#if GARLAND_SUPPORT
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#include "../anim.h"
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#include "../color.h"
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#include "../palette.h"
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//------------------------------------------------------------------------------
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class AnimRun : public Anim {
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public:
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AnimRun() : Anim("Run") {
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}
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void SetupImpl() override {
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pos = 0;
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inc = 1 + (rngb() >> 5);
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if (secureRandom(10) > 5) {
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inc = -inc;
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}
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}
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void Run() override {
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int p = pos;
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for (int i = 0; i < numLeds; i++) {
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Color c = palette->getCachedPalColor((byte)p);
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leds[i] = c;
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p = p + inc;
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if (p >= 256) {
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p = p - 256;
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} else if (p < 0) {
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p = p + 256;
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}
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}
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pos = pos + 1;
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}
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};
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#endif // GARLAND_SUPPORT
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