|
@ -29,6 +29,8 @@ typedef struct { |
|
|
bool reverse; |
|
|
bool reverse; |
|
|
bool state; |
|
|
bool state; |
|
|
unsigned char value; // target or nominal value
|
|
|
unsigned char value; // target or nominal value
|
|
|
|
|
|
unsigned char original; // original value before RGBW calculation
|
|
|
|
|
|
bool useOriginal; // determine if it should use the original or value variable
|
|
|
unsigned char shadow; // represented value
|
|
|
unsigned char shadow; // represented value
|
|
|
double current; // transition value
|
|
|
double current; // transition value
|
|
|
} channel_t; |
|
|
} channel_t; |
|
@ -73,6 +75,51 @@ const unsigned char _light_gamma_table[] = { |
|
|
// UTILS
|
|
|
// UTILS
|
|
|
// -----------------------------------------------------------------------------
|
|
|
// -----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
// Returns the "correct" value for each channel
|
|
|
|
|
|
unsigned char _getChannel(char i) { |
|
|
|
|
|
if (_light_channel[i].useOriginal) { |
|
|
|
|
|
// Reset value when user disable the white channel without rebooting:
|
|
|
|
|
|
if (!_light_use_white) { |
|
|
|
|
|
_light_channel[i].value = _light_channel[i].original; |
|
|
|
|
|
_light_channel[i].useOriginal = false; |
|
|
|
|
|
_light_channel[i].original = 0; |
|
|
|
|
|
return _light_channel[i].value; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
return _light_channel[i].original; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
return _light_channel[i].value; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void _setWhite() { |
|
|
|
|
|
if (!_light_use_white) return; |
|
|
|
|
|
|
|
|
|
|
|
unsigned int white, max_in, max_out; |
|
|
|
|
|
double factor = 0; |
|
|
|
|
|
|
|
|
|
|
|
white = std::min(_light_channel[0].value, std::min(_light_channel[1].value, _light_channel[2].value)); |
|
|
|
|
|
max_in = std::max(_light_channel[0].value, std::max(_light_channel[1].value, _light_channel[2].value)); |
|
|
|
|
|
|
|
|
|
|
|
for (unsigned int i=0; i < 3; i++) { |
|
|
|
|
|
_light_channel[i].useOriginal = true; |
|
|
|
|
|
_light_channel[i].original = _light_channel[i].value; |
|
|
|
|
|
_light_channel[i].value -= white; |
|
|
|
|
|
} |
|
|
|
|
|
_light_channel[3].value = white; |
|
|
|
|
|
|
|
|
|
|
|
max_out = std::max(std::max(_light_channel[0].value, _light_channel[1].value), std::max(_light_channel[2].value, _light_channel[3].value)); |
|
|
|
|
|
|
|
|
|
|
|
if (max_out > 0) { |
|
|
|
|
|
factor = (double) (max_in / max_out); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
for (unsigned int i=0; i < 4; i++) { |
|
|
|
|
|
_light_channel[i].value = round(_light_channel[i].value * factor);; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void _fromLong(unsigned long value, bool brightness) { |
|
|
void _fromLong(unsigned long value, bool brightness) { |
|
|
|
|
|
|
|
|
if (brightness) { |
|
|
if (brightness) { |
|
@ -93,38 +140,31 @@ void _fromRGB(const char * rgb) { |
|
|
char * p = (char *) rgb; |
|
|
char * p = (char *) rgb; |
|
|
if (strlen(p) == 0) return; |
|
|
if (strlen(p) == 0) return; |
|
|
|
|
|
|
|
|
// if color begins with a # then assume HEX RGB
|
|
|
|
|
|
if (p[0] == '#') { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
switch (p[0]) { |
|
|
|
|
|
case '#': // HEX Value
|
|
|
if (_light_has_color) { |
|
|
if (_light_has_color) { |
|
|
|
|
|
|
|
|
++p; |
|
|
++p; |
|
|
unsigned long value = strtoul(p, NULL, 16); |
|
|
unsigned long value = strtoul(p, NULL, 16); |
|
|
|
|
|
|
|
|
// RGBA values are interpreted like RGB + brightness
|
|
|
// RGBA values are interpreted like RGB + brightness
|
|
|
_fromLong(value, strlen(p) > 7); |
|
|
_fromLong(value, strlen(p) > 7); |
|
|
|
|
|
|
|
|
|
|
|
_setWhite(); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
// it's a temperature in mireds
|
|
|
|
|
|
} else if (p[0] == 'M') { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
break; |
|
|
|
|
|
case 'M': // Mired Value
|
|
|
if (_light_has_color) { |
|
|
if (_light_has_color) { |
|
|
unsigned long mireds = atol(p + 1); |
|
|
unsigned long mireds = atol(p + 1); |
|
|
_fromMireds(mireds); |
|
|
_fromMireds(mireds); |
|
|
|
|
|
//_setWhite();
|
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
// it's a temperature in kelvin
|
|
|
|
|
|
} else if (p[0] == 'K') { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
break; |
|
|
|
|
|
case 'K': // Kelvin Value
|
|
|
if (_light_has_color) { |
|
|
if (_light_has_color) { |
|
|
unsigned long kelvin = atol(p + 1); |
|
|
unsigned long kelvin = atol(p + 1); |
|
|
_fromKelvin(kelvin); |
|
|
_fromKelvin(kelvin); |
|
|
|
|
|
//_setWhite();
|
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
// otherwise assume decimal values separated by commas
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
break; |
|
|
|
|
|
default: // assume decimal values separated by commas
|
|
|
char * tok; |
|
|
char * tok; |
|
|
unsigned char count = 0; |
|
|
unsigned char count = 0; |
|
|
unsigned char channels = _light_channel.size(); |
|
|
unsigned char channels = _light_channel.size(); |
|
@ -141,9 +181,9 @@ void _fromRGB(const char * rgb) { |
|
|
_light_channel[1].value = _light_channel[0].value; |
|
|
_light_channel[1].value = _light_channel[0].value; |
|
|
_light_channel[2].value = _light_channel[0].value; |
|
|
_light_channel[2].value = _light_channel[0].value; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
_setWhite(); |
|
|
|
|
|
break; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void _toRGB(char * rgb, size_t len, bool applyBrightness) { |
|
|
void _toRGB(char * rgb, size_t len, bool applyBrightness) { |
|
@ -154,11 +194,11 @@ void _toRGB(char * rgb, size_t len, bool applyBrightness) { |
|
|
|
|
|
|
|
|
unsigned long value = 0; |
|
|
unsigned long value = 0; |
|
|
|
|
|
|
|
|
value += _light_channel[0].value * b; |
|
|
|
|
|
|
|
|
value += _getChannel(0) * b; |
|
|
value <<= 8; |
|
|
value <<= 8; |
|
|
value += _light_channel[1].value * b; |
|
|
|
|
|
|
|
|
value += _getChannel(1) * b; |
|
|
value <<= 8; |
|
|
value <<= 8; |
|
|
value += _light_channel[2].value * b; |
|
|
|
|
|
|
|
|
value += _getChannel(2) * b; |
|
|
|
|
|
|
|
|
snprintf_P(rgb, len, PSTR("#%06X"), value); |
|
|
snprintf_P(rgb, len, PSTR("#%06X"), value); |
|
|
|
|
|
|
|
@ -238,8 +278,9 @@ void _fromHSV(const char * hsv) { |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
_light_brightness = LIGHT_MAX_BRIGHTNESS; |
|
|
|
|
|
|
|
|
_setWhite(); |
|
|
|
|
|
|
|
|
|
|
|
_light_brightness = LIGHT_MAX_BRIGHTNESS; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void _toHSV(char * hsv, size_t len) { |
|
|
void _toHSV(char * hsv, size_t len) { |
|
@ -249,9 +290,9 @@ void _toHSV(char * hsv, size_t len) { |
|
|
double min, max; |
|
|
double min, max; |
|
|
double h, s, v; |
|
|
double h, s, v; |
|
|
|
|
|
|
|
|
double r = (double) _light_channel[0].value / 255.0; |
|
|
|
|
|
double g = (double) _light_channel[1].value / 255.0; |
|
|
|
|
|
double b = (double) _light_channel[2].value / 255.0; |
|
|
|
|
|
|
|
|
double r = (double) _getChannel(0) / 255.0; |
|
|
|
|
|
double g = (double) _getChannel(1) / 255.0; |
|
|
|
|
|
double b = (double) _getChannel(2) / 255.0; |
|
|
|
|
|
|
|
|
min = (r < g) ? r : g; |
|
|
min = (r < g) ? r : g; |
|
|
min = (min < b) ? min : b; |
|
|
min = (min < b) ? min : b; |
|
@ -299,9 +340,9 @@ void _toLong(char * color, size_t len, bool applyBrightness) { |
|
|
float b = applyBrightness ? (float) _light_brightness / LIGHT_MAX_BRIGHTNESS : 1; |
|
|
float b = applyBrightness ? (float) _light_brightness / LIGHT_MAX_BRIGHTNESS : 1; |
|
|
|
|
|
|
|
|
snprintf_P(color, len, PSTR("%d,%d,%d"), |
|
|
snprintf_P(color, len, PSTR("%d,%d,%d"), |
|
|
(int) (_light_channel[0].value * b), |
|
|
|
|
|
(int) (_light_channel[1].value * b), |
|
|
|
|
|
(int) (_light_channel[2].value * b) |
|
|
|
|
|
|
|
|
(int) (_getChannel(0) * b), |
|
|
|
|
|
(int) (_getChannel(1) * b), |
|
|
|
|
|
(int) (_getChannel(2) * b) |
|
|
); |
|
|
); |
|
|
|
|
|
|
|
|
} |
|
|
} |
|
@ -379,12 +420,15 @@ void _shadow() { |
|
|
_light_steps_left--; |
|
|
_light_steps_left--; |
|
|
if (_light_steps_left == 0) _light_transition_ticker.detach(); |
|
|
if (_light_steps_left == 0) _light_transition_ticker.detach(); |
|
|
|
|
|
|
|
|
|
|
|
// Update 4 Channels if RGBW else 3
|
|
|
|
|
|
char channels = _light_use_white ? 4 : 3; |
|
|
|
|
|
|
|
|
// Transitions
|
|
|
// Transitions
|
|
|
unsigned char target; |
|
|
unsigned char target; |
|
|
for (unsigned int i=0; i < _light_channel.size(); i++) { |
|
|
for (unsigned int i=0; i < _light_channel.size(); i++) { |
|
|
if (_light_state && _light_channel[i].state) { |
|
|
if (_light_state && _light_channel[i].state) { |
|
|
target = _light_channel[i].value; |
|
|
target = _light_channel[i].value; |
|
|
if ((_light_brightness < LIGHT_MAX_BRIGHTNESS) && _light_has_color && (i < 3)) { |
|
|
|
|
|
|
|
|
if ((_light_brightness < LIGHT_MAX_BRIGHTNESS) && _light_has_color && (i < channels)) { |
|
|
target *= ((float) _light_brightness / LIGHT_MAX_BRIGHTNESS); |
|
|
target *= ((float) _light_brightness / LIGHT_MAX_BRIGHTNESS); |
|
|
} |
|
|
} |
|
|
} else { |
|
|
} else { |
|
@ -398,17 +442,6 @@ void _shadow() { |
|
|
} |
|
|
} |
|
|
_light_channel[i].shadow = _light_channel[i].current; |
|
|
_light_channel[i].shadow = _light_channel[i].current; |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
// Use white channel for same RGB
|
|
|
|
|
|
if (_light_use_white && _light_has_color) { |
|
|
|
|
|
if (_light_channel[0].shadow == _light_channel[1].shadow && _light_channel[1].shadow == _light_channel[2].shadow ) { |
|
|
|
|
|
_light_channel[3].shadow = _light_channel[0].shadow * ((float) _light_brightness / LIGHT_MAX_BRIGHTNESS); |
|
|
|
|
|
_light_channel[2].shadow = 0; |
|
|
|
|
|
_light_channel[1].shadow = 0; |
|
|
|
|
|
_light_channel[0].shadow = 0; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void _lightProviderUpdate() { |
|
|
void _lightProviderUpdate() { |
|
|