#if GARLAND_SUPPORT
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#include "../anim.h"
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//------------------------------------------------------------------------------
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class AnimStart : public Anim {
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public:
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AnimStart() : Anim("Start") {
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}
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void SetupImpl() override {
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phase = 0;
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}
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void Run() override {
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if (phase < numLeds) {
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leds[phase].r = 255;
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leds[phase].g = 255;
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leds[phase].b = 255;
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for (int i = 0; i < numLeds; ++i) {
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leds[i].fade(50);
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}
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} else if (phase >= numLeds) {
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for (int i = 0; i < numLeds; ++i) {
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short r = numLeds + 255 - phase + rngb();
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r = min(r, (short)255);
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leds[i].r = (byte)max(r, (short)0);
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short g = numLeds + 255 - phase + rngb();
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g = min(g, (short)255);
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leds[i].g = (byte)max(g, (short)0);
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short b = numLeds + 255 - phase + rngb();
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b = min(b, (short)255);
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leds[i].b = (byte)max(b, (short)0);
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}
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phase++;
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}
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phase++;
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}
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};
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#endif // GARLAND_SUPPORT
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