/* WEBSOCKET MODULE Copyright (C) 2016-2019 by Xose PĂ©rez Copyright (C) 2019 by Maxim Prokhorov */ #pragma once #include "espurna.h" #include #include #include #include #include "web.h" #include "utils.h" // Generalized WS lifetime callbacks. // Each callback is kept as std::function, thus we can use complex objects, and not just basic function pointers. // // Connection start: // - on_visible will be the very first message sent, callback data will be grouped together // - on_connected is sent next, but each callback's data will be sent separately // - on_data is the final one, each callback is executed separately // // While connected: // - on_action will be ran whenever we receive special JSON 'action' payload // - on_keycheck will be used to determine if we can handle specific settings keys using ws_on_send_callback_f = std::function; using ws_on_action_callback_f = std::function; using ws_on_keycheck_callback_f = std::function; using ws_on_send_callback_list_t = std::vector; using ws_on_action_callback_list_t = std::vector; using ws_on_keycheck_callback_list_t = std::vector; struct ws_callbacks_t { ws_callbacks_t& onVisible(ws_on_send_callback_f); ws_callbacks_t& onConnected(ws_on_send_callback_f); ws_callbacks_t& onData(ws_on_send_callback_f); ws_callbacks_t& onAction(ws_on_action_callback_f); ws_callbacks_t& onKeyCheck(ws_on_keycheck_callback_f); ws_on_send_callback_list_t on_visible; ws_on_send_callback_list_t on_connected; ws_on_send_callback_list_t on_data; ws_on_action_callback_list_t on_action; ws_on_keycheck_callback_list_t on_keycheck; }; // Postponed debug messages. best-effort, will not be re-scheduled when ws queue is full bool wsDebugSend(const char* prefix, const char* message); // Postponed json messages. schedules callback(s) to be called when resources to do so are available. // Queued item is removed on client disconnection *or* when internal timeout occurs // There are two policies set on how to send the data: // - All will use the same JsonObject for each callback // - Sequence will use a different JsonObject for each callback // Default is All // // WARNING: callback lists are taken by reference! make sure that list is ether: // - std::move(...)'ed to give control of the callback list to us // - persistent and will be available after the current block ends (global, heap-allocated, etc.) // de-allocation is not expected e.g. ws_callbacks_t from wsRegister() is never destroyed void wsPost(uint32_t client_id, ws_on_send_callback_f&& cb); void wsPost(ws_on_send_callback_f&& cb); void wsPost(uint32_t client_id, const ws_on_send_callback_f& cb); void wsPost(const ws_on_send_callback_f& cb); void wsPostAll(uint32_t client_id, ws_on_send_callback_list_t&& cbs); void wsPostAll(ws_on_send_callback_list_t&& cbs); void wsPostAll(uint32_t client_id, const ws_on_send_callback_list_t& cbs); void wsPostAll(const ws_on_send_callback_list_t& cbs); void wsPostSequence(uint32_t client_id, ws_on_send_callback_list_t&& cbs); void wsPostSequence(ws_on_send_callback_list_t&& cbs); void wsPostSequence(uint32_t client_id, const ws_on_send_callback_list_t& cbs); void wsPostSequence(const ws_on_send_callback_list_t& cbs); // Immmediatly try to serialize and send JsonObject& // May silently fail when network is busy sending previous requests void wsSend(JsonObject& root); void wsSend(uint32_t client_id, JsonObject& root); void wsSend(JsonObject& root); void wsSend(ws_on_send_callback_f callback); void wsSend(const char* data); // Immediatly try to serialize and send raw char data // (also, see above) void wsSend_P(const char* data); void wsSend_P(uint32_t client_id, const char* data); // Check if any or specific client_id is connected // Server will try to set unique ID for each client bool wsConnected(); bool wsConnected(uint32_t client_id); // Access to our module-specific lifetime callbacks. // Expected usage is through the on() methods ws_callbacks_t& wsRegister(); void wsSetup();