#pragma once
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#include "../common.h"
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#include "interfaces.h"
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#include "esphome/components/light/light_state.h"
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namespace esphome {
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namespace xiaomi {
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namespace bslamp2 {
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// Can be replaced with light::LightStateRTCState once pull request
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// https://github.com/esphome/esphome/pull/1735 is merged.
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struct MyLightStateRTCState {
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bool state{false};
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float brightness{1.0f};
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float red{1.0f};
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float green{1.0f};
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float blue{1.0f};
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float white{1.0f};
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float color_temp{1.0f};
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uint32_t effect{0};
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};
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/**
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* A custom LightState class for the Xiaomi Bedside Lamp 2.
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*
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* It is used by the DiscoAction to apply immediate light output
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* updates, without saving or publishing the new state.
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*/
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class XiaomiBslamp2LightState : public light::LightState, public LightStateDiscoSupport {
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public:
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XiaomiBslamp2LightState(XiaomiBslamp2LightOutput *output) : light::LightState(output) { }
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void disco_stop() {
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MyLightStateRTCState recovered{};
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if (this->rtc_.load(&recovered)) {
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auto call = make_disco_call(true);
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call.set_state(recovered.state);
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call.set_brightness_if_supported(recovered.brightness);
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call.set_red_if_supported(recovered.red);
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call.set_green_if_supported(recovered.green);
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call.set_blue_if_supported(recovered.blue);
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call.set_white_if_supported(recovered.white);
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call.set_color_temperature_if_supported(recovered.color_temp);
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if (recovered.effect != 0) {
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call.set_effect(recovered.effect);
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} else {
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call.set_transition_length_if_supported(0);
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}
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call.perform();
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}
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}
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void disco_apply() {
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this->output_->write_state(this);
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this->next_write_ = false;
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}
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light::LightCall make_disco_call(bool save_and_publish) {
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auto call = this->make_call();
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call.set_save(save_and_publish);
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call.set_publish(save_and_publish);
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return call;
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}
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};
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} // namespace bslamp2
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} // namespace xiaomi
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} // namespace esphome
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