- /*
- Part of the GARLAND MODULE
- Copyright (C) 2020 by Dmitry Blinov <dblinov76 at gmail dot com>
-
- Inspired by https://github.com/Vasil-Pahomov/ArWs2812 (currently https://github.com/Vasil-Pahomov/Liana)
- */
-
- #pragma once
-
- #if GARLAND_SUPPORT
-
- #include <Arduino.h>
- #include <string>
-
- struct Color
- {
- byte r;
- byte g;
- byte b;
-
- inline Color() : r(0), g(0), b(0) {}
-
- // allow construction from R, G, B
- inline Color(uint8_t ir, uint8_t ig, uint8_t ib)
- : r(ir), g(ig), b(ib) {
- }
-
- // allow construction from 32-bit (really 24-bit) bit 0xRRGGBB color code
- inline Color(uint32_t colorcode)
- : r((colorcode >> 16) & 0xFF), g((colorcode >> 8) & 0xFF), b((colorcode >> 0) & 0xFF) {
- }
-
- //interpolates between this color and provided.
- //x is from 0 to 1, 0 gives this color, 1 gives provided color, values between give interpolation
- Color interpolate(Color color, float x) const {
- int r0 = x * (color.r - r) + r;
- int g0 = x * (color.g - g) + g;
- int b0 = x * (color.b - b) + b;
- return Color(r0, g0, b0);
- }
-
- //creates color with decreased brightness
- Color brightness(byte k) const {
- int r0 = r * (int)k / 255;
- int g0 = g * (int)k / 255;
- int b0 = b * (int)k / 255;
- return Color(r0, g0, b0);
- }
-
- //fades (decreases all RGB channels brightness) this color by k
- Color& fade(byte k) {
- if (r>=k) { r=r-k; } else { r=0; }
- if (g>=k) { g=g-k; } else { g=0; }
- if (b>=k) { b=b-k; } else { b=0; }
- return *this;
- }
-
- //fades color separately for each channel
- Color& fade3(byte dr, byte dg, byte db) {
- if (r>=dr) { r=r-dr; } else { r=0; }
- if (g>=dg) { g=g-dg; } else { g=0; }
- if (b>=db) { b=b-db; } else { b=0; }
- return *this;
- }
-
- Color max_bright() {
- if (r==255 || g==255 || b==255)
- return Color(r, g, b);
- double kr = 255.0/r;
- double kg = 255.0/g;
- double kb = 255.0/b;
- double k1 = kr < kg ? kr : kg;
- double k2 = k1 < kb ? k1 : kb;
- int r0 = r * k2;
- int g0 = g * k2;
- int b0 = b * k2;
- return Color(r0, g0, b0);
- }
-
- //checks whether this color is visually close to given one
- bool isCloseTo(Color c) const {
- int diff = abs(r - c.r) + abs(g - c.g) + abs(b - c.b);
- return diff <= 220; //220 is magic number. Low values give "true" on closer colors, while higher can cause infinite loop while trying to find different color
- }
-
- //return value, that can be used to define how close one color to another
- int howCloseTo(Color c) const {
- return abs(r - c.r) + abs(g - c.g) + abs(b - c.b);
- }
-
- bool empty() const {
- return r == 0 && g == 0 && b == 0;
- }
-
- void println() const {
- Serial.print(("r="));Serial.print(r);Serial.print((" "));
- Serial.print(("g="));Serial.print(g);Serial.print( (" "));
- Serial.print(("b="));Serial.println(b);
- }
-
- String to_str() {
- char buf[20];
- sprintf(buf, "r=%hhu, g=%hhu, b=%hhu", r, g, b);
- return buf;
- }
-
- friend bool operator== (const Color &c1, const Color &c2);
- };
-
- #endif // GARLAND_SUPPORT
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