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I think, the best starting point for creating your own yaml configuration, is to look at the example.yaml file from the project documentation. This configuration was written with the functionality of the original firmware in mind and it makes use of all available options. This configuration guide can be used to fill in the blanks.
The xiaomi_bslamp2
platform provides various components that expose the core functionalities of the lamp.
In the following table, you can find what components are used for exposing what parts of the lamp.
Part | Component(s) |
---|---|
ESP32 pinouts | platform xiaomi_bslamp2 |
RGBWW LEDs | light |
Front Panel Power button | binary_sensor |
Front Panel Color button | binary_sensor |
Front Panel Slider | binary_sensor (touch/release) |
sensor (touched slider level) | |
Front Panel Illumination | output (on/off + indicator level) |
Light mode propagation | text_sensor |
At the core of the hardware support is the xiaomi_bslamp2
platform, which provides two
hub-style hardware abstraction layer (HAL) components that are used by the other components:
one for driving the GPIO's for the RGBWW leds and one for the I2C communication between
the ESP32 and the front panel.
I do mention it here for completeness sake, but generally you will not have to add the following configuration option to your yaml file. It is loaded automatically by the components that need it, and the GPIO + I2C configurations are fully prepared to work for the Bedside Lamp 2 wiring out of the box. Therefore, you will not find this piece of configuration in the example.yaml.
Having said that, here are the configuration options:
xiaomi_bslamp2:
# Options for the RGBWW LEDs HAL.
red: "GPIO13"
green: "GPIO14"
blue: "GPIO5"
white: "GPIO12"
master_1: "GPIO33"
master_2: "GPIO4"
# Options for the Front Panel HAL.
sda: "GPIO21"
scl: "GPIO19"
address: 0x2C
trigger_pin: "GPIO16"
The only reason that I can think of for adding this platform configuration to your yaml file, would be if you blew one or more or the ESP32 pins, and need to rewire functions to different pins.
The light component creates an RGBWW light. This means that it can do colored light and cold/warm white light based on a color temperature.
light:
- platform: xiaomi_bslamp2
name: My Bedside Lamp
id: my_bedside_lamp
default_transition_length: 0.5s
effects:
- random:
name: Randomize
transition_length: 3s
update_interval: 3s
on_brightness:
- then:
- logger.log: The brightness changed!
presets:
my_color_presets:
red: { red: 100%, green: 0%, blue: 0% }
green: { red: 0%, green: 100%, blue: 0% }
blue: { red: 0%, green: 0%, blue: 100% }
yellow: { red: 100%, green: 100%, blue: 0% }
purple: { red: 100%, green: 0%, blue: 100% }
randomize: { effect: Randomize }
my_white_presets:
cold: { color_temperature: 153 mireds }
chilly: { color_temperature: 275 mireds }
luke: { color_temperature: 400 mireds }
warm: { color_temperature: 588 mireds
gamma_correct
and color_correct
.
These options are superceded by the fact that the light component has a fully customized
light model, that closely follows the light model of the original lamp's firmware.The presets functionality was written with the original lamp firemware functionality in mind: the user has two groups of presets available: one for RGB light presets and one for white light presets (based on color temperature). The color button (the top one on the front panel) can be tapped to switch to the next preset within the active preset group. The same button can be held for a little while, to switch to the other preset group.
In your light configuration, you can mimic this behavior (in fact: it is done so in the example.yaml) by means of the presets system. This system consists of two parts:
Defining presets
Presets can be configured in the presets
option of the light
configuration.
Presets are arranged in groups. You can define as many groups as you like.
The example configuration uses two groups, but that is only to mimic the original behavior.
I you only need one group, then create one group. If you need ten, go ahead and knock yourself out.
The general structure of presets is:
light:
presets:
group_1:
preset_1: ...
preset_2: ...
..
group_2:
preset_1: ...
preset_2: ...
..
..
Note: it is allowed to use duplicate template names, as long as the templates are in their own group. If you use duplicate preset names within a single group, then the last preset will override the earlier one(s).
TODO
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