/* Part of the GARLAND MODULE Copyright (C) 2020 by Dmitry Blinov Inspired by https://github.com/Vasil-Pahomov/ArWs2812 (currently https://github.com/Vasil-Pahomov/Liana) */ #pragma once #if GARLAND_SUPPORT #include #include #include "anim.h" #include "animations/anim_assemble.h" #include "animations/anim_comets.h" #include "animations/anim_dolphins.h" #include "animations/anim_fountain.h" #include "animations/anim_fly.h" #include "animations/anim_glow.h" #include "animations/anim_pixiedust.h" #include "animations/anim_randcyc.h" #include "animations/anim_run.h" #include "animations/anim_salut.h" #include "animations/anim_sparkr.h" #include "animations/anim_spread.h" #include "animations/anim_stars.h" #include "animations/anim_start.h" class Adafruit_NeoPixel; class Palette; class Scene { public: Scene(Adafruit_NeoPixel* pixels); void setPalette(Palette* palette); void setBrightness(byte brightness); byte getBrightness(); void setSpeed(byte speed); byte getSpeed(); void setDefault(); void setAnim(Anim* anim) { _anim = anim; } void run(); void setup(); bool finishedAnimCycle() { return _anim ? _anim->finishedycle() : true; } unsigned long getAvgCalcTime(); unsigned long getAvgPixlTime(); unsigned long getAvgShowTime(); int getNumShows() { return numShows; } private: Adafruit_NeoPixel* _pixels = nullptr; uint16_t _numLeds; //Color arrays - two for making transition std::vector _leds1; std::vector _leds2; // array of Colorfor anim to currently work with Color* _leds = nullptr; Anim* _anim = nullptr; //auxiliary colors array for mutual usage of anims std::vector _ledstmp; std::vector _seq; Palette* _palette = nullptr; // millis to transition end unsigned long transms; byte brightness = 0; // cycleFactor is actually number of cycles to calculate and draw one animation step // if cycleFactor is 2 or more, than calculation and drawing made in different cycles // cycleFactor is float. For example cycleFactor=2.5 gives one step 2 than next 3 cycles per anim step // Recommended values: 1 < cycleFactor < 4 float cycleFactor = 2.0; // speed is reverse to cycleFactor. For forward direction control of animation speed. // Recommended values: 30 < speed < 60. // Correspondence: // speed=60, cycleFactor=1 // speed=30, cycleFactor=4 byte speed = 50; float cycleTail = 0; int cyclesRemain = 0; enum State { Calculate, Transition, Show } state = Calculate; int numShows = 0; //whether to call SetUp on palette change //(some animations require full transition with fade, otherwise the colors would change in a step, some not) bool setUpOnPalChange = true; unsigned long sum_calc_time = 0; unsigned long sum_pixl_time = 0; unsigned long sum_show_time = 0; unsigned int calc_num = 0; unsigned int show_num = 0; unsigned int pixl_num = 0; std::array bri_lvl = {{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31, 32, 32, 33, 34, 34, 35, 35, 36, 37, 37, 38, 39, 39, 40, 41, 42, 42, 43, 44, 45, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 54, 55, 56, 57, 57, 58, 59, 60, 61, 63, 64, 65, 66, 67, 68, 69, 70, 71, 73, 74, 75, 76, 78, 79, 80, 82, 83, 84, 86, 87, 89, 90, 91, 93, 94, 96, 98, 99, 101, 102, 104, 106, 108, 109, 111, 113, 115, 117, 119, 121, 122, 124, 126, 129, 131, 133, 135, 137, 139, 142, 144, 146, 149, 151, 153, 156, 158, 161, 163, 166, 169, 171, 174, 177, 180, 183, 186, 189, 192, 195, 198, 201, 204, 208, 211, 214, 218, 221, 225, 228, 232, 236, 239, 243, 247, 251, 255}}; void setupImpl(); }; #endif // GARLAND_SUPPORT