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@ -140,13 +140,25 @@ void buttonEvent(unsigned int id, unsigned char event) { |
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void buttonSetup() { |
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#ifdef ITEAD_SONOFF_DUAL
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#if defined(ITEAD_SONOFF_DUAL)
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unsigned int actions = buttonStore(BUTTON_MODE_NONE, BUTTON_MODE_TOGGLE, BUTTON_MODE_NONE, BUTTON_MODE_NONE, BUTTON_MODE_NONE, BUTTON_MODE_NONE); |
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_buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, 1}); |
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_buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, 2}); |
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_buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, BUTTON3_RELAY}); |
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#elif defined(FOXEL_LIGHTFOX_DUAL)
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unsigned int actions = buttonStore(BUTTON_MODE_NONE, BUTTON_MODE_TOGGLE, BUTTON_MODE_NONE, BUTTON_MODE_NONE, BUTTON_MODE_NONE, BUTTON_MODE_NONE); |
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unsigned int btn1Relay = getSetting("btnRelay", 0, BUTTON1_RELAY - 1).toInt() + 1; |
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_buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, btn1Relay}); |
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unsigned int btn2Relay = getSetting("btnRelay", 1, BUTTON2_RELAY - 1).toInt() + 1; |
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_buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, btn2Relay}); |
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unsigned int btn3Relay = getSetting("btnRelay", 2, BUTTON3_RELAY - 1).toInt() + 1; |
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_buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, btn3Relay}); |
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unsigned int btn4Relay = getSetting("btnRelay", 3, BUTTON4_RELAY - 1).toInt() + 1; |
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_buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, btn4Relay}); |
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#else
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unsigned long btnDelay = getSetting("btnDelay", BUTTON_DBLCLICK_DELAY).toInt(); |
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@ -216,7 +228,7 @@ void buttonSetup() { |
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void buttonLoop() { |
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#ifdef ITEAD_SONOFF_DUAL
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#if defined(ITEAD_SONOFF_DUAL)
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if (Serial.available() >= 4) { |
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if (Serial.read() == 0xA0) { |
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@ -256,6 +268,29 @@ void buttonLoop() { |
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} |
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} |
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#elif defined(FOXEL_LIGHTFOX_DUAL)
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if (Serial.available() >= 4) { |
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if (Serial.read() == 0xA0) { |
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if (Serial.read() == 0x04) { |
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unsigned char value = Serial.read(); |
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if (Serial.read() == 0xA1) { |
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DEBUG_MSG_P(PSTR("[BUTTON] [LIGHTFOX] Received buttons mask: %d\n"), value); |
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for (unsigned int i=0; i<_buttons.size(); i++) { |
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bool clicked = (value & (1 << i)) > 0; |
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if (clicked) { |
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buttonEvent(i, BUTTON_EVENT_CLICK); |
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} |
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} |
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} |
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} |
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} |
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} |
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#else
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for (unsigned int i=0; i < _buttons.size(); i++) { |
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