|
|
@ -210,7 +210,7 @@ void _shadow() { |
|
|
|
|
|
|
|
if (_lightState && useWhite && _channels.size() > 3) { |
|
|
|
if (_channels[0].shadow == _channels[1].shadow && _channels[1].shadow == _channels[2].shadow ) { |
|
|
|
_channels[3].shadow = _channels[0].shadow; |
|
|
|
_channels[3].shadow = _channels[0].shadow * ((float) _brightness / LIGHT_MAX_BRIGHTNESS); |
|
|
|
_channels[2].shadow = 0; |
|
|
|
_channels[1].shadow = 0; |
|
|
|
_channels[0].shadow = 0; |
|
|
|