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- #if GARLAND_SUPPORT
-
- #include "../anim.h"
- #include "../color.h"
- #include "../palette.h"
- #include "debug.h"
-
- //------------------------------------------------------------------------------
- class AnimSpread : public Anim {
- const byte minWidth = 10;
- const byte maxWidth = 15;
- const byte numTries = 5;
- const byte fade_ind = 255 / minWidth;
-
- int GeneratePos() {
- int pos = -1;
- for (int i = 0; i < numTries; ++i) {
- pos = secureRandom(0, numLeds);
- for (int j = pos - maxWidth; j < pos + maxWidth; ++j) {
- if (j >= 0 && j < numLeds && seq[j] > 0) {
- pos = -1;
- break;
- }
- }
- if (pos >= 0) break;
- }
- return pos;
- }
-
- public:
- AnimSpread() : Anim("Spread") {
- cycleFactor = 2;
- }
-
- void SetupImpl() override {
- inc = secureRandom(2, 4);
- // DEBUG_MSG_P(PSTR("[GARLAND] AnimSpread inc = %d\n"), inc);
- for (int i = 0; i < numLeds; i++)
- seq[i] = 0;
- }
-
- void Run() override {
- for (int i = 0; i < numLeds; i++)
- leds[i] = 0;
-
- for (int i = 0; i < numLeds; i++) {
- if (seq[i] > 0) {
- byte width = maxWidth - seq[i];
- for (int j = i - width; j <= (i + width); j++) {
- Color c = ledstmp[i];
- if (j >= 0 && j < numLeds) {
- leds[j].r += c.r;
- leds[j].g += c.g;
- leds[j].b += c.b;
- }
- }
- ledstmp[i].fade(fade_ind);
- seq[i]--;
- }
- }
-
- if (secureRandom(inc) == 0) {
- int pos = GeneratePos();
- if (pos == -1)
- return;
-
- ledstmp[pos] = palette->getRndInterpColor();
- seq[pos] = secureRandom(minWidth, maxWidth);
- }
- }
- };
-
- #endif // GARLAND_SUPPORT
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