_state(),
values.get_red(), values.get_green(), values.get_blue(),
values.get_brightness(), values.get_color_temperature());
// Power down the light when its state is 'off'.
if (values.get_state() == 0)
{
turn_off_();
#ifdef TRANSITION_TO_OFF_BUGFIX
previous_state_ = -1;
previous_brightness_ = 0;
#endif
return;
}
auto brightness = values.get_brightness();
#ifdef TRANSITION_TO_OFF_BUGFIX
// Remember the brightness that is used when the light is fully ON.
if (values.get_state() == 1) {
previous_brightness_ = brightness;
}
// When transitioning towards zero brightness ...
else if (values.get_state() < previous_state_) {
// ... check if the prevous brightness is the same as the current
// brightness. If yes, then the brightness isn't being scaled ...
if (previous_brightness_ == brightness) {
// ... and we need to do that ourselves.
brightness = values.get_state() * brightness;
}
}
previous_state_ = values.get_state();
#endif
// Leave it to the default tooling to figure out the basics.
// Because of color interlocking, there are two possible outcomes:
// - red, green, blue zero -> white light color temperature mode
// - cwhite, wwhite zero -> RGB mode
float red, green, blue, cwhite, wwhite;
state->current_values_as_rgbww(
&red, &green, &blue, &cwhite, &wwhite, true, false);
if (cwhite > 0 || wwhite > 0) {
turn_on_in_white_mode_(
values.get_color_temperature(), brightness);
}
else if (brightness < 0.012f) {
turn_on_in_night_light_mode_();
}
else {
turn_on_in_rgb_mode_(
values.get_red(), values.get_green(), values.get_blue(),
brightness, values.get_state());
}
}
protected:
ledc::LEDCOutput *red_;
ledc::LEDCOutput *green_;
ledc::LEDCOutput *blue_;
ledc::LEDCOutput *white_;
esphome::gpio::GPIOBinaryOutput *master1_;
esphome::gpio::GPIOBinaryOutput *master2_;
esphome::rgbww::yeelight_bs2::WhiteLight white_light_;
esphome::rgbww::yeelight_bs2::RGBLight rgb_light_;
esphome::rgbww::yeelight_bs2::NightLight night_light_;
#ifdef TRANSITION_TO_OFF_BUGFIX
float previous_state_ = 1;
float previous_brightness_ = -1;
#endif
void turn_off_()
{
red_->set_level(1);
green_->set_level(1);
blue_->set_level(1);
white_->set_level(0);
master2_->turn_off();
master1_->turn_off();
}
void turn_on_in_night_light_mode_()
{
ESP_LOGD(TAG, "Activate Night light feature");
night_light_.set_color(1, 1, 1, 0.01, 1);
ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, %f", night_light_.red, night_light_.green, night_light_.blue, night_light_.white);
// Drive the LEDs.
master2_->turn_on();
master1_->turn_on();
red_->set_level(night_light_.red);
green_->set_level(night_light_.green);
blue_->set_level(night_light_.blue);
white_->set_level(night_light_.white);
}
void turn_on_in_rgb_mode_(float red, float green, float blue, float brightness, float state)
{
ESP_LOGD(TAG, "Activate RGB %f, %f, %f, BRIGHTNESS %f", red, green, blue, brightness);
rgb_light_.set_color(red, green, blue, brightness, state);
ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, off", rgb_light_.red, rgb_light_.green, rgb_light_.blue);
// Drive the LEDs.
master2_->turn_on();
master1_->turn_on();
red_->set_level(rgb_light_.red);
green_->set_level(rgb_light_.green);
blue_->set_level(rgb_light_.blue);
white_->turn_off();
}
void turn_on_in_white_mode_(float temperature, float brightness)
{
ESP_LOGD(TAG, "Activate TEMPERATURE %f, BRIGHTNESS %f",
temperature, brightness);
white_light_.set_color(temperature, brightness);
ESP_LOGD(TAG, "New LED state : RGBW %f, %f, %f, %f",
white_light_.red, white_light_.green, white_light_.blue,
white_light_.white);
master2_->turn_on();
master1_->turn_on();
red_->set_level(white_light_.red);
green_->set_level(white_light_.green);
blue_->set_level(white_light_.blue);
white_->set_level(white_light_.white);
}
};
} // namespace rgbww
} // namespace esphome