* telnet: buffered output for async server
* telnet: make async buffer an option
* just use the queue containers directly
* try with simpler list
* exhaust buffers as much as possible in a single try
* don't forget to destroy the client object
* naming
* kill the connection earlier
* fix merge issues
- update every dynamicjsonbuffer with fixed size constructor argument
- change to ws callback registration to use a class builder (just cosmetic)
- test multiple ws data callbacks for each module
- remove some of the static strings in favour of ws data callback
- improve sensor ws callback data size, remove duplicated strings
- use static buffer in wsDebugSend
- postpone wsSend until loop, implement wsPost to allow other modules to queue message callbacks. remove Ticker based ws callbacks for data
- update WebUI files
* Telnet rewrite, no longer using ESPAsyncTCP
* Support two telnet server implementations
* Clean up diff
* Update types, no free() calls, cleanup
* Use std::unique_ptr
* Fix nullptr checks
* Fix double log with async server
* Common new connection method
* use same connected() check as sync variant
* fixup! use same connected() check as sync variant
* Fix compile issue, close connection in case of timeout and when max connections reached
* Use AyncsClient* in function call
* Allow overriding telnet port + max clients
* Do not allocate 512 bytes by default
* Use TERMINAL_BUFFER_SIZE