- #ifdef _RGBM_SINGLE_STATIC
- _RGBM_SINGLE_STATIC(STATIC_LIGHT)
- # ifdef RGBLIGHT_EFFECT_BREATHING
- _RGBM_MULTI_DYNAMIC(BREATHING)
- _RGBM_TMP_DYNAMIC(breathing_3, BREATHING)
- _RGBM_TMP_DYNAMIC(breathing_4, BREATHING)
- _RGBM_TMP_DYNAMIC(BREATHING_end, BREATHING)
- # endif
- # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
- _RGBM_MULTI_DYNAMIC(RAINBOW_MOOD)
- _RGBM_TMP_DYNAMIC(rainbow_mood_7, RAINBOW_MOOD)
- _RGBM_TMP_DYNAMIC(RAINBOW_MOOD_end, RAINBOW_MOOD)
- # endif
- # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
- _RGBM_MULTI_DYNAMIC(RAINBOW_SWIRL)
- _RGBM_TMP_DYNAMIC(rainbow_swirl_10, RAINBOW_SWIRL)
- _RGBM_TMP_DYNAMIC(rainbow_swirl_11, RAINBOW_SWIRL)
- _RGBM_TMP_DYNAMIC(rainbow_swirl_12, RAINBOW_SWIRL)
- _RGBM_TMP_DYNAMIC(rainbow_swirl_13, RAINBOW_SWIRL)
- _RGBM_TMP_DYNAMIC(RAINBOW_SWIRL_end, RAINBOW_SWIRL)
- # endif
- # ifdef RGBLIGHT_EFFECT_SNAKE
- _RGBM_MULTI_DYNAMIC(SNAKE)
- _RGBM_TMP_DYNAMIC(snake_16, SNAKE)
- _RGBM_TMP_DYNAMIC(snake_17, SNAKE)
- _RGBM_TMP_DYNAMIC(snake_18, SNAKE)
- _RGBM_TMP_DYNAMIC(snake_19, SNAKE)
- _RGBM_TMP_DYNAMIC(SNAKE_end, SNAKE)
- # endif
- # ifdef RGBLIGHT_EFFECT_KNIGHT
- _RGBM_MULTI_DYNAMIC(KNIGHT)
- _RGBM_TMP_DYNAMIC(knight_22, KNIGHT)
- _RGBM_TMP_DYNAMIC(KNIGHT_end, KNIGHT)
- # endif
- # ifdef RGBLIGHT_EFFECT_CHRISTMAS
- _RGBM_SINGLE_DYNAMIC(CHRISTMAS)
- # endif
- # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
- _RGBM_MULTI_STATIC(STATIC_GRADIENT)
- _RGBM_TMP_STATIC(static_gradient_26, STATIC_GRADIENT)
- _RGBM_TMP_STATIC(static_gradient_27, STATIC_GRADIENT)
- _RGBM_TMP_STATIC(static_gradient_28, STATIC_GRADIENT)
- _RGBM_TMP_STATIC(static_gradient_29, STATIC_GRADIENT)
- _RGBM_TMP_STATIC(static_gradient_30, STATIC_GRADIENT)
- _RGBM_TMP_STATIC(static_gradient_31, STATIC_GRADIENT)
- _RGBM_TMP_STATIC(static_gradient_32, STATIC_GRADIENT)
- _RGBM_TMP_STATIC(static_gradient_33, STATIC_GRADIENT)
- _RGBM_TMP_STATIC(STATIC_GRADIENT_end, STATIC_GRADIENT)
- # endif
- # ifdef RGBLIGHT_EFFECT_RGB_TEST
- _RGBM_SINGLE_DYNAMIC(RGB_TEST)
- # endif
- # ifdef RGBLIGHT_EFFECT_ALTERNATING
- _RGBM_SINGLE_DYNAMIC(ALTERNATING)
- # endif
- //// Add a new mode here.
- // #ifdef RGBLIGHT_EFFECT_<name>
- // _RGBM_<SINGLE|MULTI>_<STATIC|DYNAMIC>( <name> )
- // #endif
- #endif
-
- #undef _RGBM_SINGLE_STATIC
- #undef _RGBM_SINGLE_DYNAMIC
- #undef _RGBM_MULTI_STATIC
- #undef _RGBM_MULTI_DYNAMIC
- #undef _RGBM_TMP_STATIC
- #undef _RGBM_TMP_DYNAMIC
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