#if GARLAND_SUPPORT
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#include "../anim.h"
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#include "../color.h"
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#include "../palette.h"
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#define SPARK_PROB 3 //probability of spark when in idle plase
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//------------------------------------------------------------------------------
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class AnimSparkr : public Anim {
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public:
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AnimSparkr() : Anim("Sparkr") {
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}
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void SetupImpl() override {
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glowSetUp();
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phase = 0;
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curColor = palette->getRndInterpColor();
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prevColor = palette->getRndInterpColor();
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initSeq();
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shuffleSeq();
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}
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void Run() override {
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for (int i = 0; i < numLeds; i++) {
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byte pos = seq[i];
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leds[pos] = (i > phase) ? prevColor
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: (i == phase) ? sparkleColor
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: curColor;
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glowForEachLed(i);
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}
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glowRun();
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if (phase > numLeds) {
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if (secureRandom(SPARK_PROB) == 0) {
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int i = (int)rngb() * numLeds / 256;
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leds[i] = sparkleColor;
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}
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}
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phase++;
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if (phase > 2 * numLeds) {
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phase = 0;
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prevColor = curColor;
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curColor = palette->getContrastColor(prevColor);
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shuffleSeq();
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}
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}
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};
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#endif // GARLAND_SUPPORT
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