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Add brightness factor for lightbulbs with power white LEDs but low brightness RGB

rfm69
Xose Pérez 6 years ago
parent
commit
33b2c919bc
3 changed files with 16 additions and 14 deletions
  1. +4
    -0
      code/espurna/config/general.h
  2. +1
    -0
      code/espurna/config/hardware.h
  3. +11
    -14
      code/espurna/light.ino

+ 4
- 0
code/espurna/config/general.h View File

@ -725,6 +725,10 @@ PROGMEM const char* const custom_reset_string[] = {
#define LIGHT_USE_GAMMA 0 // Use gamma correction for color channels #define LIGHT_USE_GAMMA 0 // Use gamma correction for color channels
#define LIGHT_USE_CSS 1 // Use CSS style to report colors (1=> "#FF0000", 0=> "255,0,0") #define LIGHT_USE_CSS 1 // Use CSS style to report colors (1=> "#FF0000", 0=> "255,0,0")
#define LIGHT_USE_RGB 0 // Use RGB color selector (1=> RGB, 0=> HSV) #define LIGHT_USE_RGB 0 // Use RGB color selector (1=> RGB, 0=> HSV)
#ifndef LIGHT_WHITE_FACTOR
#define LIGHT_WHITE_FACTOR 1 // When using LIGHT_USE_WHITE with uneven brightness LEDs,
// this factor is used to scale the white channel to match brightness
#endif
#define LIGHT_USE_TRANSITIONS 1 // Transitions between colors #define LIGHT_USE_TRANSITIONS 1 // Transitions between colors
#define LIGHT_TRANSITION_STEP 10 // Time in millis between each transtion step #define LIGHT_TRANSITION_STEP 10 // Time in millis between each transtion step


+ 1
- 0
code/espurna/config/hardware.h View File

@ -636,6 +636,7 @@
#define MY92XX_DCKI_PIN 14 #define MY92XX_DCKI_PIN 14
#define MY92XX_COMMAND MY92XX_COMMAND_DEFAULT #define MY92XX_COMMAND MY92XX_COMMAND_DEFAULT
#define MY92XX_MAPPING 4, 3, 5, 0, 1 #define MY92XX_MAPPING 4, 3, 5, 0, 1
#define LIGHT_WHITE_FACTOR (0.1) // White LEDs are way more bright in the B1
#elif defined(ITEAD_SONOFF_LED) #elif defined(ITEAD_SONOFF_LED)


+ 11
- 14
code/espurna/light.ino View File

@ -89,31 +89,28 @@ void _generateBrightness() {
// Convert RGB to RGBW // Convert RGB to RGBW
if (_light_has_color && _light_use_white) { if (_light_has_color && _light_use_white) {
unsigned char white, max_in, max_out;
double factor = 0;
white = std::min(_light_channel[0].inputValue, std::min(_light_channel[1].inputValue, _light_channel[2].inputValue));
max_in = std::max(_light_channel[0].inputValue, std::max(_light_channel[1].inputValue, _light_channel[2].inputValue));
// Substract the common part from RGB channels and add it to white channel. So [250,150,50] -> [200,100,0,50
unsigned char white = std::min(_light_channel[0].inputValue, std::min(_light_channel[1].inputValue, _light_channel[2].inputValue));
for (unsigned int i=0; i < 3; i++) { for (unsigned int i=0; i < 3; i++) {
_light_channel[i].value = _light_channel[i].inputValue - white; _light_channel[i].value = _light_channel[i].inputValue - white;
} }
_light_channel[3].value = white; _light_channel[3].value = white;
_light_channel[3].inputValue = 0; _light_channel[3].inputValue = 0;
max_out = std::max(std::max(_light_channel[0].value, _light_channel[1].value), std::max(_light_channel[2].value, _light_channel[3].value));
if (max_out > 0) {
factor = (double) (max_in / max_out);
}
// Scale up to equal input values. So [250,150,50] -> [200,100,0,50] -> [250, 125, 0, 63] // Scale up to equal input values. So [250,150,50] -> [200,100,0,50] -> [250, 125, 0, 63]
unsigned char max_in = std::max(_light_channel[0].inputValue, std::max(_light_channel[1].inputValue, _light_channel[2].inputValue));
unsigned char max_out = std::max(std::max(_light_channel[0].value, _light_channel[1].value), std::max(_light_channel[2].value, _light_channel[3].value));
double factor = (max_out > 0) ? (double) (max_in / max_out) : 0;
for (unsigned int i=0; i < 4; i++) { for (unsigned int i=0; i < 4; i++) {
_light_channel[i].value = round((double) _light_channel[i].value * factor * brightness); _light_channel[i].value = round((double) _light_channel[i].value * factor * brightness);
} }
// Don't apply brightness, it is already in the inputValue:
if (_light_channel.size() == 5) {
_light_channel[4].value = _light_channel[4].inputValue;
// Scale white channel to match brightness
_light_channel[3].value = constrain(_light_channel[3].value * LIGHT_WHITE_FACTOR, 0, 255);
// For the rest of channels, don't apply brightness, it is already in the inputValue:
for (unsigned char i=4; i < _light_channel.size(); i++) {
_light_channel[i].value = _light_channel[i].inputValue;
} }
} else { } else {


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