/* BUTTON MODULE Copyright (C) 2016-2018 by Xose PĂ©rez */ // ----------------------------------------------------------------------------- // BUTTON // ----------------------------------------------------------------------------- #include #include typedef struct { DebounceEvent * button; unsigned long actions; unsigned int relayID; } button_t; std::vector _buttons; #if MQTT_SUPPORT #ifdef MQTT_TOPIC_BUTTON void buttonMQTT(unsigned char id, uint8_t event) { if (id >= _buttons.size()) return; char payload[2]; itoa(event, payload, 10); mqttSend(MQTT_TOPIC_BUTTON, id, payload); } #endif #endif int buttonFromRelay(unsigned int relayID) { for (unsigned int i=0; i < _buttons.size(); i++) { if (_buttons[i].relayID == relayID) return i; } return -1; } bool buttonState(unsigned char id) { if (id >= _buttons.size()) return false; return _buttons[id].button->pressed(); } unsigned char buttonAction(unsigned char id, unsigned char event) { if (id >= _buttons.size()) return BUTTON_MODE_NONE; unsigned long actions = _buttons[id].actions; if (event == BUTTON_EVENT_PRESSED) return (actions) & 0x0F; if (event == BUTTON_EVENT_CLICK) return (actions >> 4) & 0x0F; if (event == BUTTON_EVENT_DBLCLICK) return (actions >> 8) & 0x0F; if (event == BUTTON_EVENT_LNGCLICK) return (actions >> 12) & 0x0F; if (event == BUTTON_EVENT_LNGLNGCLICK) return (actions >> 16) & 0x0F; return BUTTON_MODE_NONE; } unsigned long buttonStore(unsigned long pressed, unsigned long click, unsigned long dblclick, unsigned long lngclick, unsigned long lnglngclick) { unsigned int value; value = pressed; value += click << 4; value += dblclick << 8; value += lngclick << 12; value += lnglngclick << 16; return value; } uint8_t mapEvent(uint8_t event, uint8_t count, uint16_t length) { if (event == EVENT_PRESSED) return BUTTON_EVENT_PRESSED; if (event == EVENT_CHANGED) return BUTTON_EVENT_CLICK; if (event == EVENT_RELEASED) { if (count == 1) { if (length > BUTTON_LNGLNGCLICK_DELAY) return BUTTON_EVENT_LNGLNGCLICK; if (length > BUTTON_LNGCLICK_DELAY) return BUTTON_EVENT_LNGCLICK; return BUTTON_EVENT_CLICK; } if (count == 2) return BUTTON_EVENT_DBLCLICK; } } void buttonEvent(unsigned int id, unsigned char event) { DEBUG_MSG_P(PSTR("[BUTTON] Button #%u event %u\n"), id, event); if (event == 0) return; #if MQTT_SUPPORT #ifdef MQTT_TOPIC_BUTTON buttonMQTT(id, event); #endif #endif unsigned char action = buttonAction(id, event); if (action == BUTTON_MODE_TOGGLE) { if (_buttons[id].relayID > 0) { relayToggle(_buttons[id].relayID - 1); } } if (action == BUTTON_MODE_ON) { if (_buttons[id].relayID > 0) { relayStatus(_buttons[id].relayID - 1, true); } } if (action == BUTTON_MODE_OFF) { if (_buttons[id].relayID > 0) { relayStatus(_buttons[id].relayID - 1, false); } } if (action == BUTTON_MODE_AP) createAP(); if (action == BUTTON_MODE_RESET) { deferredReset(100, CUSTOM_RESET_HARDWARE); } if (action == BUTTON_MODE_FACTORY) { DEBUG_MSG_P(PSTR("\n\nFACTORY RESET\n\n")); resetSettings(); deferredReset(100, CUSTOM_RESET_FACTORY); } } void buttonSetup() { #ifdef ITEAD_SONOFF_DUAL unsigned int actions = buttonStore(BUTTON_MODE_NONE, BUTTON_MODE_TOGGLE, BUTTON_MODE_NONE, BUTTON_MODE_NONE, BUTTON_MODE_NONE); _buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, 1}); _buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, 2}); _buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, BUTTON3_RELAY}); #else unsigned long btnDelay = getSetting("btnDelay", BUTTON_DBLCLICK_DELAY).toInt(); #ifdef BUTTON1_PIN { unsigned int actions = buttonStore(BUTTON1_PRESS, BUTTON1_CLICK, BUTTON1_DBLCLICK, BUTTON1_LNGCLICK, BUTTON1_LNGLNGCLICK); _buttons.push_back({new DebounceEvent(BUTTON1_PIN, BUTTON1_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON1_RELAY}); } #endif #ifdef BUTTON2_PIN { unsigned int actions = buttonStore(BUTTON2_PRESS, BUTTON2_CLICK, BUTTON2_DBLCLICK, BUTTON2_LNGCLICK, BUTTON2_LNGLNGCLICK); _buttons.push_back({new DebounceEvent(BUTTON2_PIN, BUTTON2_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON2_RELAY}); } #endif #ifdef BUTTON3_PIN { unsigned int actions = buttonStore(BUTTON3_PRESS, BUTTON3_CLICK, BUTTON3_DBLCLICK, BUTTON3_LNGCLICK, BUTTON3_LNGLNGCLICK); _buttons.push_back({new DebounceEvent(BUTTON3_PIN, BUTTON3_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON3_RELAY}); } #endif #ifdef BUTTON4_PIN { unsigned int actions = buttonStore(BUTTON4_PRESS, BUTTON4_CLICK, BUTTON4_DBLCLICK, BUTTON4_LNGCLICK, BUTTON4_LNGLNGCLICK); _buttons.push_back({new DebounceEvent(BUTTON4_PIN, BUTTON4_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON4_RELAY}); } #endif #ifdef BUTTON5_PIN { unsigned int actions = buttonStore(BUTTON5_PRESS, BUTTON5_CLICK, BUTTON5_DBLCLICK, BUTTON5_LNGCLICK, BUTTON5_LNGLNGCLICK); _buttons.push_back({new DebounceEvent(BUTTON5_PIN, BUTTON5_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON5_RELAY}); } #endif #ifdef BUTTON6_PIN { unsigned int actions = buttonStore(BUTTON6_PRESS, BUTTON6_CLICK, BUTTON6_DBLCLICK, BUTTON6_LNGCLICK, BUTTON6_LNGLNGCLICK); _buttons.push_back({new DebounceEvent(BUTTON6_PIN, BUTTON6_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON6_RELAY}); } #endif #ifdef BUTTON7_PIN { unsigned int actions = buttonStore(BUTTON7_PRESS, BUTTON7_CLICK, BUTTON7_DBLCLICK, BUTTON7_LNGCLICK, BUTTON7_LNGLNGCLICK); _buttons.push_back({new DebounceEvent(BUTTON7_PIN, BUTTON7_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON7_RELAY}); } #endif #ifdef BUTTON8_PIN { unsigned int actions = buttonStore(BUTTON8_PRESS, BUTTON8_CLICK, BUTTON8_DBLCLICK, BUTTON8_LNGCLICK, BUTTON8_LNGLNGCLICK); _buttons.push_back({new DebounceEvent(BUTTON8_PIN, BUTTON8_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON8_RELAY}); } #endif #endif DEBUG_MSG_P(PSTR("[BUTTON] Number of buttons: %u\n"), _buttons.size()); } void buttonLoop() { #ifdef ITEAD_SONOFF_DUAL if (Serial.available() >= 4) { if (Serial.read() == 0xA0) { if (Serial.read() == 0x04) { unsigned char value = Serial.read(); if (Serial.read() == 0xA1) { // RELAYs and BUTTONs are synchonized in the SIL F330 // The on-board BUTTON2 should toggle RELAY0 value // Since we are not passing back RELAY2 value // (in the relayStatus method) it will only be present // here if it has actually been pressed if ((value & 4) == 4) { buttonEvent(2, BUTTON_EVENT_CLICK); return; } // Otherwise check if any of the other two BUTTONs // (in the header) has been pressed, but we should // ensure that we only toggle one of them to avoid // the synchronization going mad // This loop is generic for any PSB-04 module for (unsigned int i=0; i 0; // Check if the status for that relay has changed if (relayStatus(i) != status) { buttonEvent(i, BUTTON_EVENT_CLICK); break; } } } } } } #else for (unsigned int i=0; i < _buttons.size(); i++) { if (unsigned char event = _buttons[i].button->loop()) { unsigned char count = _buttons[i].button->getEventCount(); unsigned long length = _buttons[i].button->getEventLength(); unsigned char mapped = mapEvent(event, count, length); buttonEvent(i, mapped); } } #endif }