Fork of the espurna firmware for `mhsw` switches
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/*
Part of the GARLAND MODULE
Copyright (C) 2020 by Dmitry Blinov <dblinov76 at gmail dot com>
Inspired by https://github.com/Vasil-Pahomov/ArWs2812 (currently https://github.com/Vasil-Pahomov/Liana)
*/
#pragma once
#if GARLAND_SUPPORT
#include <array>
#include <vector>
#include "anim.h"
#include "animations/anim_assemble.h"
#include "animations/anim_comets.h"
#include "animations/anim_dolphins.h"
#include "animations/anim_fly.h"
#include "animations/anim_pixiedust.h"
#include "animations/anim_randcyc.h"
#include "animations/anim_run.h"
#include "animations/anim_salut.h"
#include "animations/anim_sparkr.h"
#include "animations/anim_spread.h"
#include "animations/anim_stars.h"
#include "animations/anim_start.h"
class Adafruit_NeoPixel;
class Palette;
class Scene {
public:
Scene(Adafruit_NeoPixel* pixels);
void setPalette(Palette* palette);
void setBrightness(byte brightness);
byte getBrightness();
void setSpeed(byte speed);
byte getSpeed();
void setDefault();
void setAnim(Anim* anim) { _anim = anim; }
void run();
void setup();
bool finishedAnimCycle() { return _anim ? _anim->finishedycle() : true; }
unsigned long getAvgCalcTime();
unsigned long getAvgPixlTime();
unsigned long getAvgShowTime();
int getNumShows() { return numShows; }
private:
Adafruit_NeoPixel* _pixels = nullptr;
uint16_t _numLeds;
//Color arrays - two for making transition
std::vector<Color> _leds1;
std::vector<Color> _leds2;
// array of Colorfor anim to currently work with
Color* _leds = nullptr;
Anim* _anim = nullptr;
//auxiliary colors array for mutual usage of anims
std::vector<Color> _ledstmp;
std::vector<byte> _seq;
Palette* _palette = nullptr;
// millis to transition end
unsigned long transms;
byte brightness = 0;
// cycleFactor is actually number of cycles to calculate and draw one animation step
// if cycleFactor is 2 or more, than calculation and drawing made in different cycles
// cycleFactor is float. For example cycleFactor=2.5 gives one step 2 than next 3 cycles per anim step
// Recommended values: 1 < cycleFactor < 4
float cycleFactor = 2.0;
// speed is reverse to cycleFactor. For forward direction control of animation speed.
// Recommended values: 30 < speed < 60.
// Correspondence:
// speed=60, cycleFactor=1
// speed=30, cycleFactor=4
byte speed = 50;
float cycleTail = 0;
int cyclesRemain = 0;
enum State {
Calculate,
Transition,
Show
} state = Calculate;
int numShows = 0;
//whether to call SetUp on palette change
//(some animations require full transition with fade, otherwise the colors would change in a step, some not)
bool setUpOnPalChange = true;
unsigned long sum_calc_time = 0;
unsigned long sum_pixl_time = 0;
unsigned long sum_show_time = 0;
unsigned int calc_num = 0;
unsigned int show_num = 0;
unsigned int pixl_num = 0;
std::array<byte, 256> bri_lvl = {{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 10,
10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 17, 17,
17, 18, 18, 19, 19, 19, 20, 20, 20, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29,
29, 30, 30, 31, 31, 32, 32, 33, 34, 34, 35, 35, 36, 37, 37, 38, 39, 39, 40, 41, 42, 42, 43, 44, 45, 45, 46,
47, 48, 49, 49, 50, 51, 52, 53, 54, 55, 56, 57, 57, 58, 59, 60, 61, 63, 64, 65, 66, 67, 68, 69, 70, 71, 73,
74, 75, 76, 78, 79, 80, 82, 83, 84, 86, 87, 89, 90, 91, 93, 94, 96, 98, 99, 101, 102, 104, 106, 108, 109,
111, 113, 115, 117, 119, 121, 122, 124, 126, 129, 131, 133, 135, 137, 139, 142, 144, 146, 149, 151, 153, 156,
158, 161, 163, 166, 169, 171, 174, 177, 180, 183, 186, 189, 192, 195, 198, 201, 204, 208, 211, 214, 218, 221,
225, 228, 232, 236, 239, 243, 247, 251, 255}};
void setupImpl();
};
#endif // GARLAND_SUPPORT