/*
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BUTTON MODULE
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Copyright (C) 2016-2017 by Xose Pérez <xose dot perez at gmail dot com>
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*/
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// -----------------------------------------------------------------------------
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// BUTTON
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// -----------------------------------------------------------------------------
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#include <DebounceEvent.h>
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#include <vector>
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typedef struct {
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DebounceEvent * button;
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unsigned long actions;
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unsigned int relayID;
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} button_t;
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std::vector<button_t> _buttons;
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#ifdef MQTT_TOPIC_BUTTON
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void buttonMQTT(unsigned char id, uint8_t event) {
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if (id >= _buttons.size()) return;
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char payload[2];
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snprintf_P(payload, sizeof(payload), PSTR("%d"), event);
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mqttSend(MQTT_TOPIC_BUTTON, id, payload);
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}
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#endif
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int buttonFromRelay(unsigned int relayID) {
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for (unsigned int i=0; i < _buttons.size(); i++) {
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if (_buttons[i].relayID == relayID) return i;
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}
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return -1;
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}
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bool buttonState(unsigned char id) {
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if (id >= _buttons.size()) return false;
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return _buttons[id].button->pressed();
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}
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unsigned char buttonAction(unsigned char id, unsigned char event) {
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if (id >= _buttons.size()) return BUTTON_MODE_NONE;
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unsigned long actions = _buttons[id].actions;
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if (event == BUTTON_EVENT_PRESSED) return (actions) & 0x0F;
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if (event == BUTTON_EVENT_CLICK) return (actions >> 4) & 0x0F;
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if (event == BUTTON_EVENT_DBLCLICK) return (actions >> 8) & 0x0F;
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if (event == BUTTON_EVENT_LNGCLICK) return (actions >> 12) & 0x0F;
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if (event == BUTTON_EVENT_LNGLNGCLICK) return (actions >> 16) & 0x0F;
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return BUTTON_MODE_NONE;
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}
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unsigned long buttonStore(unsigned char pressed, unsigned char click, unsigned char dblclick, unsigned char lngclick, unsigned char lnglngclick) {
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unsigned int value;
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value = pressed;
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value += click << 4;
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value += dblclick << 8;
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value += lngclick << 12;
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value += lnglngclick << 16;
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return value;
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}
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uint8_t mapEvent(uint8_t event, uint8_t count, uint16_t length) {
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if (event == EVENT_PRESSED) return BUTTON_EVENT_PRESSED;
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if (event == EVENT_CHANGED) return BUTTON_EVENT_CLICK;
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if (event == EVENT_RELEASED) {
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if (count == 1) {
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if (length > BUTTON_LNGLNGCLICK_DELAY) return BUTTON_EVENT_LNGLNGCLICK;
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if (length > BUTTON_LNGCLICK_DELAY) return BUTTON_EVENT_LNGCLICK;
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return BUTTON_EVENT_CLICK;
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}
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if (count == 2) return BUTTON_EVENT_DBLCLICK;
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}
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}
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void buttonEvent(unsigned int id, unsigned char event) {
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DEBUG_MSG_P(PSTR("[BUTTON] Pressed #%d, event: %d\n"), id, event);
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if (event == 0) return;
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#ifdef MQTT_TOPIC_BUTTON
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buttonMQTT(id, event);
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#endif
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unsigned char action = buttonAction(id, event);
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if (action == BUTTON_MODE_TOGGLE) {
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if (_buttons[id].relayID > 0) {
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relayToggle(_buttons[id].relayID - 1);
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}
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}
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if (action == BUTTON_MODE_ON) {
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if (_buttons[id].relayID > 0) {
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relayStatus(_buttons[id].relayID - 1, true);
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}
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}
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if (action == BUTTON_MODE_OFF) {
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if (_buttons[id].relayID > 0) {
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relayStatus(_buttons[id].relayID - 1, false);
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}
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}
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if (action == BUTTON_MODE_AP) createAP();
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if (action == BUTTON_MODE_RESET) {
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customReset(CUSTOM_RESET_HARDWARE);
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ESP.restart();
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}
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if (action == BUTTON_MODE_PULSE) relayPulseToggle();
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if (action == BUTTON_MODE_FACTORY) {
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DEBUG_MSG_P(PSTR("\n\nFACTORY RESET\n\n"));
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settingsFactoryReset();
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customReset(CUSTOM_RESET_FACTORY);
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ESP.restart();
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}
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}
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void buttonSetup() {
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#ifdef ITEAD_SONOFF_DUAL
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unsigned int actions = buttonStore(BUTTON_MODE_NONE, BUTTON_MODE_TOGGLE, BUTTON_MODE_NONE, BUTTON_MODE_NONE, BUTTON_MODE_NONE);
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_buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, 1});
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_buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, 2});
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_buttons.push_back({new DebounceEvent(0, BUTTON_PUSHBUTTON), actions, BUTTON3_RELAY});
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#else
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unsigned long btnDelay = getSetting("btnDelay", BUTTON_DBLCLICK_DELAY).toInt();
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#ifdef BUTTON1_PIN
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{
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unsigned int actions = buttonStore(BUTTON1_PRESS, BUTTON1_CLICK, BUTTON1_DBLCLICK, BUTTON1_LNGCLICK, BUTTON1_LNGLNGCLICK);
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_buttons.push_back({new DebounceEvent(BUTTON1_PIN, BUTTON1_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON1_RELAY});
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}
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#endif
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#ifdef BUTTON2_PIN
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{
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unsigned int actions = buttonStore(BUTTON2_PRESS, BUTTON2_CLICK, BUTTON2_DBLCLICK, BUTTON2_LNGCLICK, BUTTON2_LNGLNGCLICK);
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_buttons.push_back({new DebounceEvent(BUTTON2_PIN, BUTTON2_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON2_RELAY});
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}
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#endif
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#ifdef BUTTON3_PIN
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{
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unsigned int actions = buttonStore(BUTTON3_PRESS, BUTTON3_CLICK, BUTTON3_DBLCLICK, BUTTON3_LNGCLICK, BUTTON3_LNGLNGCLICK);
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_buttons.push_back({new DebounceEvent(BUTTON3_PIN, BUTTON3_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON3_RELAY});
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}
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#endif
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#ifdef BUTTON4_PIN
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{
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unsigned int actions = buttonStore(BUTTON4_PRESS, BUTTON4_CLICK, BUTTON4_DBLCLICK, BUTTON4_LNGCLICK, BUTTON4_LNGLNGCLICK);
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_buttons.push_back({new DebounceEvent(BUTTON4_PIN, BUTTON4_MODE, BUTTON_DEBOUNCE_DELAY, btnDelay), actions, BUTTON4_RELAY});
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}
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#endif
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#endif
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DEBUG_MSG_P(PSTR("[BUTTON] Number of buttons: %d\n"), _buttons.size());
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}
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void buttonLoop() {
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#ifdef ITEAD_SONOFF_DUAL
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if (Serial.available() >= 4) {
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unsigned char value;
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if (Serial.read() == 0xA0) {
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if (Serial.read() == 0x04) {
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value = Serial.read();
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if (Serial.read() == 0xA1) {
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// RELAYs and BUTTONs are synchonized in the SIL F330
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// The on-board BUTTON2 should toggle RELAY0 value
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// Since we are not passing back RELAY2 value
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// (in the relayStatus method) it will only be present
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// here if it has actually been pressed
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if ((value & 4) == 4) {
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buttonEvent(2, BUTTON_EVENT_CLICK);
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return;
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}
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// Otherwise check if any of the other two BUTTONs
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// (in the header) has been pressed, but we should
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// ensure that we only toggle one of them to avoid
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// the synchronization going mad
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// This loop is generic for any PSB-04 module
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for (unsigned int i=0; i<relayCount(); i++) {
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bool status = (value & (1 << i)) > 0;
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// Check if the status for that relay has changed
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if (relayStatus(i) != status) {
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buttonEvent(i, BUTTON_EVENT_CLICK);
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break;
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}
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}
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}
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}
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}
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}
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#else
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for (unsigned int i=0; i < _buttons.size(); i++) {
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if (unsigned char event = _buttons[i].button->loop()) {
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unsigned char count = _buttons[i].button->getEventCount();
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unsigned long length = _buttons[i].button->getEventLength();
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unsigned char mapped = mapEvent(event, count, length);
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buttonEvent(i, mapped);
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}
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}
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#endif
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}
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