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#pragma once
namespace esphome {
namespace yeelight {
namespace bs2 {
/// This is an interface definition that is used to extend the
/// YeelightBS2LightOutput class with methods to access properties
/// of an active LightTranformer from the TransitionHandler class.
///
/// The transformer is protected in the light output class, making
/// it impossible to access these properties directly from the
/// light output class.
class LightStateTransformerInspector {
public:
virtual bool is_active() = 0;
virtual bool is_transition() = 0;
virtual light::LightColorValues get_end_values() = 0;
virtual float get_progress() = 0;
};
/// This class is used to handle color transition requirements.
///
/// When using the default ESPHome logic, transitioning is done by
/// transitioning all light properties linearly from the original
/// values to the new values, and letting the light output object
/// translate these properties into light outputs on every step of the
/// way. While this does work, it does not work nicely.
///
/// For example, when transitioning from warm to cold white light,
/// the color temperature would be transitioned from the old value to
/// the new value. While doing so, the transition hits the middle
/// white light setting, which shows up as a bright flash in the
/// middle of the transition. The original firmware however, shows a
/// smooth transition from warm to cold white light, without any flash.
///
/// This class handles transitions by not varying the light properties
/// over time, but by transitioning the LEDC duty cycle output levels
/// over time. This matches the behavior of the original firmware.
class TransitionHandler : public GPIOOutputs {
public:
TransitionHandler(LightStateTransformerInspector *inspector) : transformer_(inspector) {}
bool set_light_color_values(light::LightColorValues values) {
if (!light_state_has_active_transition_()) {
// Remember the last active light color values. When a transition
// is detected, use these as the starting point. It is not possible
// to use the current values at that point, because the transition
// is already in progress by the time the transition is detected.
start_values = values;
active_ = false;
return false;
}
if (is_fresh_transition_()) {
start_->set_light_color_values(start_values);
end_->set_light_color_values(transformer_->get_end_values());
active_ = true;
}
else if (is_modified_transition_()) {
this->copy_to(start_);
end_->set_light_color_values(transformer_->get_end_values());
}
auto progress = transformer_->get_progress();
auto smoothed = light::LightTransitionTransformer::smoothed_progress(progress);
red = esphome::lerp(smoothed, start_->red, end_->red);
green = esphome::lerp(smoothed, start_->green, end_->green);
blue = esphome::lerp(smoothed, start_->blue, end_->blue);
white = esphome::lerp(smoothed, start_->white, end_->white);
return true;
}
protected:
bool active_ = false;
LightStateTransformerInspector *transformer_;
light::LightColorValues start_values;
GPIOOutputs *start_ = new ColorTranslator();
GPIOOutputs *end_ = new ColorTranslator();
/// Checks if the LightState object currently has an active LightTransformer.
bool light_state_has_active_transition_() {
if (!transformer_->is_active())
return false;
if (!transformer_->is_transition())
return false;
return true;
}
/// Checks if a fresh transitioning is started.
/// A transitioning is fresh when no existing transition is active.
bool is_fresh_transition_() {
return active_ == false;
}
/// Checks if a new end state is set, while an existing transition
/// is active.
bool is_modified_transition_() {
auto new_end_values = transformer_->get_end_values();
return new_end_values != end_->values;
}
};
/// An implementation of the LightOutput interface for the Yeelight
/// Bedside Lamp 2. The function of this class is to translate a
/// required light state into actual physicial GPIO output signals
/// to drive the device's LED circuitry.
class YeelightBS2LightOutput : public Component, public light::LightOutput {
public:
/// Set the LEDC output for the red LED circuitry channel.
void set_red_output(ledc::LEDCOutput *red) {
red_ = red;
}
/// Set the LEDC output for the green LED circuitry channel.
void set_green_output(ledc::LEDCOutput *green) {
green_ = green;
}
/// Set the LEDC output for the blue LED circuitry channel.
void set_blue_output(ledc::LEDCOutput *blue) {
blue_ = blue;
}
/// Set the LEDC output for the white LED circuitry channel.
void set_white_output(ledc::LEDCOutput *white) {
white_ = white;
}
/// Set the first GPIO binary output, used as internal master
/// switch for the LED light circuitry.
void set_master1_output(gpio::GPIOBinaryOutput *master1) {
master1_ = master1;
}
/// Set the second GPIO binary output, used as internal master
/// switch for the LED light circuitry.
void set_master2_output(gpio::GPIOBinaryOutput *master2) {
master2_ = master2;
}
/// Returns a LightTraits object, which is used to explain to the
/// outside world (e.g. Home Assistant) what features are supported
/// by this device.
light::LightTraits get_traits() override
{
auto traits = light::LightTraits();
traits.set_supports_rgb(true);
traits.set_supports_color_temperature(true);
traits.set_supports_brightness(true);
traits.set_supports_rgb_white_value(false);
traits.set_supports_color_interlock(true);
traits.set_min_mireds(MIRED_MIN);
traits.set_max_mireds(MIRED_MAX);
return traits;
}
/// Applies a requested light state to the physicial GPIO outputs.
void write_state(light::LightState *state)
{
auto values = state->current_values;
// Turn off the light when its state is 'off'.
if (values.get_state() == 0)
{
ESP_LOGD(TAG, "Turn off the light");
red_->set_level(1.0f);
green_->set_level(1.0f);
blue_->set_level(1.0f);
white_->set_level(0.0f);
master2_->turn_off();
master1_->turn_off();
return;
}
GPIOOutputs *delegate;
if (transition_handler_->set_light_color_values(values)) {
transition_handler_->log("TRANSITION");
delegate = transition_handler_;
} else {
instant_handler_->set_light_color_values(values);
instant_handler_->log("INSTANT");
delegate = instant_handler_;
}
delegate->set_light_color_values(values);
master2_->turn_on();
master1_->turn_on();
red_->set_level(delegate->red);
green_->set_level(delegate->green);
blue_->set_level(delegate->blue);
white_->set_level(delegate->white);
}
protected:
ledc::LEDCOutput *red_;
ledc::LEDCOutput *green_;
ledc::LEDCOutput *blue_;
ledc::LEDCOutput *white_;
esphome::gpio::GPIOBinaryOutput *master1_;
esphome::gpio::GPIOBinaryOutput *master2_;
GPIOOutputs *transition_handler_;
GPIOOutputs *instant_handler_ = new ColorTranslator();
friend class YeelightBS2LightState;
/// Called by the YeelightBS2LightState class, to set the object that
/// can be used to access protected data from the light state object.
void set_transformer_inspector(LightStateTransformerInspector *exposer) {
transition_handler_ = new TransitionHandler(exposer);
}
};
class YeelightBS2LightState : public light::LightState, public LightStateTransformerInspector
{
public:
YeelightBS2LightState(const std::string &name, YeelightBS2LightOutput *output) : light::LightState(name, output) {
output->set_transformer_inspector(this);
}
bool is_active() {
return this->transformer_ != nullptr;
}
bool is_transition() {
return this->transformer_->is_transition();
}
light::LightColorValues get_end_values() {
return this->transformer_->get_end_values();
}
float get_progress() {
return this->transformer_->get_progress();
}
};
} // namespace bs2
} // namespace yeelight
} // namespace esphome