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In this section, you can find some of the information that was gathered during the reverse engineering of the Bedside Lamp 2 hardware.
Table of contents:
No documentation is complete without some ASCII art schematics.
RX/TX/GND for
12V power supply flashing and logs
| |
v | Front panel
+---------------+ +---------------+ .---.
| Power supply |---- 3.3V -.----->| ESP-WROOM-32D | | O | -- color
+---------------+ \ | single core | | | button
| \ | 4 MB flash | | | |
12V \ +---------------+ | | |
| \ | ^ | | | | -- slider
| `------|--|--|--- 3.3V ---->| | |
| | | | | | |
v | | +--- I2C ------| | |
+---------------+ | | | | |
| RGB and white |<---- RGBW + master ---+ +------ IRQ ------| | power
| LED circuitry | PWM on/off | O | -- button
+---------------+ `---`
The LED circuitry provides two light modes:
The front panel of the device contains a two touch buttons (power on/off and color selection) and a touch slider (for setting the brightness level). This panel is lit when the device is turned on. The light behind the slider will represent the actual brightness setting of the device.
In the following image, you can find the pinout as used for the ESP32:
Here's an overview of all exposed pins of the chip, starting at the GND + 3.3V pins, and going anti-clockwise. The table shows not only the functions of the pins that are actually in use by the lamp's circuitry, but also the pins that are not in use and their possible use.
PIN | GPIO# | Function | Description | Possible use |
---|---|---|---|---|
GND | Ground | Connected to ground | - | |
3.3V | Power | Power supply input | - | |
9 | Reset | Can be pulled to GND to reset | - | |
5 | GPIO36 | - | IN | |
8 | GPIO39 | - | IN | |
10 | GPIO34 | - | IN | |
11 | GPIO35 | - | IN | |
12 | GPIO32 | - | IN/OUT | |
13 | GPIO33 | LEDs | LEDs, master switch 1 | - |
14 | GPIO25 | ??? | 10k pull up, unknown function | IN/OUT (1) |
15 | GPIO26 | - | IN/OUT | |
16 | GPIO27 | - | IN/OUT | |
17 | GPIO14 | LEDs | LEDs, green PWM channel | - |
18 | GPIO12 | LEDs | LEDs, white PWM channel | - |
GND | Ground | Connected to ground | - | |
20 | GPIO13 | LEDs | LEDs, red PWM channel | - |
28 | GPIO9 | SPI | SPI flash memory | - |
29 | GPIO10 | SPI | SPI flash memory | - |
30 | GPIO11 | SPI | SPI flash memory | - |
31 | GPIO6 | SPI | SPI flash memory | - |
32 | GPIO7 | SPI | SPI flash memory | - |
33 | GPIO8 | SPI | SPI flash memory | - |
21 | GPIO15 | - | IN/OUT (2) | |
22 | GPIO2 | ??? | Debug pad, unknown function | IN/OUT (3) |
23 | GPIO0 | Boot mode | Pull to GND for flashing mode | - |
24 | GPIO4 | LEDs | LEDs, master switch 2 | - |
25 | GPIO16 | Front pnl | Front panel interrupt | - |
27 | GPIO17 | EEPROM | EEPROM I2C SDA (4) | - |
34 | GPIO5 | LEDs | LEDs, blue PWM channel | - |
35 | GPIO18 | EEPROM | EEPROM I2C CLK (4) | - |
38 | GPIO19 | Front pnl | Front panel I2C SCL | - |
N/C | ||||
42 | GPIO21 | Front pnl | Front panel I2C SDA | - |
40 | GPIO3 | Serial | Debug pad, RX (flashing, logs) | - |
41 | GPIO1 | Serial | Debug pad, TX (flashing, logs) | - |
39 | GPIO22 | - | IN/OUT | |
36 | GPIO23 | - | IN/OUT | |
GND | Ground | Connected to ground | - |
For more information on the use of pins on the ESP32 chip, please check out this ESP32 pinout reference information.
The front panel is a stand-alone component, with its own control chip (KungFu KF8TS2716). Communication between the ESP32 and the front panel is done using:
Commands can be written to and data can be read from the front panel component using I2C. The I2C protocol is fairly simple. All read and write operations uses 6 bytes of data. No register selection is done before reading or writing.
The interrupt data line is used by the front panel, to signal the ESP32 that a new button or slider event is available. Further details on this can be found below.
Connection to the main board
The front panel is connected to the main board using a flat cable. The picture below shows the connector on the main board, including the functions of the cable pins:
Writing commands to the front panel
Commands can be written to the front panel at any time.
The available commands are:
Command | Byte sequence to send |
---|---|
TURN PANEL ON | 02 03 5E 00 64 00 00 |
TURN PANEL OFF | 02 03 0C 00 64 00 00 |
SET LEVEL 1 | 02 03 5E 00 64 00 00 |
SET LEVEL 2 | 02 03 5F 00 64 00 00 |
SET LEVEL 3 | 02 03 5F 80 64 00 00 |
SET LEVEL 4 | 02 03 5F C0 64 00 00 |
SET LEVEL 5 | 02 03 5F E0 64 00 00 |
SET LEVEL 6 | 02 03 5F F0 64 00 00 |
SET LEVEL 7 | 02 03 5F F8 64 00 00 |
SET LEVEL 8 | 02 03 5F FC 64 00 00 |
SET LEVEL 9 | 02 03 5F FE 64 00 00 |
SET LEVEL 10 | 02 03 5F FF 64 00 00 |
READY FOR EVENT | 01 00 00 00 00 00 01 |
Note: The READY FOR EVENT
command is only used when a new event is provided
by the front panel. Information about this command can be found in the next
section.
Reading events from the front panel
The types of events that can occur can be summarized as:
Because the front panel is an I2C slave device, it cannot contact the ESP32 via I2C. Only an I2C master device can initiate communication. Therefore, when the front panel has a new event available, it will pull down the interrupt line for a short period of time, to signal the ESP32 about this new event.
Note that the ESP32 needs to poll the interrupt line at least at 667 Hz to be able to trustworthy detect the 6 ms signal. Unfortunately, the interrupt line does not wait for the ESP32 to respond to its signalling. The best way to handle signals from this line, is to use an actual interrupt handler.
After detecting this signal, the ESP32 must first write the "READY FOR EVENT"
command (01 00 00 00 00 00 01
) via I2C to the front panel.
After the front panel has ACK'ed this command, the ESP32 can read 6 bytes, which will represent the event that occurred.
Here's the mapping for the events and their corresponding byte sequences:
Touch event | Release event | |
---|---|---|
POWER BUTTON | 04 04 01 00 01 01 03 | 04 04 01 00 01 02 04 |
COLOR BUTTON | 04 04 01 00 02 01 04 | 04 04 01 00 02 02 05 |
SLIDER LEVEL 1 | 04 04 01 00 03 16 1A | 04 04 01 00 04 16 1B |
SLIDER LEVEL 2 | 04 04 01 00 03 15 19 | 04 04 01 00 04 15 1A |
SLIDER LEVEL 3 | 04 04 01 00 03 14 18 | 04 04 01 00 04 14 19 |
SLIDER LEVEL 4 | 04 04 01 00 03 13 17 | 04 04 01 00 04 13 18 |
SLIDER LEVEL 5 | 04 04 01 00 03 12 16 | 04 04 01 00 04 12 17 |
SLIDER LEVEL 6 | 04 04 01 00 03 11 15 | 04 04 01 00 04 11 16 |
SLIDER LEVEL 7 | 04 04 01 00 03 10 14 | 04 04 01 00 04 10 15 |
SLIDER LEVEL 8 | 04 04 01 00 03 0F 13 | 04 04 01 00 04 0F 14 |
SLIDER LEVEL 9 | 04 04 01 00 03 0E 12 | 04 04 01 00 04 0E 13 |
SLIDER LEVEL 10 | 04 04 01 00 03 0D 11 | 04 04 01 00 04 0D 12 |
SLIDER LEVEL 11 | 04 04 01 00 03 0C 10 | 04 04 01 00 04 0C 11 |
SLIDER LEVEL 12 | 04 04 01 00 03 0B 0F | 04 04 01 00 04 0B 10 |
SLIDER LEVEL 13 | 04 04 01 00 03 0A 0E | 04 04 01 00 04 0A 0F |
SLIDER LEVEL 14 | 04 04 01 00 03 09 0D | 04 04 01 00 04 09 0E |
SLIDER LEVEL 15 | 04 04 01 00 03 08 0C | 04 04 01 00 04 08 0D |
SLIDER LEVEL 16 | 04 04 01 00 03 07 0B | 04 04 01 00 04 07 0C |
SLIDER LEVEL 17 | 04 04 01 00 03 06 0A | 04 04 01 00 04 06 0B |
SLIDER LEVEL 18 | 04 04 01 00 03 05 09 | 04 04 01 00 04 05 0A |
SLIDER LEVEL 19 | 04 04 01 00 03 04 08 | 04 04 01 00 04 04 09 |
SLIDER LEVEL 20 | 04 04 01 00 03 03 07 | 04 04 01 00 04 03 08 |
SLIDER LEVEL 21 | 04 04 01 00 03 02 06 | 04 04 01 00 04 02 07 |
SLIDER LEVEL 22 | 04 04 01 00 03 01 05 | 04 04 01 00 04 01 06 |
Behavior when more events come in than can be handled
The front panel does not queue events. When a new event occurs, before the previous event has be read by the ESP32, the new event will replace the old event and a new signal is sent over the interrupt line.
The ESP32 can read the last event multiple times. It will not be cleared by the front panel after reading it.
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