// ----------------------------------------------------------------------------- // NtpClient overrides to avoid triggering network sync // ----------------------------------------------------------------------------- #pragma once #include #include class NTPClientWrap : public NTPClient { public: NTPClientWrap() : NTPClient() { udp = new WiFiUDP(); _lastSyncd = 0; } bool setInterval(int shortInterval, int longInterval) { _shortInterval = shortInterval; _longInterval = longInterval; return true; } }; // NOTE: original NTP should be discarded by the linker // TODO: allow NTP client object to be destroyed NTPClientWrap NTPw;