#if GARLAND_SUPPORT #include "../anim.h" #include "../color.h" #include "../palette.h" #define SPARK_PROB 3 //probability of spark when in idle plase //------------------------------------------------------------------------------ class AnimSparkr : public Anim { public: AnimSparkr() : Anim("Sparkr") { } void SetupImpl() override { glowSetUp(); phase = 0; curColor = palette->getRndInterpColor(); prevColor = palette->getRndInterpColor(); initSeq(); shuffleSeq(); } void Run() override { for (int i = 0; i < numLeds; i++) { byte pos = seq[i]; leds[pos] = (i > phase) ? prevColor : (i == phase) ? sparkleColor : curColor; glowForEachLed(i); } glowRun(); if (phase > numLeds) { if (secureRandom(SPARK_PROB) == 0) { int i = (int)rngb() * numLeds / 256; leds[i] = sparkleColor; } } phase++; if (phase > 2 * numLeds) { phase = 0; prevColor = curColor; curColor = palette->getContrastColor(prevColor); shuffleSeq(); } } }; #endif // GARLAND_SUPPORT