/*
|
|
|
|
ESPurna
|
|
BUTTON MODULE
|
|
|
|
Copyright (C) 2016 by Xose Pérez <xose dot perez at gmail dot com>
|
|
|
|
*/
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// BUTTON
|
|
// -----------------------------------------------------------------------------
|
|
|
|
#ifdef SONOFF_DUAL
|
|
|
|
void buttonSetup() {}
|
|
|
|
void buttonLoop() {
|
|
|
|
if (Serial.available() >= 4) {
|
|
|
|
unsigned char value;
|
|
if (Serial.read() == 0xA0) {
|
|
if (Serial.read() == 0x04) {
|
|
value = Serial.read();
|
|
if (Serial.read() == 0xA1) {
|
|
|
|
// RELAYs and BUTTONs are synchonized in the SIL F330
|
|
// The on-board BUTTON2 should toggle RELAY0 value
|
|
// Since we are not passing back RELAY2 value
|
|
// (in the relayStatus method) it will only be present
|
|
// here if it has actually been pressed
|
|
if ((value & 4) == 4) value = value ^ 1;
|
|
|
|
// Otherwise check if any of the other two BUTTONs
|
|
// (in the header) has been pressent, but we should
|
|
// ensure that we only toggle one of them to avoid
|
|
// the synchronization going mad
|
|
// This loop is generic for any PSB-04 module
|
|
for (unsigned int i=0; i<relayCount(); i++) {
|
|
|
|
bool status = (value & (1 << i)) > 0;
|
|
|
|
// relayStatus returns true if the status has changed
|
|
if (relayStatus(i, status)) break;
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
#ifdef BUTTON1_PIN
|
|
|
|
#include <DebounceEvent.h>
|
|
#include <vector>
|
|
|
|
std::vector<DebounceEvent *> _buttons;
|
|
|
|
void buttonSetup() {
|
|
|
|
#ifdef BUTTON1_PIN
|
|
_buttons.push_back(new DebounceEvent(BUTTON1_PIN));
|
|
#endif
|
|
#ifdef BUTTON2_PIN
|
|
_buttons.push_back(new DebounceEvent(BUTTON2_PIN));
|
|
#endif
|
|
#ifdef BUTTON3_PIN
|
|
_buttons.push_back(new DebounceEvent(BUTTON3_PIN));
|
|
#endif
|
|
#ifdef BUTTON4_PIN
|
|
_buttons.push_back(new DebounceEvent(BUTTON4_PIN));
|
|
#endif
|
|
|
|
DEBUG_MSG("[BUTTON] Number of buttons: %d\n", _buttons.size());
|
|
|
|
}
|
|
|
|
void buttonLoop() {
|
|
|
|
for (unsigned int i=0; i < _buttons.size(); i++) {
|
|
if (_buttons[i]->loop()) {
|
|
uint8_t event = _buttons[i]->getEvent();
|
|
DEBUG_MSG("[BUTTON] Pressed #%d, event: %d\n", i, event);
|
|
if (i == 0) {
|
|
if (event == EVENT_DOUBLE_CLICK) createAP();
|
|
if (event == EVENT_LONG_CLICK) ESP.reset();
|
|
}
|
|
if (event == EVENT_SINGLE_CLICK) relayToggle(i);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
void buttonSetup() {}
|
|
void buttonLoop() {}
|
|
|
|
#endif
|
|
#endif
|