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@ -21,7 +21,7 @@ All parameters are optional. |
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Commands priority: |
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- "immediate" - executes immediately, braking current animation. |
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- "queue" - if queue is not empty, than next queue command executes after current animation end. |
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after execution command removed from queue. |
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after execution command removed from queue. |
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- "sequence" - executes commands in sequence in cycle. |
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- "reset" - clean queue and sequence, restore default settings, enable garland. |
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- random if there are no commands in queue or sequence. |
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@ -138,7 +138,7 @@ constexpr size_t palsSize() { return sizeof(pals)/sizeof(pals[0]); } |
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Adafruit_NeoPixel pixels = Adafruit_NeoPixel(GARLAND_LEDS, GARLAND_D_PIN, NEO_GRB + NEO_KHZ800); |
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Scene scene(&pixels); |
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Anim* anims[] = {new AnimGlow(), new AnimStart(), new AnimPixieDust(), new AnimSparkr(), new AnimRun(), new AnimStars(), new AnimSpread(), |
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Anim* anims[] = {new AnimGlow(), new AnimStart(), new AnimPixieDust(), new AnimSparkr(), new AnimRun(), new AnimStars(), new AnimSpread(), |
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new AnimRandCyc(), new AnimFly(), new AnimComets(), new AnimAssemble(), new AnimDolphins(), new AnimSalut(), new AnimFountain()}; |
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constexpr size_t animsSize() { return sizeof(anims)/sizeof(anims[0]); } |
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@ -166,7 +166,7 @@ void garlandEnabled(bool enabled) { |
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char buffer[128]; |
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snprintf_P(buffer, sizeof(buffer), PSTR("{\"garlandEnabled\": %s}"), enabled ? "true" : "false"); |
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wsSend(buffer); |
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#endif
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#endif
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} |
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//------------------------------------------------------------------------------
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@ -355,7 +355,6 @@ bool executeCommand(const String& command) { |
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newAnimDuration = root[MQTT_PAYLOAD_DURATION].as<unsigned long>(); |
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scene_setup_required = true; |
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} |
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if (scene_setup_required) { |
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setupScene(newAnim, newPalette, newAnimDuration); |
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@ -390,14 +389,17 @@ void garlandLoop(void) { |
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if (_currentCommandInSequence >= _command_sequence.size()) |
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_currentCommandInSequence = 0; |
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} |
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if (!scene_setup_done) { |
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Anim* newAnim = _currentAnim; |
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while (newAnim == _currentAnim) newAnim = anims[secureRandom(START_ANIMATION + 1, animsSize())]; |
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while (newAnim == _currentAnim) { |
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newAnim = anims[secureRandom(START_ANIMATION + 1, animsSize())]; |
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} |
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Palette* newPalette = _currentPalette; |
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while (newPalette == _currentPalette) |
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while (newPalette == _currentPalette) { |
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newPalette = &pals[secureRandom(palsSize())]; |
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} |
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unsigned long newAnimDuration = secureRandom(EFFECT_UPDATE_INTERVAL_MIN, EFFECT_UPDATE_INTERVAL_MAX); |
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@ -596,7 +598,7 @@ void Scene::run() { |
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garland workflow. Using 800 kHz gives 1.25 μs per bit. -> 30 μs (0.03 ms) per RGB LED. |
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So for example 3 ms for 100 LEDs. Unfortunately it can't be postponed and resumed later as it |
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will lead to reseting the transmition operation. From other hand, long operation can cause |
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Soft WDT reset. To avoid wdt reset we need to switch soft wdt off for long strips. |
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Soft WDT reset. To avoid wdt reset we need to switch soft wdt off for long strips. |
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It is not best practice, but assuming that it is only garland, it can be acceptable. |
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Tested up to 300 leds. */ |
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if (_numLeds > NUMLEDS_CAN_CAUSE_WDT_RESET) { |
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