#if GARLAND_SUPPORT #include "../anim.h" #include "../color.h" #include "../palette.h" #define DUST_LENGTH 20 //------------------------------------------------------------------------------ class AnimPixieDust : public Anim { public: AnimPixieDust() : Anim("PixieDust") { } void SetupImpl() override { phase = 0; curColor = palette->getRndInterpColor(); prevColor = palette->getRndInterpColor(); inc = secureRandom(2) * 2 - 1; if (inc > 0) { phase = -DUST_LENGTH / 2; } else { phase = numLeds + DUST_LENGTH / 2; } glowSetUp(); } void Run() override { if (inc > 0) { for (int i = 0; i < numLeds; i++) { leds[i] = (i > phase) ? prevColor : curColor; glowForEachLed(i); } phase++; if (phase >= 4 * numLeds) { phase = -DUST_LENGTH / 2; prevColor = curColor; curColor = palette->getRndInterpColor(); } } else { for (int i = 0; i < numLeds; i++) { leds[i] = (i < phase) ? prevColor : curColor; glowForEachLed(i); } phase--; if (phase <= -3 * numLeds) { phase = numLeds + DUST_LENGTH / 2; prevColor = curColor; curColor = palette->getContrastColor(prevColor); } } glowRun(); for (int k = phase - DUST_LENGTH / 2; k < (phase + DUST_LENGTH / 2); k++) { if (k >= 0 && k < numLeds) { int mix = abs(k - phase) * 255 / DUST_LENGTH + ((int)rngb() - 125); if (mix < 0) { mix = 0; } else if (mix > 255) { mix = 255; } leds[k] = sparkleColor.interpolate(leds[k], (float)mix / 255); } } } }; #endif // GARLAND_SUPPORT