Fork of the espurna firmware for `mhsw` switches
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

87 lines
2.6 KiB

/*
Part of the GARLAND MODULE
Copyright (C) 2020 by Dmitry Blinov <dblinov76 at gmail dot com>
Inspired by https://github.com/Vasil-Pahomov/ArWs2812 (currently https://github.com/Vasil-Pahomov/Liana)
*/
#pragma once
#if GARLAND_SUPPORT
#include <Arduino.h>
struct Color
{
byte r;
byte g;
byte b;
inline Color() : r(0), g(0), b(0) {}
// allow construction from R, G, B
inline Color(uint8_t ir, uint8_t ig, uint8_t ib)
: r(ir), g(ig), b(ib) {
}
// allow construction from 32-bit (really 24-bit) bit 0xRRGGBB color code
inline Color(uint32_t colorcode)
: r((colorcode >> 16) & 0xFF), g((colorcode >> 8) & 0xFF), b((colorcode >> 0) & 0xFF) {
}
//interpolates between this color and provided.
//x is from 0 to 1, 0 gives this color, 1 gives provided color, values between give interpolation
Color interpolate(Color color, float x) const {
int r0 = x * (color.r - r) + r;
int g0 = x * (color.g - g) + g;
int b0 = x * (color.b - b) + b;
return Color(r0, g0, b0);
}
//creates color with decreased brightness
Color brightness(byte k) const {
int r0 = r * (int)k / 255;
int g0 = g * (int)k / 255;
int b0 = b * (int)k / 255;
return Color(r0, g0, b0);
}
//fades (decreases all RGB channels brightness) this color by k
void fade(byte k) {
if (r>=k) { r=r-k; } else { r=0; }
if (g>=k) { g=g-k; } else { g=0; }
if (b>=k) { b=b-k; } else { b=0; }
}
//fades color separately for each channel
void fade3(byte dr, byte dg, byte db) {
if (r>=dr) { r=r-dr; } else { r=0; }
if (g>=dg) { g=g-dg; } else { g=0; }
if (b>=db) { b=b-db; } else { b=0; }
}
//checks whether this color is visually close to given one
bool isCloseTo(Color c) const {
int diff = abs(r - c.r) + abs(g - c.g) + abs(b - c.b);
return diff <= 220; //220 is magic number. Low values give "true" on closer colors, while higher can cause infinite loop while trying to find different color
}
//return value, that can be used to define how close one color to another
int howCloseTo(Color c) const {
return abs(r - c.r) + abs(g - c.g) + abs(b - c.b);
}
bool empty() const {
return r == 0 && g == 0 && b == 0;
}
void println() const {
Serial.print(("r="));Serial.print(r);Serial.print((" "));
Serial.print(("g="));Serial.print(g);Serial.print( (" "));
Serial.print(("b="));Serial.println(b);
}
friend bool operator== (const Color &c1, const Color &c2);
};
#endif // GARLAND_SUPPORT