/*
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ESPurna
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BUTTON MODULE
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Copyright (C) 2016-2017 by Xose Pérez <xose dot perez at gmail dot com>
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*/
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// -----------------------------------------------------------------------------
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// BUTTON
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// -----------------------------------------------------------------------------
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#ifdef SONOFF_DUAL
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void buttonSetup() {}
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void buttonLoop() {
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if (Serial.available() >= 4) {
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unsigned char value;
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if (Serial.read() == 0xA0) {
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if (Serial.read() == 0x04) {
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value = Serial.read();
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if (Serial.read() == 0xA1) {
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// RELAYs and BUTTONs are synchonized in the SIL F330
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// The on-board BUTTON2 should toggle RELAY0 value
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// Since we are not passing back RELAY2 value
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// (in the relayStatus method) it will only be present
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// here if it has actually been pressed
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if ((value & 4) == 4) value = value ^ 1;
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// Otherwise check if any of the other two BUTTONs
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// (in the header) has been pressent, but we should
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// ensure that we only toggle one of them to avoid
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// the synchronization going mad
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// This loop is generic for any PSB-04 module
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for (unsigned int i=0; i<relayCount(); i++) {
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bool status = (value & (1 << i)) > 0;
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// relayStatus returns true if the status has changed
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if (relayStatus(i, status)) break;
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}
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}
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}
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}
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}
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}
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#else
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#ifdef BUTTON1_PIN
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#include <DebounceEvent.h>
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#include <vector>
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std::vector<DebounceEvent *> _buttons;
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void buttonSetup() {
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#ifdef BUTTON1_PIN
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_buttons.push_back(new DebounceEvent(BUTTON1_PIN));
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#endif
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#ifdef BUTTON2_PIN
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_buttons.push_back(new DebounceEvent(BUTTON2_PIN));
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#endif
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#ifdef BUTTON3_PIN
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_buttons.push_back(new DebounceEvent(BUTTON3_PIN));
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#endif
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#ifdef BUTTON4_PIN
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_buttons.push_back(new DebounceEvent(BUTTON4_PIN));
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#endif
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DEBUG_MSG("[BUTTON] Number of buttons: %d\n", _buttons.size());
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}
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void buttonLoop() {
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for (unsigned int i=0; i < _buttons.size(); i++) {
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if (_buttons[i]->loop()) {
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uint8_t event = _buttons[i]->getEvent();
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DEBUG_MSG("[BUTTON] Pressed #%d, event: %d\n", i, event);
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if (i == 0) {
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if (event == EVENT_DOUBLE_CLICK) createAP();
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if (event == EVENT_LONG_CLICK) ESP.reset();
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}
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if (event == EVENT_SINGLE_CLICK) relayToggle(i);
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}
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}
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}
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#else
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void buttonSetup() {}
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void buttonLoop() {}
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#endif
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#endif
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