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#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "light_output.h"
#include "presets.h"
#include <cmath>
namespace esphome {
namespace xiaomi {
namespace bslamp2 {
class BrightnessTrigger : public Trigger<float> {
public:
explicit BrightnessTrigger(XiaomiBslamp2LightOutput *parent) {
parent->add_on_state_callback([this](light::LightColorValues values) {
auto new_brightness = values.get_brightness();
if (values.get_state() == 0)
new_brightness = 0.0f;
new_brightness = roundf(new_brightness * 100.0f) / 100.0f;
if (last_brightness_ != new_brightness) {
trigger(new_brightness);
last_brightness_ = new_brightness;
}
});
}
protected:
float last_brightness_ = -1.0f;
};
template<typename... Ts> class ActivatePresetAction : public Action<Ts...> {
public:
explicit ActivatePresetAction(PresetsContainer *presets) : presets_(presets) {}
TEMPLATABLE_VALUE(std::string, operation);
TEMPLATABLE_VALUE(std::string, group);
TEMPLATABLE_VALUE(std::string, preset);
void play(Ts... x) override {
auto operation = this->operation_.value(x...);
if (operation == "next_group") {
presets_->activate_next_group();
} else if (operation == "next_preset") {
presets_->activate_next_preset();
} else if (operation == "activate_group") {
auto group = this->group_.value(x...);
presets_->activate_group(group);
} else if (operation == "activate_preset") {
auto group = this->group_.value(x...);
auto preset = this->preset_.value(x...);
presets_->activate_preset(group, preset);
}
}
protected:
PresetsContainer *presets_;
};
} // namespace bslamp2
} // namespace xiaomi
} // namespace esphome