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- #if GARLAND_SUPPORT
-
- #include <list>
-
- #include "../anim.h"
- #include "../color.h"
- #include "../palette.h"
-
- //------------------------------------------------------------------------------
- class AnimAssemble : public Anim {
- public:
- AnimAssemble() : Anim("Assemble") {
- cycleFactor = 2;
- }
- void SetupImpl() override {
- inc = 1 + (rngb() >> 5);
- if (secureRandom(10) > 5) {
- inc = -inc;
- }
-
- int p = 0;
- for (int i = 0; i < numLeds; i++) {
- leds[i] = 0;
- Color c = palette->getCachedPalColor((byte)p);
- ledstmp[i] = c;
-
- p = p + inc;
- if (p >= 256) {
- p = p - 256;
- } else if (p < 0) {
- p = p + 256;
- }
- }
- initSeq();
- shuffleSeq();
- pos = 0;
- }
-
- void Run() override {
- if (pos < numLeds) {
- byte cur_point = seq[pos];
- leds[cur_point] = ledstmp[cur_point];
- ++pos;
- } else {
- int del_pos = pos - numLeds;
- byte cur_point = seq[del_pos];
- leds[cur_point] = 0;
- if (++pos >= numLeds * 2)
- pos = 0;
- }
- }
- };
-
- #endif // GARLAND_SUPPORT
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