/*
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Part of the GARLAND MODULE
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Copyright (C) 2020 by Dmitry Blinov <dblinov76 at gmail dot com>
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Inspired by https://github.com/Vasil-Pahomov/ArWs2812 (currently https://github.com/Vasil-Pahomov/Liana)
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*/
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#pragma once
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#if GARLAND_SUPPORT
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#include <array>
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#include <vector>
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#include "anim.h"
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#include "animations/anim_assemble.h"
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#include "animations/anim_comets.h"
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#include "animations/anim_dolphins.h"
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#include "animations/anim_fly.h"
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#include "animations/anim_pixiedust.h"
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#include "animations/anim_randcyc.h"
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#include "animations/anim_run.h"
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#include "animations/anim_salut.h"
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#include "animations/anim_sparkr.h"
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#include "animations/anim_spread.h"
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#include "animations/anim_stars.h"
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#include "animations/anim_start.h"
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class Adafruit_NeoPixel;
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class Palette;
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class Scene {
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public:
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Scene(Adafruit_NeoPixel* pixels);
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void setPalette(Palette* palette);
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void setBrightness(byte brightness);
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byte getBrightness();
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void setSpeed(byte speed);
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byte getSpeed();
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void setDefault();
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void setAnim(Anim* anim) { _anim = anim; }
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void run();
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void setup();
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bool finishedAnimCycle() { return _anim ? _anim->finishedycle() : true; }
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unsigned long getAvgCalcTime();
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unsigned long getAvgPixlTime();
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unsigned long getAvgShowTime();
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int getNumShows() { return numShows; }
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private:
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Adafruit_NeoPixel* _pixels = nullptr;
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uint16_t _numLeds;
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//Color arrays - two for making transition
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std::vector<Color> _leds1;
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std::vector<Color> _leds2;
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// array of Colorfor anim to currently work with
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Color* _leds = nullptr;
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Anim* _anim = nullptr;
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//auxiliary colors array for mutual usage of anims
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std::vector<Color> _ledstmp;
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std::vector<byte> _seq;
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Palette* _palette = nullptr;
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// millis to transition end
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unsigned long transms;
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byte brightness = 0;
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// cycleFactor is actually number of cycles to calculate and draw one animation step
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// if cycleFactor is 2 or more, than calculation and drawing made in different cycles
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// cycleFactor is float. For example cycleFactor=2.5 gives one step 2 than next 3 cycles per anim step
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// Recommended values: 1 < cycleFactor < 4
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float cycleFactor = 2.0;
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// speed is reverse to cycleFactor. For forward direction control of animation speed.
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// Recommended values: 30 < speed < 60.
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// Correspondence:
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// speed=60, cycleFactor=1
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// speed=30, cycleFactor=4
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byte speed = 50;
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float cycleTail = 0;
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int cyclesRemain = 0;
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enum State {
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Calculate,
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Transition,
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Show
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} state = Calculate;
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int numShows = 0;
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//whether to call SetUp on palette change
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//(some animations require full transition with fade, otherwise the colors would change in a step, some not)
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bool setUpOnPalChange = true;
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unsigned long sum_calc_time = 0;
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unsigned long sum_pixl_time = 0;
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unsigned long sum_show_time = 0;
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unsigned int calc_num = 0;
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unsigned int show_num = 0;
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unsigned int pixl_num = 0;
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std::array<byte, 256> bri_lvl = {{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
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4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 10,
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10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 17, 17,
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17, 18, 18, 19, 19, 19, 20, 20, 20, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29,
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29, 30, 30, 31, 31, 32, 32, 33, 34, 34, 35, 35, 36, 37, 37, 38, 39, 39, 40, 41, 42, 42, 43, 44, 45, 45, 46,
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47, 48, 49, 49, 50, 51, 52, 53, 54, 55, 56, 57, 57, 58, 59, 60, 61, 63, 64, 65, 66, 67, 68, 69, 70, 71, 73,
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74, 75, 76, 78, 79, 80, 82, 83, 84, 86, 87, 89, 90, 91, 93, 94, 96, 98, 99, 101, 102, 104, 106, 108, 109,
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111, 113, 115, 117, 119, 121, 122, 124, 126, 129, 131, 133, 135, 137, 139, 142, 144, 146, 149, 151, 153, 156,
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158, 161, 163, 166, 169, 171, 174, 177, 180, 183, 186, 189, 192, 195, 198, 201, 204, 208, 211, 214, 218, 221,
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225, 228, 232, 236, 239, 243, 247, 251, 255}};
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void setupImpl();
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};
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#endif // GARLAND_SUPPORT
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