#pragma once
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namespace esphome {
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namespace yeelight {
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namespace bs2 {
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/// This is an interface definition that is used to extend the
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/// YeelightBS2LightOutput class with methods to access properties
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/// of an active LightTranformer from the TransitionHandler class.
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///
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/// The transformer is protected in the light output class, making
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/// it impossible to access these properties directly from the
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/// light output class.
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class LightStateTransformerInspector {
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public:
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virtual bool is_active() = 0;
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virtual bool is_transition() = 0;
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virtual light::LightColorValues get_end_values() = 0;
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virtual float get_progress() = 0;
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};
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/// This class is used to handle color transition requirements.
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///
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/// When using the default ESPHome logic, transitioning is done by
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/// transitioning all light properties linearly from the original
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/// values to the new values, and letting the light output object
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/// translate these properties into light outputs on every step of the
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/// way. While this does work, it does not work nicely.
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///
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/// For example, when transitioning from warm to cold white light,
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/// the color temperature would be transitioned from the old value to
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/// the new value. While doing so, the transition hits the middle
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/// white light setting, which shows up as a bright flash in the
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/// middle of the transition. The original firmware however, shows a
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/// smooth transition from warm to cold white light, without any flash.
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///
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/// This class handles transitions by not varying the light properties
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/// over time, but by transitioning the LEDC duty cycle output levels
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/// over time. This matches the behavior of the original firmware.
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class TransitionHandler : public GPIOOutputs {
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public:
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TransitionHandler(LightStateTransformerInspector *inspector) : transformer_(inspector) {}
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bool set_light_color_values(light::LightColorValues values) {
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if (!light_state_has_active_transition_()) {
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// Remember the last active light color values. When a transition
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// is detected, use these as the starting point. It is not possible
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// to use the current values at that point, because the transition
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// is already in progress by the time the transition is detected.
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start_values = values;
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active_ = false;
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return false;
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}
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// When a fresh transition is started, then compute the GPIO outputs
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// to use for both the start and end point. This transition handler
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// will then transition linearly between these two.
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if (is_fresh_transition_()) {
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start_->set_light_color_values(start_values);
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end_->set_light_color_values(transformer_->get_end_values());
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active_ = true;
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}
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// When a transition is modified, then use the current GPIO outputs
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// as the new starting point.
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else if (is_modified_transition_()) {
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this->copy_to(start_);
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end_->set_light_color_values(transformer_->get_end_values());
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}
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// Determine the required GPIO outputs for the current transition progress.
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progress_ = transformer_->get_progress();
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auto smoothed = light::LightTransitionTransformer::smoothed_progress(progress_);
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red = esphome::lerp(smoothed, start_->red, end_->red);
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green = esphome::lerp(smoothed, start_->green, end_->green);
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blue = esphome::lerp(smoothed, start_->blue, end_->blue);
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white = esphome::lerp(smoothed, start_->white, end_->white);
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return true;
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}
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protected:
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bool active_ = false;
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float progress_ = 0.0f;
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LightStateTransformerInspector *transformer_;
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light::LightColorValues start_values;
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GPIOOutputs *start_ = new ColorTranslator();
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GPIOOutputs *end_ = new ColorTranslator();
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/// Checks if the LightState object currently has an active LightTransformer.
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bool light_state_has_active_transition_() {
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if (!transformer_->is_active())
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return false;
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if (!transformer_->is_transition())
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return false;
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return true;
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}
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/// Checks if a fresh transitioning is started.
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/// A transitioning is fresh when no existing transition is active.
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bool is_fresh_transition_() {
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return active_ == false;
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}
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/// Checks if a new end state is set, while an existing transition
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/// is active. This might be detected in two ways:
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/// - the end color has been updated
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/// - the progress has been reverted
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bool is_modified_transition_() {
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auto new_end_values = transformer_->get_end_values();
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auto new_progress = transformer_->get_progress();
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return new_end_values != end_->values || new_progress < progress_;
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}
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};
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/// An implementation of the LightOutput interface for the Yeelight
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/// Bedside Lamp 2. The function of this class is to translate a
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/// required light state into actual physicial GPIO output signals
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/// to drive the device's LED circuitry.
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class YeelightBS2LightOutput : public Component, public light::LightOutput {
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public:
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/// Set the LEDC output for the red LED circuitry channel.
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void set_red_output(ledc::LEDCOutput *red) {
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red_ = red;
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}
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/// Set the LEDC output for the green LED circuitry channel.
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void set_green_output(ledc::LEDCOutput *green) {
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green_ = green;
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}
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/// Set the LEDC output for the blue LED circuitry channel.
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void set_blue_output(ledc::LEDCOutput *blue) {
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blue_ = blue;
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}
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/// Set the LEDC output for the white LED circuitry channel.
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void set_white_output(ledc::LEDCOutput *white) {
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white_ = white;
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}
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/// Set the first GPIO binary output, used as internal master
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/// switch for the LED light circuitry.
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void set_master1_output(gpio::GPIOBinaryOutput *master1) {
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master1_ = master1;
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}
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/// Set the second GPIO binary output, used as internal master
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/// switch for the LED light circuitry.
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void set_master2_output(gpio::GPIOBinaryOutput *master2) {
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master2_ = master2;
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}
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/// Returns a LightTraits object, which is used to explain to the
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/// outside world (e.g. Home Assistant) what features are supported
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/// by this device.
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light::LightTraits get_traits() override
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{
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auto traits = light::LightTraits();
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traits.set_supports_rgb(true);
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traits.set_supports_color_temperature(true);
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traits.set_supports_brightness(true);
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traits.set_supports_rgb_white_value(false);
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traits.set_supports_color_interlock(true);
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traits.set_min_mireds(MIRED_MIN);
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traits.set_max_mireds(MIRED_MAX);
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return traits;
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}
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/// Applies a requested light state to the physicial GPIO outputs.
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void write_state(light::LightState *state)
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{
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auto values = state->current_values;
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// Turn off the light when its state is 'off'.
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if (values.get_state() == 0)
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{
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ESP_LOGD(TAG, "Turn off the light");
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red_->set_level(1.0f);
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green_->set_level(1.0f);
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blue_->set_level(1.0f);
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white_->set_level(0.0f);
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master2_->turn_off();
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master1_->turn_off();
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return;
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}
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GPIOOutputs *delegate;
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if (transition_handler_->set_light_color_values(values)) {
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transition_handler_->log("TRANSITION");
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delegate = transition_handler_;
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} else {
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instant_handler_->set_light_color_values(values);
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instant_handler_->log("INSTANT");
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delegate = instant_handler_;
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}
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delegate->set_light_color_values(values);
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master2_->turn_on();
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master1_->turn_on();
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red_->set_level(delegate->red);
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green_->set_level(delegate->green);
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blue_->set_level(delegate->blue);
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white_->set_level(delegate->white);
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}
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protected:
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ledc::LEDCOutput *red_;
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ledc::LEDCOutput *green_;
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ledc::LEDCOutput *blue_;
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ledc::LEDCOutput *white_;
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esphome::gpio::GPIOBinaryOutput *master1_;
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esphome::gpio::GPIOBinaryOutput *master2_;
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GPIOOutputs *transition_handler_;
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GPIOOutputs *instant_handler_ = new ColorTranslator();
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friend class YeelightBS2LightState;
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/// Called by the YeelightBS2LightState class, to set the object that
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/// can be used to access protected data from the light state object.
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void set_transformer_inspector(LightStateTransformerInspector *exposer) {
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transition_handler_ = new TransitionHandler(exposer);
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}
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};
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class YeelightBS2LightState : public light::LightState, public LightStateTransformerInspector
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{
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public:
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YeelightBS2LightState(const std::string &name, YeelightBS2LightOutput *output) : light::LightState(name, output) {
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output->set_transformer_inspector(this);
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}
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bool is_active() {
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return this->transformer_ != nullptr;
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}
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bool is_transition() {
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return this->transformer_->is_transition();
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}
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light::LightColorValues get_end_values() {
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return this->transformer_->get_end_values();
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}
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float get_progress() {
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return this->transformer_->get_progress();
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}
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};
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} // namespace bs2
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} // namespace yeelight
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} // namespace esphome
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