You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

297 lines
8.9 KiB

  1. # The Leader Key: A New Kind of Modifier :id=the-leader-key
  2. If you're a Vim user, you probably know what a Leader key is. In contrast to [Combos](feature_combo.md), the Leader key allows you to hit a *sequence* of up to five keys instead, which triggers some custom functionality once complete.
  3. ## Usage :id=usage
  4. Add the following to your `rules.mk`:
  5. ```make
  6. LEADER_ENABLE = yes
  7. ```
  8. Then add the `QK_LEAD` keycode to your keymap.
  9. ## Callbacks :id=callbacks
  10. These callbacks are invoked when the leader sequence begins and ends. In the latter you can implement your custom functionality based on the contents of the sequence buffer.
  11. ```c
  12. void leader_start_user(void) {
  13. // Do something when the leader key is pressed
  14. }
  15. void leader_end_user(void) {
  16. if (leader_sequence_one_key(KC_F)) {
  17. // Leader, f => Types the below string
  18. SEND_STRING("QMK is awesome.");
  19. } else if (leader_sequence_two_keys(KC_D, KC_D)) {
  20. // Leader, d, d => Ctrl+A, Ctrl+C
  21. SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
  22. } else if (leader_sequence_three_keys(KC_D, KC_D, KC_S)) {
  23. // Leader, d, d, s => Types the below string
  24. SEND_STRING("https://start.duckduckgo.com\n");
  25. } else if (leader_sequence_two_keys(KC_A, KC_S)) {
  26. // Leader, a, s => GUI+S
  27. tap_code16(LGUI(KC_S));
  28. }
  29. }
  30. ```
  31. ## Basic Configuration :id=basic-configuration
  32. ### Timeout :id=timeout
  33. This is the amount of time you have to complete a sequence once the leader key has been pressed. The default value is 300 milliseconds, but you can change this by adding the following to your `config.h`:
  34. ```c
  35. #define LEADER_TIMEOUT 350
  36. ```
  37. ### Per-Key Timeout :id=per-key-timeout
  38. Rather than relying on an incredibly high timeout for long leader key strings or those of us without 200 wpm typing skills, you can enable per-key timing to ensure that each key pressed provides you with more time to finish the sequence. This is incredibly helpful with leader key emulation of tap dance (such as multiple taps of the same key like C, C, C).
  39. To enable this, add the following to your `config.h`:
  40. ```c
  41. #define LEADER_PER_KEY_TIMING
  42. ```
  43. After this, it's recommended that you lower your timeout below 300 ms:
  44. ```c
  45. #define LEADER_TIMEOUT 250
  46. ```
  47. Now, something like this won't seem impossible to do without a 1000 millisecond timeout:
  48. ```c
  49. if (leader_sequence_three_keys(KC_C, KC_C, KC_C)) {
  50. SEND_STRING("Per key timing is great!!!");
  51. }
  52. ```
  53. ### Disabling Initial Timeout :id=disabling-initial-timeout
  54. Sometimes your leader key may be too far away from the rest of the keys in the sequence. Imagine that your leader key is one of your outer top right keys - you may need to reposition your hand just to reach your leader key. This can make typing the entire sequence on time hard difficult if you are able to type most of the sequence fast. For example, if your sequence is `Leader + asd`, typing `asd` fast is very easy once you have your hands in your home row, but starting the sequence in time after moving your hand out of the home row to reach the leader key and back is not.
  55. To remove the stress this situation produces to your hands, you can disable the timeout just for the leader key. Add the following to your `config.h`:
  56. ```c
  57. #define LEADER_NO_TIMEOUT
  58. ```
  59. Now, after you hit the leader key, you will have an infinite amount of time to start the rest of the sequence, allowing you to properly position your hands to type the rest of the sequence comfortably. This way you can configure a very short `LEADER_TIMEOUT`, but still have plenty of time to position your hands.
  60. ### Strict Key Processing :id=strict-key-processing
  61. By default, only the "tap keycode" portions of [Mod-Taps](mod_tap.md) and [Layer Taps](feature_layers.md#switching-and-toggling-layers) are added to the sequence buffer. This means if you press eg. `LT(3, KC_A)` as part of a sequence, `KC_A` will be added to the buffer, rather than the entire `LT(3, KC_A)` keycode.
  62. This gives a more expected behaviour for most users, however you may want to change this.
  63. To enable this, add the following to your `config.h`:
  64. ```c
  65. #define LEADER_KEY_STRICT_KEY_PROCESSING
  66. ```
  67. ## Example :id=example
  68. This example will play the Mario "One Up" sound when you hit `QK_LEAD` to start the leader sequence. When the sequence ends, it will play "All Star" if it completes successfully or "Rick Roll" you if it fails (in other words, no sequence matched).
  69. ```c
  70. #ifdef AUDIO_ENABLE
  71. float leader_start_song[][2] = SONG(ONE_UP_SOUND);
  72. float leader_succeed_song[][2] = SONG(ALL_STAR);
  73. float leader_fail_song[][2] = SONG(RICK_ROLL);
  74. #endif
  75. void leader_start_user(void) {
  76. #ifdef AUDIO_ENABLE
  77. PLAY_SONG(leader_start_song);
  78. #endif
  79. }
  80. void leader_end_user(void) {
  81. bool did_leader_succeed = false;
  82. if (leader_sequence_one_key(KC_E)) {
  83. SEND_STRING(SS_LCTL(SS_LSFT("t")));
  84. did_leader_succeed = true;
  85. } else if (leader_sequence_two_keys(KC_E, KC_D)) {
  86. SEND_STRING(SS_LGUI("r") "cmd\n" SS_LCTL("c"));
  87. did_leader_succeed = true;
  88. }
  89. #ifdef AUDIO_ENABLE
  90. if (did_leader_succeed) {
  91. PLAY_SONG(leader_succeed_song);
  92. } else {
  93. PLAY_SONG(leader_fail_song);
  94. }
  95. #endif
  96. }
  97. ```
  98. ## Keycodes :id=keycodes
  99. |Key |Aliases |Description |
  100. |-----------------------|---------|-------------------------|
  101. |`QK_LEADER` |`QK_LEAD`|Begin the leader sequence|
  102. ## API :id=api
  103. ### `void leader_start_user(void)` :id=api-leader-start-user
  104. User callback, invoked when the leader sequence begins.
  105. ---
  106. ### `void leader_end_user(void)` :id=api-leader-end-user
  107. User callback, invoked when the leader sequence ends.
  108. ---
  109. ### `void leader_start(void)` :id=api-leader-start
  110. Begin the leader sequence, resetting the buffer and timer.
  111. ---
  112. ### `void leader_end(void)` :id=api-leader-end
  113. End the leader sequence.
  114. ---
  115. ### `bool leader_sequence_active(void)` :id=api-leader-sequence-active
  116. Whether the leader sequence is active.
  117. ---
  118. ### `bool leader_sequence_add(uint16_t keycode)` :id=api-leader-sequence-add
  119. Add the given keycode to the sequence buffer.
  120. If `LEADER_NO_TIMEOUT` is defined, the timer is reset if the buffer is empty.
  121. #### Arguments :id=api-leader-sequence-add-arguments
  122. - `uint16_t keycode`
  123. The keycode to add.
  124. #### Return Value :id=api-leader-sequence-add-return
  125. `true` if the keycode was added, `false` if the buffer is full.
  126. ---
  127. ### `bool leader_sequence_timed_out(void)` :id=api-leader-sequence-timed-out
  128. Whether the leader sequence has reached the timeout.
  129. If `LEADER_NO_TIMEOUT` is defined, the buffer must also contain at least one key.
  130. ---
  131. ### `bool leader_reset_timer(void)` :id=api-leader-reset-timer
  132. Reset the leader sequence timer.
  133. ---
  134. ### `bool leader_sequence_one_key(uint16_t kc)` :id=api-leader-sequence-one-key
  135. Check the sequence buffer for the given keycode.
  136. #### Arguments :id=api-leader-sequence-one-key-arguments
  137. - `uint16_t kc`
  138. The keycode to check.
  139. #### Return Value :id=api-leader-sequence-one-key-return
  140. `true` if the sequence buffer matches.
  141. ---
  142. ### `bool leader_sequence_two_keys(uint16_t kc1, uint16_t kc2)` :id=api-leader-sequence-two-keys
  143. Check the sequence buffer for the given keycodes.
  144. #### Arguments :id=api-leader-sequence-two-keys-arguments
  145. - `uint16_t kc1`
  146. The first keycode to check.
  147. - `uint16_t kc2`
  148. The second keycode to check.
  149. #### Return Value :id=api-leader-sequence-two-keys-return
  150. `true` if the sequence buffer matches.
  151. ---
  152. ### `bool leader_sequence_three_keys(uint16_t kc1, uint16_t kc2, uint16_t kc3)` :id=api-leader-sequence-three-keys
  153. Check the sequence buffer for the given keycodes.
  154. #### Arguments :id=api-leader-sequence-three-keys-arguments
  155. - `uint16_t kc1`
  156. The first keycode to check.
  157. - `uint16_t kc2`
  158. The second keycode to check.
  159. - `uint16_t kc3`
  160. The third keycode to check.
  161. #### Return Value :id=api-leader-sequence-three-keys-return
  162. `true` if the sequence buffer matches.
  163. ---
  164. ### `bool leader_sequence_four_keys(uint16_t kc1, uint16_t kc2, uint16_t kc3, uint16_t kc4)` :id=api-leader-sequence-four-keys
  165. Check the sequence buffer for the given keycodes.
  166. #### Arguments :id=api-leader-sequence-four-keys-arguments
  167. - `uint16_t kc1`
  168. The first keycode to check.
  169. - `uint16_t kc2`
  170. The second keycode to check.
  171. - `uint16_t kc3`
  172. The third keycode to check.
  173. - `uint16_t kc4`
  174. The fourth keycode to check.
  175. #### Return Value :id=api-leader-sequence-four-keys-return
  176. `true` if the sequence buffer matches.
  177. ---
  178. ### `bool leader_sequence_five_keys(uint16_t kc1, uint16_t kc2, uint16_t kc3, uint16_t kc4, uint16_t kc5)` :id=api-leader-sequence-five-keys
  179. Check the sequence buffer for the given keycodes.
  180. #### Arguments :id=api-leader-sequence-five-keys-arguments
  181. - `uint16_t kc1`
  182. The first keycode to check.
  183. - `uint16_t kc2`
  184. The second keycode to check.
  185. - `uint16_t kc3`
  186. The third keycode to check.
  187. - `uint16_t kc4`
  188. The fourth keycode to check.
  189. - `uint16_t kc5`
  190. The fifth keycode to check.
  191. #### Return Value :id=api-leader-sequence-five-keys-return
  192. `true` if the sequence buffer matches.